from pandac.PandaModules import * from toontown.toonbase import ToontownGlobals from toontown.toonbase.ToontownBattleGlobals import * from direct.showbase import DirectObject from direct.directnotify import DirectNotifyGlobal from direct.distributed.PyDatagram import PyDatagram from direct.distributed.PyDatagramIterator import PyDatagramIterator class InventoryBase(DirectObject.DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('InventoryBase') def __init__(self, toon, invStr = None): self._createStack = str(StackTrace().compact()) self.toon = toon if invStr == None: self.inventory = [] for track in range(0, len(Tracks)): level = [] for thisLevel in range(0, len(Levels[track])): level.append(0) self.inventory.append(level) else: self.inventory = self.makeFromNetString(invStr) self.calcTotalProps() return def unload(self): del self.toon def __str__(self): retStr = 'totalProps: %d\n' % self.totalProps for track in range(0, len(Tracks)): retStr += Tracks[track] + ' = ' + str(self.inventory[track]) + '\n' return retStr def updateInvString(self, invString): inventory = self.makeFromNetString(invString) self.updateInventory(inventory) return None def updateInventory(self, inv): self.inventory = inv self.calcTotalProps() def makeNetString(self): dataList = self.inventory datagram = PyDatagram() for track in range(0, len(Tracks)): for level in range(0, len(Levels[track])): datagram.addUint8(dataList[track][level]) dgi = PyDatagramIterator(datagram) return dgi.getRemainingBytes() def makeFromNetString(self, netString): dataList = [] dg = PyDatagram(netString) dgi = PyDatagramIterator(dg) for track in range(0, len(Tracks)): subList = [] for level in range(0, len(Levels[track])): if dgi.getRemainingSize() > 0: value = dgi.getUint8() else: value = 0 subList.append(value) dataList.append(subList) return dataList def makeFromNetStringForceSize(self, netString, numTracks, numLevels): dataList = [] dg = PyDatagram(netString) dgi = PyDatagramIterator(dg) for track in range(0, numTracks): subList = [] for level in range(0, numLevels): if dgi.getRemainingSize() > 0: value = dgi.getUint8() else: value = 0 subList.append(value) dataList.append(subList) return dataList def addItem(self, track, level): return self.addItems(track, level, 1) def addItems(self, track, level, amount): if type(track) == type(''): track = Tracks.index(track) max = self.getMax(track, level) unpaid = self.toon.getGameAccess() != ToontownGlobals.AccessFull if hasattr(self.toon, 'experience') and hasattr(self.toon.experience, 'getExpLevel'): if self.toon.experience.getExpLevel(track) >= level and self.toon.hasTrackAccess(track): if self.numItem(track, level) <= max - amount: if self.totalProps + amount <= self.toon.getMaxCarry() or level > LAST_REGULAR_GAG_LEVEL: if not (unpaid and Levels[track][level] > UnpaidMaxSkills[track]): self.inventory[track][level] += amount self.totalProps += amount return self.inventory[track][level] else: return -3 else: return -2 else: return -1 else: return 0 else: return 0 def addItemWithList(self, track, levelList): for level in levelList: self.addItem(track, level) def numItem(self, track, level): if type(track) == type(''): track = Tracks.index(track) if track > len(Tracks) - 1 or level > len(Levels) - 1: self.notify.warning("%s is using a gag that doesn't exist %s %s!" % (self.toon.doId, track, level)) return -1 return self.inventory[track][level] def useItem(self, track, level): if type(track) == type(''): track = Tracks.index(track) if self.numItem(track, level) > 0: self.inventory[track][level] -= 1 self.calcTotalProps() elif self.numItem(track, level) == -1: return -1 def setItem(self, track, level, amount): if type(track) == type(''): track = Tracks.index(track) max = self.getMax(track, level) curAmount = self.numItem(track, level) if self.toon.experience.getExpLevel(track) >= level: if amount <= max: if self.totalProps - curAmount + amount <= self.toon.getMaxCarry(): self.inventory[track][level] = amount self.totalProps = self.totalProps - curAmount + amount return self.inventory[track][level] else: return -2 else: return -1 else: return 0 def getMax(self, track, level): if type(track) == type(''): track = Tracks.index(track) maxList = CarryLimits[track] if self.toon.experience: return maxList[self.toon.experience.getExpLevel(track)][level] else: return 0 def getTrackAndLevel(self, propName): for track in range(0, len(Tracks)): if AvProps[track].count(propName): return (tracks, AvProps[track].index(propName)) return (-1, -1) def calcTotalProps(self): self.totalProps = 0 for track in range(0, len(Tracks)): for level in range(0, len(Levels[track])): if level <= LAST_REGULAR_GAG_LEVEL: self.totalProps += self.numItem(track, level) return None def countPropsInList(self, invList): totalProps = 0 for track in range(len(Tracks)): for level in range(len(Levels[track])): if level <= LAST_REGULAR_GAG_LEVEL: totalProps += invList[track][level] return totalProps def setToMin(self, newInventory): for track in range(len(Tracks)): for level in range(len(Levels[track])): self.inventory[track][level] = min(self.inventory[track][level], newInventory[track][level]) self.calcTotalProps() return None def validateItemsBasedOnExp(self, newInventory, allowUber = 0): if type(newInventory) == type('String'): tempInv = self.makeFromNetString(newInventory) else: tempInv = newInventory for track in range(len(Tracks)): for level in range(len(Levels[track])): if tempInv[track][level] > self.getMax(track, level): return 0 if tempInv[track][level] > 0 and not self.toon.hasTrackAccess(track): commentStr = "Player %s trying to purchase gag they don't have track access to. track: %s level: %s" % (self.toon.doId, track, level) dislId = self.toon.DISLid if simbase.config.GetBool('want-ban-gagtrack', False): simbase.air.banManager.ban(self.toon.doId, dislId, commentStr) return 0 if level > LAST_REGULAR_GAG_LEVEL and tempInv[track][level] > self.inventory[track][level] or allowUber: return 0 return 1 def validateItemsBasedOnAccess(self, newInventory): if self.toon.getGameAccess() == ToontownGlobals.AccessFull: return 1 if type(newInventory) == type('String'): tempInv = self.makeFromNetString(newInventory) else: tempInv = newInventory for track in xrange(len(Tracks)): for level in xrange(len(Levels[track])): if tempInv[track][level] > self.inventory[track][level]: if Levels[track][level] > UnpaidMaxSkills[track]: return 0 return 1 def getMinCostOfPurchase(self, newInventory): return self.countPropsInList(newInventory) - self.totalProps def validatePurchase(self, newInventory, currentMoney, newMoney): if newMoney > currentMoney: self.notify.warning('Somebody lied about their money! Rejecting purchase.') return 0 newItemTotal = self.countPropsInList(newInventory) oldItemTotal = self.totalProps if newItemTotal > oldItemTotal + currentMoney: self.notify.warning('Somebody overspent! Rejecting purchase.') return 0 if newItemTotal - oldItemTotal > currentMoney - newMoney: self.notify.warning('Too many items based on money spent! Rejecting purchase.') return 0 if newItemTotal > self.toon.getMaxCarry(): self.notify.warning('Cannot carry %s items! Rejecting purchase.' % newItemTotal) return 0 if not self.validateItemsBasedOnExp(newInventory): self.notify.warning('Somebody is trying to buy forbidden items! ' + 'Rejecting purchase.') return 0 if not self.validateItemsBasedOnAccess(newInventory): simbase.air.writeServerEvent('suspicious', self.toon.doId, 'non-paid av trying to purchase paid gags') return 0 self.updateInventory(newInventory) return 1 def maxOutInv(self, filterUberGags = 0, filterPaidGags = 0): unpaid = self.toon.getGameAccess() != ToontownGlobals.AccessFull for track in range(len(Tracks)): if self.toon.hasTrackAccess(track): for level in range(len(Levels[track])): if level <= LAST_REGULAR_GAG_LEVEL or not filterUberGags: if not filterPaidGags or not (unpaid and gagIsPaidOnly(track, level)): self.addItem(track, level) addedAnything = 1 while addedAnything: addedAnything = 0 result = 0 for track in range(len(Tracks)): if self.toon.hasTrackAccess(track): level = len(Levels[track]) - 1 if level > LAST_REGULAR_GAG_LEVEL and filterUberGags: level = LAST_REGULAR_GAG_LEVEL if not filterPaidGags or not (unpaid and gagIsPaidOnly(track, level)): result = self.addItem(track, level) level -= 1 while result <= 0 and level >= 0: if not filterPaidGags or not (unpaid and gagIsPaidOnly(track, level)): result = self.addItem(track, level) level -= 1 if result > 0: addedAnything = 1 self.calcTotalProps() return None def NPCMaxOutInv(self, targetTrack = -1): result = 0 for level in range(5, -1, -1): anySpotsAvailable = 1 while anySpotsAvailable == 1: anySpotsAvailable = 0 trackResults = [] for track in range(len(Tracks)): if targetTrack != -1 and targetTrack != track: continue result = self.addItem(track, level) trackResults.append(result) if result == -2: break for res in trackResults: if res > 0: anySpotsAvailable = 1 if result == -2: break self.calcTotalProps() return None def zeroInv(self, killUber = 0): for track in range(len(Tracks)): for level in range(UBER_GAG_LEVEL_INDEX): self.inventory[track][level] = 0 if killUber: self.inventory[track][UBER_GAG_LEVEL_INDEX] = 0 if self.inventory[track][UBER_GAG_LEVEL_INDEX] > 1: self.inventory[track][UBER_GAG_LEVEL_INDEX] = 1 self.calcTotalProps() return None def _garbageInfo(self): return self._createStack