from pandac.PandaModules import * from direct.interval.IntervalGlobal import * import random from toontown.effects.FireworkGlobals import * from toontown.effects.Glow import Glow from toontown.effects.GlowTrail import GlowTrail from toontown.effects.SparksTrail import SparksTrail from toontown.effects.SparksTrailLong import SparksTrailLong from toontown.effects.PolyTrail import PolyTrail from toontown.effects.FlashEffect import FlashEffect from toontown.effects.BlastEffect import BlastEffect from toontown.effects.FireworkSparkles import FireworkSparkles from toontown.effects.SimpleSparkles import SimpleSparkles from toontown.effects.PeonyEffect import PeonyEffect from toontown.effects.RayBurst import RayBurst from toontown.effects.StarBurst import StarBurst from toontown.effects.ChrysanthemumEffect import ChrysanthemumEffect from toontown.effects.RingEffect import RingEffect from toontown.effects.NoiseSparkles import NoiseSparkles from toontown.effects.SkullBurst import SkullBurst from toontown.effects.SkullFlash import SkullFlash from toontown.effects.TrailExplosion import TrailExplosion from toontown.effects.IceCream import IceCream trailSfxNames = ['phase_4/audio/sfx/firework_whistle_01.mp3', 'phase_4/audio/sfx/firework_whistle_02.mp3'] burstSfxNames = ['phase_4/audio/sfx/firework_explosion_01.mp3', 'phase_4/audio/sfx/firework_explosion_02.mp3', 'phase_4/audio/sfx/firework_explosion_03.mp3', 'phase_4/audio/sfx/firework_distance_01.mp3', 'phase_4/audio/sfx/firework_distance_02.mp3', 'phase_4/audio/sfx/firework_distance_03.mp3'] class FireworkEffect(NodePath): def __init__(self, burstEffectId, trailEffectId = FireworkTrailType.Default, velocity = Vec3(0, 0, 500), scale = 1.0, primaryColor = Vec4(1, 1, 1, 1), secondaryColor = None, burstDelay = 1.25): NodePath.__init__(self, 'FireworkEffect') self.burstTypeId = burstEffectId self.trailTypeId = trailEffectId self.velocity = velocity self.scale = scale / 7 self.primaryColor = primaryColor self.secondaryColor = secondaryColor if not self.secondaryColor: self.secondaryColor = self.primaryColor self.burstDelay = burstDelay self.gravityMult = 1.0 self.fireworkMainIval = None self.trailEffectsIval = None self.burstEffectsIval = None self.effectsNode = self.attachNewNode('fireworkEffectsNode') self.trailEffects = [] self.burstEffects = [] self.trailSfx = [] for audio in trailSfxNames: audio = loader.loadSfx(audio) audio.setVolume(0.075) self.trailSfx.append(audio) self.burstSfx = [] for audio in burstSfxNames: audio = loader.loadSfx(audio) audio.setVolume(0.8) self.burstSfx.append(audio) return def play(self): self.getFireworkMainIval().start() def getFireworkMainIval(self): self.effectsNode.setPos(0, 0, 0) if not self.fireworkMainIval: self.fireworkMainIval = Parallel() self.fireworkMainIval.append(self.getTrailEffectsIval()) self.fireworkMainIval.append(Sequence(Wait(self.burstDelay), Func(self.cleanupTrailEffects), self.getBurstEffectsIval(), Func(self.cleanupBurstEffects), Func(self.cleanupEffect))) return self.fireworkMainIval def getTrailEffectsIval(self): if not self.trailEffectsIval: if self.trailTypeId is None: self.effectNode.setPos(self.velocity) self.trailEffectsIval = Wait(self.burstDelay) return self.trailEffectsIval self.trailEffectsIval = Parallel() self.trailEffectsIval.append(ProjectileInterval(self.effectsNode, startVel=self.velocity, duration=self.burstDelay, gravityMult=self.gravityMult)) if self.trailTypeId is None: return self.trailEffectsIval self.trailEffectsIval.append(Func(random.choice(self.trailSfx).play)) if base.config.GetInt('toontown-sfx-setting', 1) == 0: if self.trailTypeId != FireworkTrailType.LongGlowSparkle: self.trailTypeId = FireworkTrailType.Default if self.trailTypeId == FireworkTrailType.Default: glowEffect = Glow.getEffect() if glowEffect: glowEffect.reparentTo(self.effectsNode) glowEffect.setColorScale(Vec4(1, 1, 1, 1)) glowEffect.setScale(10.0) self.trailEffects.append(glowEffect) self.trailEffectsIval.append(Func(glowEffect.startLoop)) elif self.trailTypeId == FireworkTrailType.Polygonal: r = 0.75 mColor = Vec4(1, 1, 1, 1) vertex_list = [Vec4(r, 0.0, r, 1.0), Vec4(r, 0.0, -r, 1.0), Vec4(-r, 0.0, -r, 1.0), Vec4(-r, 0.0, r, 1.0), Vec4(r, 0.0, r, 1.0)] motion_color = [mColor, mColor, mColor, mColor, mColor] trailEffect = PolyTrail(None, vertex_list, motion_color, 0.5) trailEffect.setUnmodifiedVertexColors(motion_color) trailEffect.reparentTo(self.effectsNode) trailEffect.motion_trail.geom_node_path.setTwoSided(False) trailEffect.setBlendModeOn() trailEffect.setLightOff() self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.beginTrail)) elif self.trailTypeId == FireworkTrailType.Glow: trailEffect = GlowTrail.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale * 0.75) trailEffect.setEffectColor(Vec4(1, 1, 1, 1)) trailEffect.setLifespan(0.25) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) elif self.trailTypeId == FireworkTrailType.Sparkle: trailEffect = SparksTrail.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale) trailEffect.setEffectColor(Vec4(1, 1, 1, 1)) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) elif self.trailTypeId == FireworkTrailType.GlowSparkle: glowEffect = Glow.getEffect() if glowEffect: glowEffect.reparentTo(self.effectsNode) glowEffect.setColorScale(Vec4(1, 1, 1, 1)) glowEffect.setScale(15.0) self.trailEffects.append(glowEffect) self.trailEffectsIval.append(Func(glowEffect.startLoop)) trailEffect = SparksTrail.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale) trailEffect.setEffectColor(Vec4(1, 1, 1, 1)) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) elif self.trailTypeId == FireworkTrailType.LongSparkle: trailEffect = SparksTrailLong.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale) trailEffect.setEffectColor(Vec4(1, 1, 1, 1)) trailEffect.setLifespan(4.0) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) elif self.trailTypeId == FireworkTrailType.LongGlowSparkle: trailEffect = SparksTrailLong.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale) trailEffect.setEffectColor(self.secondaryColor) trailEffect.setLifespan(3.5) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: trailEffect = GlowTrail.getEffect() if trailEffect: trailEffect.reparentTo(self.effectsNode) trailEffect.setEffectScale(self.scale) trailEffect.setEffectColor(self.primaryColor) trailEffect.setLifespan(1.0) self.trailEffects.append(trailEffect) self.trailEffectsIval.append(Func(trailEffect.startLoop)) return self.trailEffectsIval def getBurstEffectsIval(self): if not self.burstEffectsIval: self.burstEffectsIval = Parallel() if self.burstTypeId is None: return self.burstEffectsIval self.burstEffectsIval.append(Wait(0.5)) self.burstEffectsIval.append(Func(random.choice(self.burstSfx).play)) flash = FlashEffect() flash.reparentTo(self.effectsNode) flash.setEffectColor(self.primaryColor) flash.setScale(1200 * self.scale) flash.fadeTime = 0.5 self.burstEffectsIval.append(flash.getTrack()) self.burstEffects.append(flash) primaryBlast = BlastEffect() primaryBlast.reparentTo(self.effectsNode) primaryBlast.setScale(100 * self.scale) primaryBlast.setEffectColor(Vec4(1, 1, 1, 1)) primaryBlast.fadeTime = 0.75 self.burstEffectsIval.append(primaryBlast.getTrack()) self.burstEffects.append(primaryBlast) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: secondaryBlast = BlastEffect() secondaryBlast.reparentTo(self.effectsNode) secondaryBlast.setScale(250 * self.scale) secondaryBlast.setEffectColor(self.primaryColor) secondaryBlast.fadeTime = 0.3 self.burstEffectsIval.append(secondaryBlast.getTrack()) self.burstEffects.append(secondaryBlast) if self.burstTypeId == FireworkBurstType.Sparkles: sparkles = FireworkSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setRadius(100 * self.scale) sparkles.setEffectColor(self.primaryColor) self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.PeonyShell: explosion = PeonyEffect.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) explosion.startDelay = 0.0 self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: rays = RayBurst() rays.reparentTo(self.effectsNode) rays.setEffectScale(self.scale) rays.setEffectColor(self.primaryColor) self.burstEffectsIval.append(rays.getTrack()) self.burstEffects.append(rays) if base.config.GetInt('toontown-sfx-setting', 1) >= 2: sparkles = FireworkSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setEffectColor(self.primaryColor) sparkles.startDelay = 0.0 self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: explosion = PeonyEffect.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale * 0.8) explosion.setEffectColor(self.primaryColor) explosion.startDelay = 0.15 explosion.setR(220) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) elif self.burstTypeId == FireworkBurstType.PeonyParticleShell: explosion = StarBurst.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: rays = RayBurst() rays.reparentTo(self.effectsNode) rays.setEffectScale(self.scale * 0.75) rays.setEffectColor(self.primaryColor) self.burstEffectsIval.append(rays.getTrack()) self.burstEffects.append(rays) elif self.burstTypeId == FireworkBurstType.PeonyDiademShell: explosion = StarBurst.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: rays = RayBurst() rays.reparentTo(self.effectsNode) rays.setEffectScale(self.scale) rays.setEffectColor(self.primaryColor) self.burstEffectsIval.append(rays.getTrack()) self.burstEffects.append(rays) sparkles = SimpleSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setRadius(100 * self.scale) sparkles.setEffectColor(self.secondaryColor) self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.ChrysanthemumShell: explosion = ChrysanthemumEffect() explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) if base.config.GetInt('toontown-sfx-setting', 1) >= 2: sparkles = FireworkSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale * 0.8) sparkles.setEffectColor(self.primaryColor) sparkles.startDelay = 0.2 self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.ChrysanthemumDiademShell: explosion = ChrysanthemumEffect() explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) sparkles = SimpleSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setRadius(100 * self.scale) sparkles.setEffectColor(self.secondaryColor) self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.RingShell: explosion = RingEffect.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) elif self.burstTypeId == FireworkBurstType.SaturnShell: explosion = RingEffect.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) sparkles = SimpleSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setRadius(75 * self.scale) sparkles.setEffectColor(self.secondaryColor) self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.BeeShell: explosion = NoiseSparkles.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(Sequence(Wait(0.1), explosion.getTrack())) self.burstEffects.append(explosion) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: rays = RayBurst() rays.reparentTo(self.effectsNode) rays.setEffectScale(self.scale) rays.setEffectColor(self.primaryColor) self.burstEffectsIval.append(rays.getTrack()) self.burstEffects.append(rays) elif self.burstTypeId == FireworkBurstType.SkullBlast: explosion = SkullBurst.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) explosion.startDelay = 0.1 self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) skullFlash = SkullFlash.getEffect() if skullFlash: skullFlash.reparentTo(self.effectsNode) skullFlash.setScale(650 * self.scale) skullFlash.fadeTime = 0.75 skullFlash.startDelay = 0.08 self.burstEffectsIval.append(skullFlash.getTrack()) self.burstEffects.append(skullFlash) if base.config.GetInt('toontown-sfx-setting', 1) >= 1: rays = RayBurst() rays.reparentTo(self.effectsNode) rays.setEffectScale(self.scale) rays.setEffectColor(self.primaryColor) self.burstEffectsIval.append(rays.getTrack()) self.burstEffects.append(rays) if base.config.GetInt('toontown-sfx-setting', 1) >= 2: sparkles = FireworkSparkles.getEffect() if sparkles: sparkles.reparentTo(self.effectsNode) sparkles.setEffectScale(self.scale) sparkles.setRadius(400 * self.scale) sparkles.startDelay = 0.1 sparkles.setEffectColor(self.secondaryColor) self.burstEffectsIval.append(sparkles.getTrack()) self.burstEffects.append(sparkles) elif self.burstTypeId == FireworkBurstType.TrailExplosion: explosion = TrailExplosion.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) explosion.numTrails = 3 + base.config.GetInt('toontown-sfx-setting', 1) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) elif self.burstTypeId == FireworkBurstType.IceCream: explosion = IceCream.getEffect() if explosion: explosion.reparentTo(self.effectsNode) explosion.setEffectScale(self.scale) explosion.setEffectColor(self.primaryColor) self.burstEffectsIval.append(explosion.getTrack()) self.burstEffects.append(explosion) return self.burstEffectsIval def cleanupTrailEffects(self): if self.trailEffectsIval: self.trailEffectsIval.pause() self.trailEffectsIval = None for effect in self.trailEffects: if isinstance(effect, PolyTrail): effect.destroy() effect = None else: effect.stopLoop() effect = None self.trailEffects = [] return def cleanupBurstEffects(self): if self.burstEffectsIval: self.burstEffectsIval.pause() self.burstEffectsIval = None for effect in self.burstEffects: effect.stop() effect = None self.burstEffects = [] return def cleanupEffect(self): if self.fireworkMainIval: self.fireworkMainIval.pause() self.fireworkMainIval = None self.cleanupTrailEffects() self.cleanupBurstEffects() return