from .PlayingCard import PlayingCardNodePath from . import PlayingCardGlobals from pandac.PandaModules import NodePath, Vec3 from direct.interval.IntervalGlobal import LerpHprInterval, Parallel, SoundInterval class PairingGameCard(PlayingCardNodePath): DoIntervalDefault = True FlipTime = 0.25 UseDifferentCardColors = True CardColors = [(0.933594, 0.265625, 0.28125, 1.0), (0.550781, 0.824219, 0.324219, 1.0), (0.347656, 0.820312, 0.953125, 1.0), (0.460938, 0.378906, 0.824219, 1.0), (0.710938, 0.234375, 0.4375, 1.0), (0.285156, 0.328125, 0.726562, 1.0), (0.242188, 0.742188, 0.515625, 1.0), (0.96875, 0.691406, 0.699219, 1.0), (0.996094, 0.957031, 0.597656, 1.0), (0.992188, 0.480469, 0.167969, 1.0)] def __init__(self, value): style = PlayingCardGlobals.Styles[0] PlayingCardNodePath.__init__(self, style, value) self.enterCallback = None self.exitCallback = None return def load(self): oneCard = loader.loadModel('phase_4/models/minigames/garden_sign_memory') prop = self.attachNewNode('prop') PlayingCardGlobals.getImage(self.style, self.suit, self.rank).copyTo(prop) prop.setScale(7) oneCard.find('**/glow').removeNode() cs = oneCard.find('**/collision') for solidIndex in range(cs.node().getNumSolids()): cs.node().modifySolid(solidIndex).setTangible(False) cs.node().setName('cardCollision-%d' % self.value) sign = oneCard.find('**/sign1') if self.UseDifferentCardColors: index = self.rank % len(self.CardColors) color = self.CardColors[index] sign.setColorScale(*color) prop.setPos(0.0, 0.0, 0.08) prop.setP(-90) prop.reparentTo(oneCard) oneCard.reparentTo(self) cardBack = oneCard.find('**/sign2') cardBack.setColorScale(0.12, 0.35, 0.5, 1.0) cardModel = loader.loadModel('phase_3.5/models/gui/playingCard') logo = cardModel.find('**/logo') logo.reparentTo(self) logo.setScale(0.45) logo.setP(90) logo.setZ(0.025) logo.setX(-0.05) logo.setH(180) cardModel.removeNode() self.setR(0) self.setScale(2.5) self.flipIval = None self.turnUpSound = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_up.mp3') self.turnDownSound = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_down.mp3') return def unload(self): self.clearFlipIval() self.removeNode() del self.turnUpSound del self.turnDownSound def turnUp(self, doInterval = DoIntervalDefault): self.faceUp = 1 if doInterval: self.clearFlipIval() self.flipIval = Parallel(LerpHprInterval(self, self.FlipTime, Vec3(0, 0, 0)), SoundInterval(self.turnUpSound, node=self, listenerNode=base.localAvatar, cutOff=240)) self.flipIval.start() else: self.setR(0) def clearFlipIval(self): if self.flipIval: self.flipIval.finish() self.flipIval = None return def turnDown(self, doInterval = DoIntervalDefault): self.faceUp = 0 if doInterval: self.clearFlipIval() self.flipIval = Parallel(LerpHprInterval(self, self.FlipTime, Vec3(0, 0, 180)), SoundInterval(self.turnDownSound, node=self, listenerNode=base.localAvatar, cutOff=240)) self.flipIval.start() else: self.setR(180)