from pandac.PandaModules import * from libotp import * from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM from direct.fsm import State from toontown.toonbase import ToontownGlobals from . import DistributedToon from direct.distributed import DistributedObject from . import NPCToons from toontown.quest import Quests from direct.distributed import ClockDelta from toontown.quest import QuestParser from toontown.quest import QuestChoiceGui from direct.interval.IntervalGlobal import * import random class DistributedNPCToonBase(DistributedToon.DistributedToon): def __init__(self, cr): try: self.DistributedNPCToon_initialized except: self.DistributedNPCToon_initialized = 1 DistributedToon.DistributedToon.__init__(self, cr) self.__initCollisions() self.setPickable(0) self.setPlayerType(NametagGroup.CCNonPlayer) def disable(self): self.ignore('enter' + self.cSphereNode.getName()) DistributedToon.DistributedToon.disable(self) def delete(self): try: self.DistributedNPCToon_deleted except: self.DistributedNPCToon_deleted = 1 self.__deleteCollisions() DistributedToon.DistributedToon.delete(self) def generate(self): DistributedToon.DistributedToon.generate(self) self.cSphereNode.setName(self.uniqueName('NPCToon')) self.detectAvatars() self.setParent(ToontownGlobals.SPRender) self.startLookAround() def generateToon(self): self.setLODs() self.generateToonLegs() self.generateToonHead() self.generateToonTorso() self.generateToonColor() self.parentToonParts() self.rescaleToon() self.resetHeight() self.rightHands = [] self.leftHands = [] self.headParts = [] self.hipsParts = [] self.torsoParts = [] self.legsParts = [] self.__bookActors = [] self.__holeActors = [] def announceGenerate(self): self.initToonState() DistributedToon.DistributedToon.announceGenerate(self) def initToonState(self): self.setAnimState('neutral', 0.9, None, None) npcOrigin = render.find('**/npc_origin_' + repr((self.posIndex))) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) self.initPos() else: self.notify.warning('announceGenerate: Could not find npc_origin_' + str(self.posIndex)) return def initPos(self): self.clearMat() def wantsSmoothing(self): return 0 def detectAvatars(self): self.accept('enter' + self.cSphereNode.getName(), self.handleCollisionSphereEnter) def ignoreAvatars(self): self.ignore('enter' + self.cSphereNode.getName()) def getCollSphereRadius(self): return 3.25 def __initCollisions(self): self.cSphere = CollisionTube(0.0, 1.0, 0.0, 0.0, 1.0, 5.0, self.getCollSphereRadius()) self.cSphere.setTangible(0) self.cSphereNode = CollisionNode('cSphereNode') self.cSphereNode.addSolid(self.cSphere) self.cSphereNodePath = self.attachNewNode(self.cSphereNode) self.cSphereNodePath.hide() self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask) def __deleteCollisions(self): del self.cSphere del self.cSphereNode self.cSphereNodePath.removeNode() del self.cSphereNodePath def handleCollisionSphereEnter(self, collEntry): pass def setupAvatars(self, av): self.ignoreAvatars() av.headsUp(self, 0, 0, 0) self.headsUp(av, 0, 0, 0) av.stopLookAround() av.lerpLookAt(Point3(-0.5, 4, 0), time=0.5) self.stopLookAround() self.lerpLookAt(Point3(av.getPos(self)), time=0.5) def b_setPageNumber(self, paragraph, pageNumber): self.setPageNumber(paragraph, pageNumber) self.d_setPageNumber(paragraph, pageNumber) def d_setPageNumber(self, paragraph, pageNumber): timestamp = ClockDelta.globalClockDelta.getFrameNetworkTime() self.sendUpdate('setPageNumber', [paragraph, pageNumber, timestamp]) def freeAvatar(self): base.localAvatar.posCamera(0, 0) base.cr.playGame.getPlace().setState('walk') def setPositionIndex(self, posIndex): self.posIndex = posIndex def _startZombieCheck(self): pass def _stopZombieCheck(self): pass