import os from direct.task.Task import Task import json from otp.ai.AIBaseGlobal import * from . import DistributedBuildingAI, HQBuildingAI, GagshopBuildingAI, PetshopBuildingAI from toontown.building.KartShopBuildingAI import KartShopBuildingAI from toontown.building import DistributedAnimBuildingAI from direct.directnotify import DirectNotifyGlobal from toontown.hood import ZoneUtil import time, random class DistributedBuildingMgrAI: notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBuildingMgrAI') def __init__(self, air, branchID, dnaStore, trophyMgr): self.branchID = branchID self.canonicalBranchID = ZoneUtil.getCanonicalZoneId(branchID) self.air = air self.__buildings = {} self.dnaStore = dnaStore self.trophyMgr = trophyMgr self.shard = str(air.districtId) self.backupExtension = '.bu' self.findAllLandmarkBuildings() self.doLaterTask = None return def cleanup(self): taskMgr.remove(str(self.branchID) + '_delayed_save-timer') for building in list(self.__buildings.values()): building.cleanup() self.__buildings = {} def isValidBlockNumber(self, blockNumber): return blockNumber in self.__buildings def delayedSaveTask(self, task): self.save() self.doLaterTask = None return Task.done def isSuitBlock(self, blockNumber): return self.__buildings[blockNumber].isSuitBlock() def getSuitBlocks(self): blocks = [] for i in list(self.__buildings.values()): if i.isSuitBlock(): blocks.append(i.getBlock()[0]) return blocks def isCogdoBlock(self, blockNumber): return self.__buildings[blockNumber].isCogdo() def getCogdoBlocks(self): blocks = [] for i in list(self.__buildings.values()): if i.isCogdo(): blocks.append(i.getBlock()[0]) return blocks def getEstablishedSuitBlocks(self): blocks = [] for i in list(self.__buildings.values()): if i.isEstablishedSuitBlock(): blocks.append(i.getBlock()[0]) return blocks def getToonBlocks(self): blocks = [] for i in list(self.__buildings.values()): if isinstance(i, HQBuildingAI.HQBuildingAI): continue if not i.isSuitBlock(): blocks.append(i.getBlock()[0]) return blocks def getBuildings(self): return list(self.__buildings.values()) def getFrontDoorPoint(self, blockNumber): return self.__buildings[blockNumber].getFrontDoorPoint() def getBuildingTrack(self, blockNumber): return self.__buildings[blockNumber].track def getBuilding(self, blockNumber): return self.__buildings[blockNumber] def setFrontDoorPoint(self, blockNumber, point): return self.__buildings[blockNumber].setFrontDoorPoint(point) def getDNABlockLists(self): blocks = [] hqBlocks = [] gagshopBlocks = [] petshopBlocks = [] kartshopBlocks = [] animBldgBlocks = [] for i in range(self.dnaStore.getNumBlockNumbers()): blockNumber = self.dnaStore.getBlockNumberAt(i) buildingType = self.dnaStore.getBlockBuildingType(blockNumber) if buildingType == 'hq': hqBlocks.append(blockNumber) elif buildingType == 'gagshop': gagshopBlocks.append(blockNumber) elif buildingType == 'petshop': petshopBlocks.append(blockNumber) elif buildingType == 'kartshop': kartshopBlocks.append(blockNumber) elif buildingType == 'animbldg': animBldgBlocks.append(blockNumber) else: blocks.append(blockNumber) return ( blocks, hqBlocks, gagshopBlocks, petshopBlocks, kartshopBlocks, animBldgBlocks) def findAllLandmarkBuildings(self): buildings = self.load() blocks, hqBlocks, gagshopBlocks, petshopBlocks, kartshopBlocks, animBldgBlocks = self.getDNABlockLists() for block in blocks: self.newBuilding(block, buildings.get(block, None)) for block in animBldgBlocks: self.newAnimBuilding(block, buildings.get(block, None)) for block in hqBlocks: self.newHQBuilding(block) for block in gagshopBlocks: self.newGagshopBuilding(block) if simbase.wantPets: for block in petshopBlocks: self.newPetshopBuilding(block) if simbase.wantKarts: for block in kartshopBlocks: self.newKartShopBuilding(block) return def newBuilding(self, blockNumber, blockData=None): building = DistributedBuildingAI.DistributedBuildingAI(self.air, blockNumber, self.branchID, self.trophyMgr) building.generateWithRequired(self.branchID) if blockData: building.track = blockData.get('track', 'c') building.difficulty = int(blockData.get('difficulty', 1)) building.numFloors = int(blockData.get('numFloors', 1)) building.numFloors = max(1, min(5, building.numFloors)) if not ZoneUtil.isWelcomeValley(building.zoneId): building.updateSavedBy(blockData.get('savedBy')) else: self.notify.warning('we had a cog building in welcome valley %d' % building.zoneId) building.becameSuitTime = blockData.get('becameSuitTime', time.time()) if blockData['state'] == 'suit': building.setState('suit') elif blockData['state'] == 'cogdo': if simbase.air.wantCogdominiums: building.numFloors = DistributedBuildingAI.DistributedBuildingAI.FieldOfficeNumFloors building.setState('cogdo') else: building.setState('toon') else: building.setState('toon') self.__buildings[blockNumber] = building return building def newAnimBuilding(self, blockNumber, blockData=None): building = DistributedAnimBuildingAI.DistributedAnimBuildingAI(self.air, blockNumber, self.branchID, self.trophyMgr) building.generateWithRequired(self.branchID) if blockData: building.track = blockData.get('track', 'c') building.difficulty = int(blockData.get('difficulty', 1)) building.numFloors = int(blockData.get('numFloors', 1)) if not ZoneUtil.isWelcomeValley(building.zoneId): building.updateSavedBy(blockData.get('savedBy')) else: self.notify.warning('we had a cog building in welcome valley %d' % building.zoneId) building.becameSuitTime = blockData.get('becameSuitTime', time.time()) if blockData['state'] == 'suit': building.setState('suit') else: building.setState('toon') else: building.setState('toon') self.__buildings[blockNumber] = building return building def newHQBuilding(self, blockNumber): dnaStore = self.air.dnaStoreMap[self.canonicalBranchID] exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber) exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID) interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber building = HQBuildingAI.HQBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber) self.__buildings[blockNumber] = building return building def newGagshopBuilding(self, blockNumber): dnaStore = self.air.dnaStoreMap[self.canonicalBranchID] exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber) exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID) interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber building = GagshopBuildingAI.GagshopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber) self.__buildings[blockNumber] = building return building def newPetshopBuilding(self, blockNumber): dnaStore = self.air.dnaStoreMap[self.canonicalBranchID] exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber) exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID) interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber building = PetshopBuildingAI.PetshopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber) self.__buildings[blockNumber] = building return building def newKartShopBuilding(self, blockNumber): dnaStore = self.air.dnaStoreMap[self.canonicalBranchID] exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber) exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID) interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber building = KartShopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber) self.__buildings[blockNumber] = building return building def getFileName(self): f = '%s%s_%d_buildings.json' % (self.air.dataFolder, self.shard, self.branchID) return f def saveTo(self, file): buildings = {} for i in list(self.__buildings.values()): if isinstance(i, HQBuildingAI.HQBuildingAI): continue buildingData = i.getBuildingData() buildings[buildingData['block']] = buildingData json.dump(buildings, file, indent=2) def save(self): try: fileName = self.getFileName() backup = fileName + self.backupExtension if os.path.exists(fileName): os.rename(fileName, backup) file = open(fileName, 'w') file.seek(0) self.saveTo(file) file.close() if os.path.exists(backup): os.remove(backup) except EnvironmentError: self.notify.warning(str(sys.exc_info()[1])) def loadFrom(self, file): blocks = {} buildingData = json.load(file) for block in buildingData: blocks[int(block)] = buildingData[block] return blocks def load(self): fileName = self.getFileName() try: file = open(fileName + self.backupExtension, 'r') if os.path.exists(fileName): os.remove(fileName) except IOError: try: file = open(fileName, 'r') except IOError: return {} file.seek(0) blocks = self.loadFrom(file) file.close() return blocks