from direct.task import Task from direct.fsm import StateData from toontown.toonbase.ToontownGlobals import * from direct.gui.DirectGui import * from panda3d.core import * from toontown.toonbase import ToontownTimer from toontown.toonbase import TTLocalizer from toontown.minigame import MinigameGlobals class CogdoGameRulesPanel(StateData.StateData): hiddenNode = NodePath('hiddenNode') def __init__(self, panelName, gameTitle, instructions, doneEvent, timeout = MinigameGlobals.rulesDuration): StateData.StateData.__init__(self, doneEvent) self.gameTitle = gameTitle self.instructions = instructions self.TIMEOUT = timeout def load(self): minigameGui = loader.loadModel('phase_5/models/cogdominium/tt_m_gui_csa_flyThru') self.bg = minigameGui.find('**/background') self.chatBubble = minigameGui.find('**/chatBubble') self.chatBubble.setScale(6.5, 6.5, 7.3) self.chatBubble.setPos(0.32, 0, -0.78) self.bg.setScale(5.2) self.bg.setPos(0.14, 0, -0.6667) self.bg.reparentTo(aspect2d) self.chatBubble.reparentTo(aspect2d) self.frame = DirectFrame(geom=self.bg, relief=None, pos=(0.2, 0, -0.6667)) self.gameTitleText = DirectLabel(parent=self.frame, text=self.gameTitle, scale=TTLocalizer.CRPgameTitleText, text_align=TextNode.ACenter, text_font=getSignFont(), text_fg=(1.0, 0.33, 0.33, 1.0), pos=TTLocalizer.CRPgameTitleTextPos, relief=None) self.instructionsText = DirectLabel(parent=self.frame, text=self.instructions, scale=TTLocalizer.MRPinstructionsText, text_align=TextNode.ACenter, text_wordwrap=TTLocalizer.MRPinstructionsTextWordwrap, pos=TTLocalizer.MRPinstructionsTextPos, relief=None) self.playButton = DirectButton(parent=self.frame, relief=None, geom=(minigameGui.find('**/buttonUp'), minigameGui.find('**/buttonDown'), minigameGui.find('**/buttonHover')), pos=(0.74, 0, 0.1), scale=(4.2, 5, 5), command=self.playCallback) minigameGui.removeNode() self.timer = ToontownTimer.ToontownTimer() self.timer.reparentTo(self.frame) self.timer.setScale(0.4) self.timer.setPos(0.997, 0, 1.5) self.frame.hide() return def unload(self): self.frame.destroy() del self.frame del self.gameTitleText del self.instructionsText self.playButton.destroy() del self.playButton del self.timer self.bg.reparentTo(self.hiddenNode) del self.bg self.chatBubble.reparentTo(self.hiddenNode) del self.chatBubble def enter(self): self.frame.show() self.timer.countdown(self.TIMEOUT, self.playCallback) self.accept('enter', self.playCallback) def exit(self): self.frame.hide() self.timer.stop() self.ignore('enter') self.bg.hide() self.chatBubble.hide() def playCallback(self): messenger.send(self.doneEvent)