from direct.gui.DirectGui import * from panda3d.core import * from panda3d.direct import SmoothMover from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from direct.fsm import FSM from direct.distributed import DistributedObject from direct.showutil import Rope from direct.showbase import PythonUtil from direct.task import Task from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer from otp.otpbase import OTPGlobals from toontown.cogdominium import CogdoCraneGameConsts as GameConsts import random class DistCogdoCrane(DistributedObject.DistributedObject, FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistCogdoCrane') firstMagnetBit = 21 craneMinY = 8 craneMaxY = 25 armMinH = -45 armMaxH = 45 shadowOffset = 7 emptySlideSpeed = 10 emptyRotateSpeed = 20 lookAtPoint = Point3(0.3, 0, 0.1) lookAtUp = Vec3(0, -1, 0) neutralStickHinge = VBase3(0, 90, 0) def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) FSM.FSM.__init__(self, 'DistCogdoCrane') self.craneGame = None self.index = None self.avId = 0 self.cableLength = 20 self.numLinks = 3 self.initialArmPosition = (0, 20, 0) self.slideSpeed = self.emptySlideSpeed self.rotateSpeed = self.emptyRotateSpeed self.changeSeq = 0 self.lastChangeSeq = 0 self.moveSound = None self.links = [] self.activeLinks = [] self.collisions = NodePathCollection() self.physicsActivated = 0 self.snifferActivated = 0 self.magnetOn = 0 self.root = NodePath('root') self.hinge = self.root.attachNewNode('hinge') self.hinge.setPos(0, -17.6, 38.5) self.controls = self.root.attachNewNode('controls') self.controls.setPos(0, -4.9, 0) self.arm = self.hinge.attachNewNode('arm') self.crane = self.arm.attachNewNode('crane') self.cable = self.hinge.attachNewNode('cable') self.topLink = self.crane.attachNewNode('topLink') self.topLink.setPos(0, 0, -1) self.shadow = None self.p0 = Point3(0, 0, 0) self.v1 = Vec3(1, 1, 1) self.armSmoother = SmoothMover() self.armSmoother.setSmoothMode(SmoothMover.SMOn) self.linkSmoothers = [] self.smoothStarted = 0 self.__broadcastPeriod = 0.2 self.cable.node().setFinal(1) self.crane.setPos(*self.initialArmPosition) self.heldObject = None self.craneAdviceLabel = None self.magnetAdviceLabel = None self.atLimitSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg') self.magnetOnSfx = base.loader.loadSfx('phase_10/audio/sfx/CBHQ_CFO_magnet_on.ogg') self.magnetLoopSfx = base.loader.loadSfx('phase_10/audio/sfx/CBHQ_CFO_magnet_loop.ogg') self.magnetSoundInterval = Parallel(SoundInterval(self.magnetOnSfx), Sequence(Wait(0.5), Func(base.playSfx, self.magnetLoopSfx, looping=1))) self.craneMoveSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_elevator_up_down.ogg') self.fadeTrack = None return def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) self.name = 'crane-%s' % self.doId self.root.setName(self.name) self.root.setPosHpr(*GameConsts.CranePosHprs[self.index]) self.rotateLinkName = self.uniqueName('rotateLink') self.snifferEvent = self.uniqueName('sniffer') self.triggerName = self.uniqueName('trigger') self.triggerEvent = 'enter%s' % self.triggerName self.shadowName = self.uniqueName('shadow') self.flickerName = self.uniqueName('flicker') self.smoothName = self.uniqueName('craneSmooth') self.posHprBroadcastName = self.uniqueName('craneBroadcast') self.craneAdviceName = self.uniqueName('craneAdvice') self.magnetAdviceName = self.uniqueName('magnetAdvice') self.controlModel = self.craneGame.controls.copyTo(self.controls) self.cc = NodePath('cc') column = self.controlModel.find('**/column') column.getChildren().reparentTo(self.cc) self.cc.reparentTo(column) self.stickHinge = self.cc.attachNewNode('stickHinge') self.stick = self.craneGame.stick.copyTo(self.stickHinge) self.stickHinge.setHpr(self.neutralStickHinge) self.stick.setHpr(0, -90, 0) self.stick.flattenLight() self.bottom = self.controlModel.find('**/bottom') self.bottom.wrtReparentTo(self.cc) self.bottomPos = self.bottom.getPos() cs = CollisionSphere(0, -5, -2, 3) cs.setTangible(0) cn = CollisionNode(self.triggerName) cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.trigger = self.root.attachNewNode(cn) self.trigger.stash() cs = CollisionTube(0, 2.7, 0, 0, 2.7, 3, 1.2) cn = CollisionNode('tube') cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.tube = self.controlModel.attachNewNode(cn) cs = CollisionSphere(0, 0, 2, 3) cn = CollisionNode('safetyBubble') cn.addSolid(cs) cn.setIntoCollideMask(ToontownGlobals.PieBitmask) self.controls.attachNewNode(cn) arm = self.craneGame.craneArm.copyTo(self.crane) self.craneGame.cranes[self.index] = self def disable(self): DistributedObject.DistributedObject.disable(self) del self.craneGame.cranes[self.index] self.cleanup() def cleanup(self): if self.state != 'Off': self.demand('Off') self.craneGame = None return def accomodateToon(self, toon): origScale = self.controlModel.getSz() origCcPos = self.cc.getPos() origBottomPos = self.bottom.getPos() origStickHingeHpr = self.stickHinge.getHpr() scale = toon.getGeomNode().getChild(0).getSz(render) self.controlModel.setScale(scale) self.cc.setPos(0, 0, 0) toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0) toon.pose('leverNeutral', 0) toon.update() pos = toon.rightHand.getPos(self.cc) self.cc.setPos(pos[0], pos[1], pos[2] - 1) self.bottom.setZ(toon, 0.0) self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ()) self.stickHinge.lookAt(toon.rightHand, self.lookAtPoint, self.lookAtUp) lerpTime = 0.5 return Parallel(self.controlModel.scaleInterval(lerpTime, scale, origScale, blendType='easeInOut'), self.cc.posInterval(lerpTime, self.cc.getPos(), origCcPos, blendType='easeInOut'), self.bottom.posInterval(lerpTime, self.bottom.getPos(), origBottomPos, blendType='easeInOut'), self.stickHinge.quatInterval(lerpTime, self.stickHinge.getHpr(), origStickHingeHpr, blendType='easeInOut')) def getRestoreScaleInterval(self): lerpTime = 1 return Parallel(self.controlModel.scaleInterval(lerpTime, 1, blendType='easeInOut'), self.cc.posInterval(lerpTime, Point3(0, 0, 0), blendType='easeInOut'), self.bottom.posInterval(lerpTime, self.bottomPos, blendType='easeInOut'), self.stickHinge.quatInterval(lerpTime, self.neutralStickHinge, blendType='easeInOut')) def makeToonGrabInterval(self, toon): origPos = toon.getPos() origHpr = toon.getHpr() a = self.accomodateToon(toon) newPos = toon.getPos() newHpr = toon.getHpr() origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0])) toon.setPosHpr(origPos, origHpr) walkTime = 0.2 reach = ActorInterval(toon, 'leverReach') if reach.getDuration() < walkTime: reach = Sequence(ActorInterval(toon, 'walk', loop=1, duration=walkTime - reach.getDuration()), reach) i = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), reach), Func(self.startWatchJoystick, toon)) i = Parallel(i, a) return i def __toonPlayWithCallback(self, animName, numFrames): duration = numFrames / 24.0 self.toon.play(animName) taskMgr.doMethodLater(duration, self.__toonPlayCallback, self.uniqueName('toonPlay')) def __toonPlayCallback(self, task): if self.changeSeq == self.lastChangeSeq: self.__toonPlayWithCallback('leverNeutral', 40) else: self.__toonPlayWithCallback('leverPull', 40) self.lastChangeSeq = self.changeSeq def startWatchJoystick(self, toon): self.toon = toon taskMgr.add(self.__watchJoystick, self.uniqueName('watchJoystick')) self.__toonPlayWithCallback('leverNeutral', 40) self.accept(toon.uniqueName('disable'), self.__handleUnexpectedExit, extraArgs=[toon.doId]) def stopWatchJoystick(self): taskMgr.remove(self.uniqueName('toonPlay')) taskMgr.remove(self.uniqueName('watchJoystick')) if self.toon: self.ignore(self.toon.uniqueName('disable')) self.toon = None return def __watchJoystick(self, task): self.toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0) self.toon.update() self.stickHinge.lookAt(self.toon.rightHand, self.lookAtPoint, self.lookAtUp) return Task.cont def __handleUnexpectedExit(self, toonId): self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId)) if self.toon and self.toon.doId == toonId: self.stopWatchJoystick() def __activatePhysics(self): if not self.physicsActivated: for an, anp, cnp in self.activeLinks: self.craneGame.physicsMgr.attachPhysicalNode(an) base.cTrav.addCollider(cnp, self.handler) self.collisions.unstash() self.physicsActivated = 1 def __deactivatePhysics(self): if self.physicsActivated: for an, anp, cnp in self.activeLinks: self.craneGame.physicsMgr.removePhysicalNode(an) base.cTrav.removeCollider(cnp) self.collisions.stash() self.physicsActivated = 0 def __straightenCable(self): for linkNum in range(self.numLinks): an, anp, cnp = self.activeLinks[linkNum] an.getPhysicsObject().setVelocity(0, 0, 0) z = float(linkNum + 1) / float(self.numLinks) * self.cableLength anp.setPos(self.crane.getPos(self.cable)) anp.setZ(-z) def setCableLength(self, length): self.cableLength = length linkWidth = float(length) / float(self.numLinks) self.shell.setRadius(linkWidth + 1) def setupCable(self): activated = self.physicsActivated self.clearCable() self.handler = PhysicsCollisionHandler() self.handler.setStaticFrictionCoef(0.1) self.handler.setDynamicFrictionCoef(GameConsts.Settings.EmptyFrictionCoef.get()) linkWidth = float(self.cableLength) / float(self.numLinks) self.shell = CollisionInvSphere(0, 0, 0, linkWidth + 1) self.links = [] self.links.append((self.topLink, Point3(0, 0, 0))) anchor = self.topLink for linkNum in range(self.numLinks): anchor = self.__makeLink(anchor, linkNum) self.collisions.stash() self.bottomLink = self.links[-1][0] self.middleLink = self.links[-2][0] self.magnet = self.bottomLink.attachNewNode('magnet') self.wiggleMagnet = self.magnet.attachNewNode('wiggleMagnet') taskMgr.add(self.__rotateMagnet, self.rotateLinkName) magnetModel = self.craneGame.magnet.copyTo(self.wiggleMagnet) magnetModel.setHpr(90, 45, 90) self.gripper = magnetModel.attachNewNode('gripper') self.gripper.setPos(0, 0, -4) cn = CollisionNode('sniffer') self.sniffer = magnetModel.attachNewNode(cn) self.sniffer.stash() cs = CollisionSphere(0, 0, -10, 6) cs.setTangible(0) cn.addSolid(cs) cn.setIntoCollideMask(BitMask32(0)) cn.setFromCollideMask(ToontownGlobals.CashbotBossObjectBitmask) self.snifferHandler = CollisionHandlerEvent() self.snifferHandler.addInPattern(self.snifferEvent) self.snifferHandler.addAgainPattern(self.snifferEvent) rope = self.makeSpline() rope.reparentTo(self.cable) rope.setTexture(self.craneGame.cableTex) ts = TextureStage.getDefault() rope.setTexScale(ts, 0.15, 0.13) rope.setTexOffset(ts, 0.83, 0.01) if activated: self.__activatePhysics() def clearCable(self): self.__deactivatePhysics() taskMgr.remove(self.rotateLinkName) self.links = [] self.activeLinks = [] self.linkSmoothers = [] self.collisions.clear() self.cable.getChildren().detach() self.topLink.getChildren().detach() self.gripper = None return def makeSpline(self): rope = Rope.Rope() rope.setup(min(len(self.links), 4), self.links) rope.curve.normalizeKnots() rn = rope.ropeNode rn.setRenderMode(RopeNode.RMTube) rn.setNumSlices(3) rn.setTubeUp(Vec3(0, -1, 0)) rn.setUvMode(RopeNode.UVParametric) rn.setUvDirection(1) rn.setThickness(0.5) return rope def startShadow(self): self.shadow = self.craneGame.geomRoot.attachNewNode('%s-shadow' % self.name) self.shadow.setColor(1, 1, 1, 0.3) self.shadow.setDepthWrite(0) self.shadow.setTransparency(1) self.shadow.setBin('shadow', 0) self.shadow.node().setFinal(1) self.magnetShadow = loader.loadModel('phase_3/models/props/drop_shadow') self.magnetShadow.reparentTo(self.shadow) self.craneShadow = loader.loadModel('phase_3/models/props/square_drop_shadow') self.craneShadow.setScale(0.5, 4, 1) self.craneShadow.setPos(0, -12, 0) self.craneShadow.flattenLight() self.craneShadow.reparentTo(self.shadow) taskMgr.add(self.__followShadow, self.shadowName) rope = self.makeSpline() rope.reparentTo(self.shadow) rope.setColor(1, 1, 1, 0.2) tex = self.craneShadow.findTexture('*') rope.setTexture(tex) rn = rope.ropeNode rn.setRenderMode(RopeNode.RMTape) rn.setNumSubdiv(6) rn.setThickness(0.8) rn.setTubeUp(Vec3(0, 0, 1)) rn.setMatrix(Mat4.translateMat(0, 0, self.shadowOffset) * Mat4.scaleMat(1, 1, 0.01)) def stopShadow(self): if self.shadow: self.shadow.removeNode() self.shadow = None self.magnetShadow = None self.craneShadow = None taskMgr.remove(self.shadowName) return def __followShadow(self, task): p = self.magnet.getPos(self.craneGame.geomRoot) self.magnetShadow.setPos(p[0], p[1], self.shadowOffset) self.craneShadow.setPosHpr(self.crane, 0, 0, 0, 0, 0, 0) self.craneShadow.setZ(self.shadowOffset) return Task.cont def __makeLink(self, anchor, linkNum): an = ActorNode('link%s' % linkNum) an.getPhysicsObject().setMass(GameConsts.Settings.RopeLinkMass.get()) anp = NodePath(an) cn = CollisionNode('cn') sphere = CollisionSphere(0, 0, 0, 1) cn.addSolid(sphere) cnp = anp.attachNewNode(cn) self.handler.addCollider(cnp, anp) self.activeLinks.append((an, anp, cnp)) self.linkSmoothers.append(SmoothMover()) anp.reparentTo(self.cable) z = float(linkNum + 1) / float(self.numLinks) * self.cableLength anp.setPos(self.crane.getPos()) anp.setZ(-z) mask = BitMask32.bit(self.firstMagnetBit + linkNum) cn.setFromCollideMask(mask) cn.setIntoCollideMask(BitMask32(0)) shellNode = CollisionNode('shell%s' % linkNum) shellNode.addSolid(self.shell) shellNP = anchor.attachNewNode(shellNode) shellNode.setIntoCollideMask(mask) self.collisions.addPath(shellNP) self.collisions.addPath(cnp) self.links.append((anp, Point3(0, 0, 0))) return anp def __rotateMagnet(self, task): self.magnet.lookAt(self.middleLink, self.p0, self.v1) return Task.cont def __enableControlInterface(self): gui = loader.loadModel('phase_3.5/models/gui/avatar_panel_gui') self.accept('control', self.__controlPressed) self.accept('control-up', self.__controlReleased) self.accept('InputState-forward', self.__upArrow) self.accept('InputState-reverse', self.__downArrow) self.accept('InputState-turnLeft', self.__leftArrow) self.accept('InputState-turnRight', self.__rightArrow) taskMgr.add(self.__watchControls, 'watchCraneControls') taskMgr.doMethodLater(5, self.__displayCraneAdvice, self.craneAdviceName) taskMgr.doMethodLater(10, self.__displayMagnetAdvice, self.magnetAdviceName) NametagGlobals.setOnscreenChatForced(1) self.arrowVert = 0 self.arrowHorz = 0 def __disableControlInterface(self): self.__turnOffMagnet() self.__cleanupCraneAdvice() self.__cleanupMagnetAdvice() self.ignore('escape') self.ignore('control') self.ignore('control-up') self.ignore('InputState-forward') self.ignore('InputState-reverse') self.ignore('InputState-turnLeft') self.ignore('InputState-turnRight') self.arrowVert = 0 self.arrowHorz = 0 NametagGlobals.setOnscreenChatForced(0) taskMgr.remove('watchCraneControls') self.__setMoveSound(None) return def __displayCraneAdvice(self, task): if self.craneAdviceLabel == None: self.craneAdviceLabel = DirectLabel(text=TTLocalizer.CashbotCraneAdvice, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.69), scale=0.1) return def __cleanupCraneAdvice(self): if self.craneAdviceLabel: self.craneAdviceLabel.destroy() self.craneAdviceLabel = None taskMgr.remove(self.craneAdviceName) return def __displayMagnetAdvice(self, task): if self.magnetAdviceLabel == None: self.magnetAdviceLabel = DirectLabel(text=TTLocalizer.CashbotMagnetAdvice, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.55), scale=0.1) return def __cleanupMagnetAdvice(self): if self.magnetAdviceLabel: self.magnetAdviceLabel.destroy() self.magnetAdviceLabel = None taskMgr.remove(self.magnetAdviceName) return def __watchControls(self, task): if self.arrowHorz or self.arrowVert: self.__moveCraneArcHinge(self.arrowHorz, self.arrowVert) else: self.__setMoveSound(None) return Task.cont def __incrementChangeSeq(self): self.changeSeq = self.changeSeq + 1 & 255 def __controlPressed(self): self.__cleanupMagnetAdvice() self.__turnOnMagnet() def __controlReleased(self): self.__turnOffMagnet() def __turnOnMagnet(self): if not self.magnetOn: self.__incrementChangeSeq() self.magnetOn = 1 if not self.heldObject: self.__activateSniffer() def __turnOffMagnet(self): if self.magnetOn: self.magnetOn = 0 self.__deactivateSniffer() self.releaseObject() def __upArrow(self, pressed): self.__incrementChangeSeq() self.__cleanupCraneAdvice() if pressed: self.arrowVert = 1 elif self.arrowVert > 0: self.arrowVert = 0 def __downArrow(self, pressed): self.__incrementChangeSeq() self.__cleanupCraneAdvice() if pressed: self.arrowVert = -1 elif self.arrowVert < 0: self.arrowVert = 0 def __rightArrow(self, pressed): self.__incrementChangeSeq() self.__cleanupCraneAdvice() if pressed: self.arrowHorz = 1 elif self.arrowHorz > 0: self.arrowHorz = 0 def __leftArrow(self, pressed): self.__incrementChangeSeq() self.__cleanupCraneAdvice() if pressed: self.arrowHorz = -1 elif self.arrowHorz < 0: self.arrowHorz = 0 def __moveCraneArcHinge(self, xd, yd): dt = globalClock.getDt() h = self.arm.getH() - xd * self.rotateSpeed * dt limitH = max(min(h, self.armMaxH), self.armMinH) self.arm.setH(limitH) y = self.crane.getY() + yd * self.slideSpeed * dt limitY = max(min(y, self.craneMaxY), self.craneMinY) atLimit = (limitH != h or limitY != y) if atLimit: now = globalClock.getFrameTime() x = math.sin(now * 79) * 0.05 z = math.sin(now * 70) * 0.02 self.crane.setPos(x, limitY, z) self.__setMoveSound(self.atLimitSfx) else: self.crane.setPos(0, limitY, 0) self.__setMoveSound(self.craneMoveSfx) def __setMoveSound(self, sfx): if sfx != self.moveSound: if self.moveSound: self.moveSound.stop() self.moveSound = sfx if self.moveSound: base.playSfx(self.moveSound, looping=1, volume=0.5) def __activateSniffer(self): if not self.snifferActivated: self.sniffer.unstash() base.cTrav.addCollider(self.sniffer, self.snifferHandler) self.accept(self.snifferEvent, self.__sniffedSomething) self.startFlicker() self.snifferActivated = 1 def __deactivateSniffer(self): if self.snifferActivated: base.cTrav.removeCollider(self.sniffer) self.sniffer.stash() self.ignore(self.snifferEvent) self.stopFlicker() self.snifferActivated = 0 def startFlicker(self): self.magnetSoundInterval.start() self.lightning = [] for i in range(4): t = float(i) / 3.0 - 0.5 l = self.craneGame.lightning.copyTo(self.gripper) l.setScale(random.choice([1, -1]), 1, 5) l.setZ(random.uniform(-5, -5.5)) l.flattenLight() l.setTwoSided(1) l.setBillboardAxis() l.setScale(random.uniform(0.5, 1.0)) if t < 0: l.setX(t - 0.7) else: l.setX(t + 0.7) l.setR(-20 * t) l.setP(random.uniform(-20, 20)) self.lightning.append(l) taskMgr.add(self.__flickerLightning, self.flickerName) def stopFlicker(self): self.magnetSoundInterval.finish() self.magnetLoopSfx.stop() taskMgr.remove(self.flickerName) for l in self.lightning: l.detachNode() self.lightning = None return def __flickerLightning(self, task): for l in self.lightning: if random.random() < 0.5: l.hide() else: l.show() return Task.cont def __sniffedSomething(self, entry): np = entry.getIntoNodePath() doId = int(np.getNetTag('object')) obj = base.cr.doId2do.get(doId) if obj and obj.state != 'LocalDropped' and (obj.state != 'Dropped' or obj.craneId != self.doId): obj.d_requestGrab() obj.demand('LocalGrabbed', localAvatar.doId, self.doId) def grabObject(self, obj): if self.state == 'Off': return if self.heldObject != None: self.releaseObject() self.__deactivateSniffer() obj.wrtReparentTo(self.gripper) if obj.lerpInterval: obj.lerpInterval.finish() obj.lerpInterval = Parallel(obj.posInterval(ToontownGlobals.CashbotBossToMagnetTime, Point3(*obj.grabPos)), obj.quatInterval(ToontownGlobals.CashbotBossToMagnetTime, VBase3(obj.getH(), 0, 0)), obj.toMagnetSoundInterval) obj.lerpInterval.start() self.heldObject = obj self.handler.setDynamicFrictionCoef(obj.craneFrictionCoef) self.slideSpeed = obj.craneSlideSpeed self.rotateSpeed = obj.craneRotateSpeed if self.avId == localAvatar.doId and not self.magnetOn: self.releaseObject() return def dropObject(self, obj): if obj.lerpInterval: obj.lerpInterval.finish() obj.wrtReparentTo(render) obj.lerpInterval = Parallel(obj.quatInterval(ToontownGlobals.CashbotBossFromMagnetTime, VBase3(obj.getH(), 0, 0), blendType='easeOut')) obj.lerpInterval.start() p1 = self.bottomLink.node().getPhysicsObject() v = render.getRelativeVector(self.bottomLink, p1.getVelocity()) obj.physicsObject.setVelocity(v * 1.5) if self.heldObject == obj: self.heldObject = None self.handler.setDynamicFrictionCoef(GameConsts.Settings.EmptyFrictionCoef.get()) self.slideSpeed = self.emptySlideSpeed self.rotateSpeed = self.emptyRotateSpeed return def releaseObject(self): if self.heldObject: obj = self.heldObject obj.d_requestDrop() if obj.state == 'Grabbed': obj.demand('LocalDropped', localAvatar.doId, self.doId) def __hitTrigger(self, event): pass def setCraneGameId(self, craneGameId): self.craneGameId = craneGameId self.craneGame = base.cr.doId2do[craneGameId] def setIndex(self, index): self.index = index def setState(self, state, avId): if state == 'C': self.demand('Controlled', avId) elif state == 'F': self.demand('Free') else: self.notify.error('Invalid state from AI: %s' % state) def d_requestControl(self): self.sendUpdate('requestControl') def d_requestFree(self): self.sendUpdate('requestFree') def b_clearSmoothing(self): self.d_clearSmoothing() self.clearSmoothing() def d_clearSmoothing(self): self.sendUpdate('clearSmoothing', [0]) def clearSmoothing(self, bogus = None): self.armSmoother.clearPositions(1) for smoother in self.linkSmoothers: smoother.clearPositions(1) def reloadPosition(self): self.armSmoother.clearPositions(0) self.armSmoother.setPos(self.crane.getPos()) self.armSmoother.setHpr(self.arm.getHpr()) self.armSmoother.setPhonyTimestamp() for linkNum in range(self.numLinks): smoother = self.linkSmoothers[linkNum] an, anp, cnp = self.activeLinks[linkNum] smoother.clearPositions(0) smoother.setPos(anp.getPos()) smoother.setPhonyTimestamp() def doSmoothTask(self, task): self.armSmoother.computeAndApplySmoothPosHpr(self.crane, self.arm) for linkNum in range(self.numLinks): smoother = self.linkSmoothers[linkNum] anp = self.activeLinks[linkNum][1] smoother.computeAndApplySmoothPos(anp) return Task.cont def startSmooth(self): if not self.smoothStarted: taskName = self.smoothName taskMgr.remove(taskName) self.reloadPosition() taskMgr.add(self.doSmoothTask, taskName) self.smoothStarted = 1 def stopSmooth(self): if self.smoothStarted: taskName = self.smoothName taskMgr.remove(taskName) self.forceToTruePosition() self.smoothStarted = 0 def forceToTruePosition(self): if self.armSmoother.getLatestPosition(): self.armSmoother.applySmoothPos(self.crane) self.armSmoother.applySmoothHpr(self.arm) self.armSmoother.clearPositions(1) for linkNum in range(self.numLinks): smoother = self.linkSmoothers[linkNum] an, anp, cnp = self.activeLinks[linkNum] if smoother.getLatestPosition(): smoother.applySmoothPos(anp) smoother.clearPositions(1) def setCablePos(self, changeSeq, y, h, links, timestamp): self.changeSeq = changeSeq if self.smoothStarted: now = globalClock.getFrameTime() local = globalClockDelta.networkToLocalTime(timestamp, now) self.armSmoother.setY(y) self.armSmoother.setH(h) self.armSmoother.setTimestamp(local) self.armSmoother.markPosition() for linkNum in range(self.numLinks): smoother = self.linkSmoothers[linkNum] lp = links[linkNum] smoother.setPos(*lp) smoother.setTimestamp(local) smoother.markPosition() else: self.crane.setY(y) self.arm.setH(h) def d_sendCablePos(self): timestamp = globalClockDelta.getFrameNetworkTime() links = [] for linkNum in range(self.numLinks): an, anp, cnp = self.activeLinks[linkNum] p = anp.getPos() links.append((p[0], p[1], p[2])) self.sendUpdate('setCablePos', [self.changeSeq, self.crane.getY(), self.arm.getH(), links, timestamp]) def stopPosHprBroadcast(self): taskName = self.posHprBroadcastName taskMgr.remove(taskName) def startPosHprBroadcast(self): taskName = self.posHprBroadcastName self.b_clearSmoothing() self.d_sendCablePos() taskMgr.remove(taskName) taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName) def __posHprBroadcast(self, task): self.d_sendCablePos() taskName = self.posHprBroadcastName taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName) return Task.done def enterOff(self): self.clearCable() self.root.detachNode() def exitOff(self): if self.craneGame: self.setupCable() self.root.reparentTo(render) def enterControlled(self, avId): self.avId = avId toon = base.cr.doId2do.get(avId) if not toon: return self.grabTrack = self.makeToonGrabInterval(toon) if avId == localAvatar.doId: self.craneGame.toCraneMode() camera.reparentTo(self.hinge) camera.setPosHpr(0, -20, -5, 0, -20, 0) self.tube.stash() localAvatar.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0) localAvatar.sendCurrentPosition() self.__activatePhysics() self.__enableControlInterface() self.startPosHprBroadcast() self.startShadow() else: self.startSmooth() toon.stopSmooth() self.grabTrack = Sequence(self.grabTrack, Func(toon.startSmooth)) self.grabTrack.start() def exitControlled(self): self.grabTrack.finish() del self.grabTrack if self.toon and not self.toon.isDisabled(): self.toon.loop('neutral') self.toon.startSmooth() self.stopWatchJoystick() self.stopPosHprBroadcast() self.stopShadow() self.stopSmooth() if self.avId == localAvatar.doId: self.__disableControlInterface() self.__deactivatePhysics() self.tube.unstash() camera.reparentTo(base.localAvatar) camera.setPos(base.localAvatar.cameraPositions[0][0]) camera.setHpr(0, 0, 0) self.__straightenCable() def enterFree(self): if self.fadeTrack: self.fadeTrack.finish() self.fadeTrack = None self.restoreScaleTrack = Sequence(Wait(6), self.getRestoreScaleInterval()) self.restoreScaleTrack.start() if self.avId == localAvatar.doId: self.controlModel.setAlphaScale(0.3) self.controlModel.setTransparency(1) taskMgr.doMethodLater(5, self.__allowDetect, self.triggerName) self.fadeTrack = Sequence(Func(self.controlModel.setTransparency, 1), self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 0.3))) self.fadeTrack.start() else: self.trigger.unstash() self.accept(self.triggerEvent, self.__hitTrigger) self.avId = 0 return def __allowDetect(self, task): if self.fadeTrack: self.fadeTrack.finish() self.fadeTrack = Sequence(self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 1)), Func(self.controlModel.clearColorScale), Func(self.controlModel.clearTransparency)) self.fadeTrack.start() self.trigger.unstash() self.accept(self.triggerEvent, self.__hitTrigger) def exitFree(self): if self.fadeTrack: self.fadeTrack.finish() self.fadeTrack = None self.restoreScaleTrack.pause() del self.restoreScaleTrack taskMgr.remove(self.triggerName) self.controlModel.clearColorScale() self.controlModel.clearTransparency() self.trigger.stash() self.ignore(self.triggerEvent) return def enterMovie(self): self.__activatePhysics() def exitMovie(self): self.__deactivatePhysics() self.__straightenCable() if __dev__: def _handleEmptyFrictionCoefChanged(self, coef): self.handler.setDynamicFrictionCoef(coef) def _handleRopeLinkMassChanged(self, mass): for an, anp, cnp in self.activeLinks: an.getPhysicsObject().setMass(mass) def _handleMagnetMassChanged(self, mass): pass