from panda3d.core import * from direct.interval.IntervalGlobal import * from toontown.suit import DistributedBossbotBoss from direct.directnotify import DirectNotifyGlobal from toontown.coghq import CogHQBossBattle class BossbotHQBossBattle(CogHQBossBattle.CogHQBossBattle): notify = DirectNotifyGlobal.directNotify.newCategory('BossbotHQBossBattle') def __init__(self, loader, parentFSM, doneEvent): CogHQBossBattle.CogHQBossBattle.__init__(self, loader, parentFSM, doneEvent) self.teleportInPosHpr = (-1.40, 59.78, 0, 360, 0, 0) for stateName in ['movie']: state = self.fsm.getStateNamed(stateName) state.addTransition('crane') state = self.fsm.getStateNamed('finalBattle') state.addTransition('finalBattle') def load(self): CogHQBossBattle.CogHQBossBattle.load(self) def unload(self): CogHQBossBattle.CogHQBossBattle.unload(self) def enter(self, requestStatus): CogHQBossBattle.CogHQBossBattle.enter(self, requestStatus, DistributedBossbotBoss.OneBossCog) def exit(self): CogHQBossBattle.CogHQBossBattle.exit(self) def exitCrane(self): CogHQBossBattle.CogHQBossBattle.exitCrane(self) messenger.send('exitCrane')