from direct.directnotify import DirectNotifyGlobal from toontown.battle import BattlePlace from direct.fsm import ClassicFSM, State from direct.fsm import State from toontown.toonbase import ToontownGlobals from toontown.hood import ZoneUtil from panda3d.core import * from panda3d.otp import * from panda3d.toontown import * from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs class CogHQExterior(BattlePlace.BattlePlace): notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior') def __init__(self, loader, parentFSM, doneEvent): BattlePlace.BattlePlace.__init__(self, loader, doneEvent) self.parentFSM = parentFSM self.fsm = ClassicFSM.ClassicFSM('CogHQExterior', [State.State('start', self.enterStart, self.exitStart, ['walk', 'tunnelIn', 'teleportIn', 'doorIn']), State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook', 'teleportOut', 'tunnelOut', 'DFA', 'doorOut', 'died', 'stopped', 'WaitForBattle', 'battle', 'squished', 'stopped']), State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'stickerBook']), State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']), State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']), State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk', 'DFA', 'WaitForBattle', 'battle', 'tunnelOut', 'doorOut', 'squished', 'died']), State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']), State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']), State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']), State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']), State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']), State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'WaitForBattle', 'battle']), State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']), State.State('died', self.enterDied, self.exitDied, ['quietZone']), State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk', 'WaitForBattle', 'battle']), State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') def load(self): self.parentFSM.getStateNamed('cogHQExterior').addChild(self.fsm) BattlePlace.BattlePlace.load(self) def unload(self): self.parentFSM.getStateNamed('cogHQExterior').removeChild(self.fsm) del self.fsm BattlePlace.BattlePlace.unload(self) def enter(self, requestStatus): self.zoneId = requestStatus['zoneId'] BattlePlace.BattlePlace.enter(self) self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) self.nodeList = [self.loader.geom] self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH) self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) NametagGlobals.setMasterArrowsOn(1) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId) how = requestStatus['how'] self.fsm.request(how, [requestStatus]) def exit(self): self.fsm.requestFinalState() self._telemLimiter.destroy() del self._telemLimiter self.loader.music.stop() for node in self.tunnelOriginList: node.removeNode() del self.tunnelOriginList if self.loader.geom: self.loader.geom.reparentTo(hidden) self.ignoreAll() BattlePlace.BattlePlace.exit(self) def enterTunnelOut(self, requestStatus): fromZoneId = self.zoneId - self.zoneId % 100 tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId) requestStatus['tunnelName'] = tunnelName BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus) def enterTeleportIn(self, requestStatus): x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id) base.localAvatar.setPosHpr(render, x, y, z, h, p, r) BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus) def enterTeleportOut(self, requestStatus, callback = None): if 'battle' in requestStatus: self.__teleportOutDone(requestStatus) else: BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone) def __teleportOutDone(self, requestStatus): hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] avId = requestStatus['avId'] shardId = requestStatus['shardId'] if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None: self.fsm.request('teleportIn', [requestStatus]) elif hoodId == ToontownGlobals.MyEstate: self.getEstateZoneAndGoHome(requestStatus) else: self.doneStatus = requestStatus messenger.send(self.doneEvent) return def exitTeleportOut(self): BattlePlace.BattlePlace.exitTeleportOut(self) def enterSquished(self): base.localAvatar.laffMeter.start() base.localAvatar.b_setAnimState('Squish') taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask')) def handleSquishDone(self, extraArgs = []): base.cr.playGame.getPlace().setState('walk') def exitSquished(self): taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask')) base.localAvatar.laffMeter.stop()