from panda3d.core import * from toontown.toonbase.ToonBaseGlobal import * from direct.gui.DirectGui import * from panda3d.core import * from direct.distributed.ClockDelta import * from toontown.minigame.OrthoWalk import * from string import * from toontown.toonbase import ToontownGlobals from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM from direct.fsm import State from toontown.toon import Toon from direct.showbase import RandomNumGen from toontown.toonbase import TTLocalizer import random from direct.showbase import PythonUtil from toontown.hood import Place from . import HouseGlobals from toontown.building import ToonInteriorColors from direct.showbase.MessengerGlobal import messenger class DistributedHouse(DistributedObject.DistributedObject): notify = directNotify.newCategory('DistributedHouse') def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.houseType = None self.avId = -1 self.ownerId = 0 self.colorIndex = 0 self.house = None self.name = '' self.namePlate = None self.nameText = None self.nametag = None self.floorMat = None self.matText = None self.randomGenerator = None self.housePosInd = 0 self.house_loaded = 0 return def disable(self): DistributedObject.DistributedObject.disable(self) def delete(self): self.notify.debug('delete') self.unload() self.clearNametag() if self.namePlate: self.namePlate.removeNode() del self.namePlate self.namePlate = None if self.floorMat: self.floorMat.removeNode() del self.floorMat self.floorMat = None if self.house: self.house.removeNode() del self.house self.house_loaded = 0 del self.randomGenerator DistributedObject.DistributedObject.delete(self) return def clearNametag(self): if self.nametag != None: self.nametag.unmanage(base.marginManager) self.nametag.setAvatar(NodePath()) self.nametag = None return def load(self): self.notify.debug('load') if not self.house_loaded: if self.housePosInd == 1: houseModelIndex = base.config.GetInt('want-custom-house', HouseGlobals.HOUSE_DEFAULT) else: houseModelIndex = HouseGlobals.HOUSE_DEFAULT houseModelIndex = base.config.GetInt('want-custom-house-all', houseModelIndex) houseModel = self.cr.playGame.hood.loader.houseModels[houseModelIndex] self.house = houseModel.copyTo(self.cr.playGame.hood.loader.houseNode[self.housePosInd]) self.house_loaded = 1 self.cr.playGame.hood.loader.houseId2house[self.doId] = self.house if houseModelIndex == HouseGlobals.HOUSE_DEFAULT: self.__setHouseColor() if houseModelIndex == HouseGlobals.HOUSE_DEFAULT: self.__setupDoor() else: self.__setupDoorCustom() messenger.send('houseLoaded-%d' % self.doId) def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) messenger.send('setBuilding-' + str(self.doId)) def __setupDoor(self): self.notify.debug('setupDoor') self.dnaStore = self.cr.playGame.dnaStore doorModelName = 'door_double_round_ul' if doorModelName[-1:] == 'r': doorModelName = doorModelName[:-1] + 'l' else: doorModelName = doorModelName[:-1] + 'r' door = self.dnaStore.findNode(doorModelName) door_origin = self.house.find('**/door_origin') door_origin.setHpr(90, 0, 0) door_origin.setScale(0.6, 0.6, 0.8) door_origin.setPos(door_origin, 0.5, 0, 0.0) doorNP = door.copyTo(door_origin) self.door_origin = door_origin self.randomGenerator = random.Random() self.randomGenerator.seed(self.doId) houseColor = HouseGlobals.stairWood color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1) DNADoor.setupDoor(doorNP, door_origin, door_origin, self.dnaStore, str(self.doId), color) self.__setupNamePlate() self.__setupFloorMat() self.__setupNametag() def __setupDoorCustom(self): self.randomGenerator = random.Random() self.randomGenerator.seed(self.doId) self.notify.debug('setupDoorCustom') self.dnaStore = self.cr.playGame.dnaStore door = self.house.find('**/door_0') door_origin = self.house.find('**/door_origin') door_origin.setHpr(90, 0, 0) door_origin.setScale(0.6, 0.6, 0.8) doorNP = door self.door_origin = door_origin color = Vec4(1, 1, 1, 1) parent = door_origin rightDoor = door.find('**/rightDoor') rightDoor.setHpr(door_origin, Vec3(0, 0, 0)) leftDoor = door.find('**/leftDoor') leftDoor.setHpr(door_origin, Vec3(0, 0, 0)) doorTrigger = doorNP.find('**/door_*_trigger') doorTrigger.wrtReparentTo(door_origin) doorTrigger.node().setName('door_trigger_' + str(self.doId)) self.__setupFloorMat(changeColor=False) self.__setupNametag() self.__setupNamePlateCustom() def __setupNamePlate(self): self.notify.debug('__setupNamePlate') if self.namePlate: self.namePlate.removeNode() del self.namePlate self.namePlate = None nameText = TextNode('nameText') r = self.randomGenerator.random() g = self.randomGenerator.random() b = self.randomGenerator.random() nameText.setTextColor(r, g, b, 1) nameText.setAlign(nameText.ACenter) nameText.setFont(ToontownGlobals.getBuildingNametagFont()) nameText.setShadowColor(0, 0, 0, 1) nameText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: nameText.setShadow(*TTLocalizer.BuildingNametagShadow) nameText.setWordwrap(16.0) xScale = 1.0 numLines = 0 if self.name == '': return else: houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name) nameText.setText(houseName) self.nameText = nameText textHeight = nameText.getHeight() - 2 textWidth = nameText.getWidth() xScale = 1.0 if textWidth > 16: xScale = 16.0 / textWidth sign_origin = self.house.find('**/sign_origin') pos = sign_origin.getPos() sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0) self.namePlate = sign_origin.attachNewNode(self.nameText) self.namePlate.setDepthWrite(0) self.namePlate.setPos(0, -0.05, 0) self.namePlate.setScale(xScale) return nameText def __setupFloorMat(self, changeColor = True): if self.floorMat: self.floorMat.removeNode() del self.floorMat self.floorMat = None mat = self.house.find('**/mat') if changeColor: mat.setColor(0.4, 0.357, 0.259, 1.0) color = HouseGlobals.houseColors[self.housePosInd] matText = TextNode('matText') matText.setTextColor(color[0], color[1], color[2], 1) matText.setAlign(matText.ACenter) matText.setFont(ToontownGlobals.getBuildingNametagFont()) matText.setShadowColor(0, 0, 0, 1) matText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: matText.setShadow(*TTLocalizer.BuildingNametagShadow) matText.setWordwrap(10.0) xScale = 1.0 numLines = 0 if self.name == '': return else: houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name) matText.setText(houseName) self.matText = matText textHeight = matText.getHeight() - 2 textWidth = matText.getWidth() xScale = 1.0 if textWidth > 8: xScale = 8.0 / textWidth mat_origin = self.house.find('**/mat_origin') pos = mat_origin.getPos() mat_origin.setPosHpr(pos[0] - 0.15 * textHeight, pos[1], pos[2], 90, -90, 0) self.floorMat = mat_origin.attachNewNode(self.matText) self.floorMat.setDepthWrite(0) self.floorMat.setPos(0, -.025, 0) self.floorMat.setScale(0.45 * xScale) return def __setupNametag(self): if self.nametag: self.clearNametag() if self.name == '': houseName = '' else: houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name) self.nametag = NametagGroup() self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.setContents(Nametag.CName) self.nametag.setColorCode(NametagGroup.CCHouseBuilding) self.nametag.setActive(0) self.nametag.setAvatar(self.house) self.nametag.setObjectCode(self.doId) self.nametag.setName(houseName) self.nametag.manage(base.marginManager) def unload(self): self.notify.debug('unload') self.ignoreAll() def setHouseReady(self): self.notify.debug('setHouseReady') try: self.House_initialized except: self.House_initialized = 1 self.load() def setHousePos(self, index): self.notify.debug('setHousePos') self.housePosInd = index self.__setHouseColor() def setHouseType(self, index): self.notify.debug('setHouseType') self.houseType = index def setFavoriteNum(self, index): self.notify.debug('setFavoriteNum') self.favoriteNum = index def __setHouseColor(self): if self.house: bwall = self.house.find('**/*back') rwall = self.house.find('**/*right') fwall = self.house.find('**/*front') lwall = self.house.find('**/*left') kd = 0.8 color = HouseGlobals.houseColors[self.colorIndex] dark = (kd * color[0], kd * color[1], kd * color[2]) if not bwall.isEmpty(): bwall.setColor(color[0], color[1], color[2], 1) if not fwall.isEmpty(): fwall.setColor(color[0], color[1], color[2], 1) if not rwall.isEmpty(): rwall.setColor(dark[0], dark[1], dark[2], 1) if not lwall.isEmpty(): lwall.setColor(dark[0], dark[1], dark[2], 1) aColor = HouseGlobals.atticWood attic = self.house.find('**/attic') if not attic.isEmpty(): attic.setColor(aColor[0], aColor[1], aColor[2], 1) color = HouseGlobals.houseColors2[self.colorIndex] chimneyList = self.house.findAllMatches('**/chim*') for chimney in chimneyList: chimney.setColor(color[0], color[1], color[2], 1) def setAvId(self, id): self.avId = id def setAvatarId(self, avId): self.notify.debug('setAvatarId = %s' % avId) self.ownerId = avId def getAvatarId(self): self.notify.debug('getAvatarId') return self.ownerId def setName(self, name): self.name = name if self.nameText and self.nameText.getText() != self.name: if self.name == '': self.nameText.setText('') else: self.nameText.setText(self.name + "'s\n House") def getName(self): return self.name def b_setColor(self, colorInd): self.setColor(colorInd) self.d_setColor(colorInd) def d_setColor(self, colorInd): self.sendUpdate('setColor', [colorInd]) def setColor(self, colorInd): self.colorIndex = colorInd if self.house: self.__setHouseColor() def getColor(self): return self.colorIndex def __setupNamePlateCustom(self): self.notify.debug('__setupNamePlateCustom') if self.namePlate: self.namePlate.removeNode() del self.namePlate self.namePlate = None nameText = TextNode('nameText') nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) nameText.setCardDecal(True) nameText.setCardColor(1.0, 1.0, 1.0, 0.0) r = self.randomGenerator.random() g = self.randomGenerator.random() b = self.randomGenerator.random() nameText.setTextColor(r, g, b, 1) nameText.setAlign(nameText.ACenter) nameText.setFont(ToontownGlobals.getBuildingNametagFont()) nameText.setShadowColor(0, 0, 0, 1) nameText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: nameText.setShadow(*TTLocalizer.BuildingNametagShadow) nameText.setWordwrap(16.0) xScale = 1.0 numLines = 0 if self.name == '': return else: houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name) nameText.setText(houseName) self.nameText = nameText textHeight = nameText.getHeight() - 2 textWidth = nameText.getWidth() xScale = 1.0 if textWidth > 16: xScale = 16.0 / textWidth sign_origin = self.house.find('**/sign_origin') pos = sign_origin.getPos() sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0) self.namePlate = sign_origin.attachNewNode(self.nameText) self.namePlate.setDepthWrite(0) self.namePlate.setPos(0, -0.05, 0) self.namePlate.setScale(xScale) return nameText