from panda3d.core import * from . import ToonHood from toontown.town import DDTownLoader from toontown.safezone import DDSafeZoneLoader from toontown.toonbase.ToontownGlobals import * class DDHood(ToonHood.ToonHood): def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): ToonHood.ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId) self.id = DonaldsDock self.townLoaderClass = DDTownLoader.DDTownLoader self.safeZoneLoaderClass = DDSafeZoneLoader.DDSafeZoneLoader self.storageDNAFile = 'phase_6/dna/storage_DD.dna' self.holidayStorageDNADict = {WINTER_DECORATIONS: ['phase_6/dna/winter_storage_DD.dna'], WACKY_WINTER_DECORATIONS: ['phase_6/dna/winter_storage_DD.dna'], HALLOWEEN_PROPS: ['phase_6/dna/halloween_props_storage_DD.dna'], SPOOKY_PROPS: ['phase_6/dna/halloween_props_storage_DD.dna']} self.skyFile = 'phase_3.5/models/props/BR_sky' self.titleColor = (0.8, 0.6, 0.5, 1.0) self.whiteFogColor = Vec4(0.8, 0.8, 0.8, 1) self.underwaterFogColor = Vec4(0.0, 0.0, 0.6, 1.0) self.spookySkyFile = 'phase_3.5/models/props/BR_sky' def load(self): ToonHood.ToonHood.load(self) self.parentFSM.getStateNamed('DDHood').addChild(self.fsm) self.fog = Fog('DDFog') def unload(self): self.parentFSM.getStateNamed('DDHood').removeChild(self.fsm) ToonHood.ToonHood.unload(self) self.fog = None return def enter(self, *args): ToonHood.ToonHood.enter(self, *args) def exit(self): ToonHood.ToonHood.exit(self) def setUnderwaterFog(self): if base.wantFog: self.fog.setColor(self.underwaterFogColor) self.fog.setLinearRange(0.1, 100.0) render.setFog(self.fog) self.sky.setFog(self.fog) def setWhiteFog(self): if base.wantFog: self.fog.setColor(self.whiteFogColor) self.fog.setLinearRange(0.0, 400.0) render.clearFog() render.setFog(self.fog) self.sky.clearFog() self.sky.setFog(self.fog) def setNoFog(self): if base.wantFog: render.clearFog() self.sky.clearFog()