from direct.task import Task from direct.fsm import StateData from toontown.toonbase.ToontownGlobals import * from direct.gui.DirectGui import * from panda3d.core import * from toontown.toonbase import ToontownTimer from toontown.toonbase import TTLocalizer from . import MinigameGlobals class MinigameRulesPanel(StateData.StateData): def __init__(self, panelName, gameTitle, instructions, doneEvent, timeout = MinigameGlobals.rulesDuration): StateData.StateData.__init__(self, doneEvent) self.gameTitle = gameTitle self.instructions = instructions self.TIMEOUT = timeout def load(self): minigameGui = loader.loadModel('phase_4/models/gui/minigame_rules_gui') buttonGui = loader.loadModel('phase_3.5/models/gui/inventory_gui') self.frame = DirectFrame(image=minigameGui.find('**/minigame-rules-panel'), relief=None, pos=(0.1375, 0, -0.6667)) self.gameTitleText = DirectLabel(parent=self.frame, text=self.gameTitle, scale=TTLocalizer.MRPgameTitleText, text_align=TextNode.ACenter, text_font=getSignFont(), text_fg=(1.0, 0.33, 0.33, 1.0), pos=TTLocalizer.MRgameTitleTextPos, relief=None) self.instructionsText = DirectLabel(parent=self.frame, text=self.instructions, scale=TTLocalizer.MRPinstructionsText, text_align=TextNode.ACenter, text_wordwrap=TTLocalizer.MRPinstructionsTextWordwrap, pos=TTLocalizer.MRPinstructionsTextPos, relief=None) self.playButton = DirectButton(parent=self.frame, relief=None, image=(buttonGui.find('**/InventoryButtonUp'), buttonGui.find('**/InventoryButtonDown'), buttonGui.find('**/InventoryButtonRollover')), image_color=Vec4(0, 0.9, 0.1, 1), text=TTLocalizer.MinigameRulesPanelPlay, text_fg=(1, 1, 1, 1), text_pos=(0, -0.02, 0), text_scale=TTLocalizer.MRPplayButton, pos=(1.0025, 0, -0.203), scale=1.05, command=self.playCallback) minigameGui.removeNode() buttonGui.removeNode() self.timer = ToontownTimer.ToontownTimer() self.timer.reparentTo(self.frame) self.timer.setScale(0.4) self.timer.setPos(0.997, 0, 0.064) self.frame.hide() return def unload(self): self.frame.destroy() del self.frame del self.gameTitleText del self.instructionsText self.playButton.destroy() del self.playButton del self.timer def enter(self): self.frame.show() self.timer.countdown(self.TIMEOUT, self.playCallback) self.accept('enter', self.playCallback) def exit(self): self.frame.hide() self.timer.stop() self.ignore('enter') def playCallback(self): messenger.send(self.doneEvent)