from panda3d.core import * from toontown.coghq import DistributedHealBarrelAI from toontown.coghq import DistributedGagBarrelAI PieToonup = 1 PieToonupNerfed = 2 PieDamageMult = 1.0 PieDamageMultNerfed = 2.0 AttackMult = 1.0 AttackMultNerfed = 0.5 HitCountDamage = 35 HitCountDamageNerfed = 50 BarrelDefs = {8000: {'type': DistributedHealBarrelAI.DistributedHealBarrelAI, 'pos': Point3(15, 23, 0), 'hpr': Vec3(-45, 0, 0), 'rewardPerGrab': 50, 'rewardPerGrabMax': 0}, 8001: {'type': DistributedGagBarrelAI.DistributedGagBarrelAI, 'pos': Point3(15, -23, 0), 'hpr': Vec3(-135, 0, 0), 'gagLevel': 3, 'gagLevelMax': 0, 'gagTrack': 3, 'rewardPerGrab': 10, 'rewardPerGrabMax': 0}, 8002: {'type': DistributedGagBarrelAI.DistributedGagBarrelAI, 'pos': Point3(21, 20, 0), 'hpr': Vec3(-45, 0, 0), 'gagLevel': 3, 'gagLevelMax': 0, 'gagTrack': 4, 'rewardPerGrab': 10, 'rewardPerGrabMax': 0}, 8003: {'type': DistributedGagBarrelAI.DistributedGagBarrelAI, 'pos': Point3(21, -20, 0), 'hpr': Vec3(-135, 0, 0), 'gagLevel': 3, 'gagLevelMax': 0, 'gagTrack': 5, 'rewardPerGrab': 10, 'rewardPerGrabMax': 0}} def setBarrelAttr(barrel, entId): for defAttr, defValue in BarrelDefs[entId].items(): setattr(barrel, defAttr, defValue) BarrelsStartPos = (0, -36, -8) BarrelsFinalPos = (0, -36, 0)