from panda3d.core import * from panda3d.toontown import * from direct.distributed.ClockDelta import * import math import random from panda3d.core import Point3 from direct.directnotify import DirectNotifyGlobal from toontown.battle import SuitBattleGlobals from . import SuitTimings from . import SuitDNA from toontown.toonbase import TTLocalizer TIME_BUFFER_PER_WPT = 0.25 TIME_DIVISOR = 100 DISTRIBUTE_TASK_CREATION = 0 class SuitBase: notify = DirectNotifyGlobal.directNotify.newCategory('SuitBase') def __init__(self): self.dna = None self.level = 0 self.maxHP = 10 self.currHP = 10 self.isSkelecog = 0 return def delete(self): pass def getStyleName(self): if hasattr(self, 'dna') and self.dna: return self.dna.name else: self.notify.error('called getStyleName() before dna was set!') return 'unknown' def getStyleDept(self): if hasattr(self, 'dna') and self.dna: return SuitDNA.getDeptFullname(self.dna.dept) else: self.notify.error('called getStyleDept() before dna was set!') return 'unknown' def getLevel(self): return self.level def setLevel(self, level): self.level = level nameWLevel = TTLocalizer.SuitBaseNameWithLevel % {'name': self._name, 'dept': self.getStyleDept(), 'level': self.getActualLevel()} self.setDisplayName(nameWLevel) attributes = SuitBattleGlobals.SuitAttributes[self.dna.name] self.maxHP = attributes['hp'][self.level] self.currHP = self.maxHP def getSkelecog(self): return self.isSkelecog def setSkelecog(self, flag): self.isSkelecog = flag def getActualLevel(self): if hasattr(self, 'dna'): return SuitBattleGlobals.getActualFromRelativeLevel(self.getStyleName(), self.level) + 1 else: self.notify.warning('called getActualLevel with no DNA, returning 1 for level') return 1 def setPath(self, path): self.path = path self.pathLength = self.path.getNumPoints() def getPath(self): return self.path def printPath(self): print('%d points in path' % self.pathLength) for currPathPt in range(self.pathLength): indexVal = self.path.getPointIndex(currPathPt) print('\t', self.sp.dnaStore.getSuitPointWithIndex(indexVal)) def makeLegList(self): self.legList = SuitLegList(self.path, self.sp.dnaStore, self.sp.suitWalkSpeed, SuitTimings.fromSky, SuitTimings.toSky, SuitTimings.fromSuitBuilding, SuitTimings.toSuitBuilding, SuitTimings.toToonBuilding)