from .ElevatorConstants import * SuitBuildingInfo = (((1, 1), (1, 3), (4, 4), (8, 10), (1,)), ((1, 2), (2, 4), (5, 5), (8, 10), (1, 1.2)), ((1, 3), (3, 5), (6, 6), (8, 10), (1, 1.3, 1.6)), ((2, 3), (4, 6), (7, 7), (8, 10), (1, 1.4, 1.8)), ((2, 4), (5, 7), (8, 8), (8, 10), (1, 1.6, 1.8, 2)), ((3, 4), (6, 8), (9, 9), (10, 12), (1, 1.6, 2, 2.4)), ((3, 5), (7, 9), (10, 10), (10, 14), (1, 1.6, 1.8, 2.2, 2.4)), ((4, 5), (8, 10), (11, 11), (12, 16), (1, 1.8, 2.4, 3, 3.2)), ((5, 5), (9, 11), (12, 12), (14, 20), (1.4, 1.8, 2.6, 3.4, 4)), ((1, 1), (1, 12), (12, 12), (67, 67), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (100, 100), (1, 1, 1, 1, 1)), ((1, 1), (1, 12), (12, 12), (100, 100), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (150, 150), (1, 1, 1, 1, 1)), ((1, 1), (8, 12), (12, 12), (275, 275), (1, 1, 1, 1, 1)), ((1, 1), (9, 12), (12, 12), (206, 206), (1, 1, 1, 1, 1), (1,)), ((1, 1), (1, 5), (5, 5), (33, 33), (1, 1, 1, 1, 1)), ((1, 1), (4, 5), (5, 5), (50, 50), (1, 1, 1, 1, 1))) SUIT_BLDG_INFO_FLOORS = 0 SUIT_BLDG_INFO_SUIT_LVLS = 1 SUIT_BLDG_INFO_BOSS_LVLS = 2 SUIT_BLDG_INFO_LVL_POOL = 3 SUIT_BLDG_INFO_LVL_POOL_MULTS = 4 SUIT_BLDG_INFO_REVIVES = 5 VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME TO_TOON_BLDG_TIME = 8 VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME CLEAR_OUT_TOON_BLDG_TIME = 4 TO_SUIT_BLDG_TIME = 8