from pandac.PandaModules import * from direct.fsm import StateData from . import Suit from . import SuitDNA from toontown.toonbase import ToontownGlobals import random class RoguesGallery(StateData.StateData): def __init__(self, rognamestr = None): StateData.StateData.__init__(self, 'roguesDone') self.rognamestr = rognamestr self.left = -1.333 self.right = 1.333 self.bottom = -1.0 self.top = 1.0 self.sideMargins = 0.1 self.topMargins = 0.1 self.xSpaceBetweenDifferentSuits = 0.01 self.xSpaceBetweenSameSuits = 0.0 self.ySpaceBetweenSuits = 0.05 self.labelScale = 1.0 def load(self): if StateData.StateData.load(self): self.width = self.right - self.left - self.sideMargins * 2.0 self.height = self.top - self.bottom - self.topMargins * 2.0 if self.rognamestr == None: self.numSuitTypes = SuitDNA.suitsPerDept self.numSuitDepts = len(SuitDNA.suitDepts) else: self.numSuitTypes = 1 self.numSuitDepts = 1 self.xSpaceBetweenDifferentSuits = 0.0 self.xSpaceBetweenSameSuits = 0.0 self.ySpaceBetweenSuits = 0.0 self.ySuitInc = (self.height + self.ySpaceBetweenSuits) / self.numSuitDepts self.ySuitMaxAllowed = self.ySuitInc - self.ySpaceBetweenSuits self.xRowSpace = self.width - (self.numSuitTypes - 1) * self.xSpaceBetweenDifferentSuits - self.numSuitTypes * self.xSpaceBetweenSameSuits self.__makeGallery() return def unload(self): if StateData.StateData.unload(self): self.gallery.removeNode() del self.suits del self.actors def enter(self): if StateData.StateData.enter(self): render.hide() aspect2d.hide() self.gallery.reparentTo(render2d) self.gallery.setMat(base.aspect2d.getMat()) self.gallery.setPos(0.0, 10.0, 0.0) base.setBackgroundColor(0.6, 0.6, 0.6) def exit(self): if StateData.StateData.exit(self): self.stop() render.show() aspect2d.show() self.gallery.reparentTo(hidden) self.gallery.clearMat() base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor) self.ignoreAll() def animate(self): self.load() for suit in self.actors: suit.pose('neutral', random.randint(0, suit.getNumFrames('neutral') - 1)) suit.loop('neutral', 0) def stop(self): self.load() for suit in self.actors: suit.pose('neutral', 30) def autoExit(self): self.acceptOnce('mouse1', self.exit) def __makeGallery(self): self.gallery = hidden.attachNewNode('gallery') self.gallery.setDepthWrite(1) self.gallery.setDepthTest(1) self.suits = [] self.actors = [] self.text = TextNode('rogues') self.text.setFont(ToontownGlobals.getInterfaceFont()) self.text.setAlign(TextNode.ACenter) self.text.setTextColor(0.0, 0.0, 0.0, 1.0) self.rowHeight = 0.0 self.minXScale = None print("rognamestr='", self.rognamestr, "'\n") if self.rognamestr == None or len(self.rognamestr) == 0: for dept in SuitDNA.suitDepts: self.__makeDept(dept) else: self.suitRow = [] self.rowWidth = 0.0 self.__makeSuit(None, None, self.rognamestr) self.minXScale = self.xRowSpace / self.rowWidth self.suits.append((self.rowWidth, self.suitRow)) del self.suitRow self.__rescaleSuits() return def __makeDept(self, dept): self.suitRow = [] self.rowWidth = 0.0 for type in range(self.numSuitTypes): self.__makeSuit(dept, type) xScale = self.xRowSpace / self.rowWidth if self.minXScale == None or self.minXScale > xScale: self.minXScale = xScale self.suits.append((self.rowWidth, self.suitRow)) del self.suitRow return def __makeSuit(self, dept, type, name = None): dna = SuitDNA.SuitDNA() if name != None: dna.newSuit(name) else: dna.newSuitRandom(type + 1, dept) suit = Suit.Suit() suit.setStyle(dna) suit.generateSuit() suit.pose('neutral', 30) ll = Point3() ur = Point3() suit.update() suit.calcTightBounds(ll, ur) suitWidth = ur[0] - ll[0] suitDepth = ur[1] - ll[1] suitHeight = ur[2] - ll[2] self.rowWidth += suitWidth + suitDepth self.rowHeight = max(self.rowHeight, suitHeight) suit.reparentTo(self.gallery) suit.setHpr(180.0, 0.0, 0.0) profile = Suit.Suit() profile.setStyle(dna) profile.generateSuit() profile.pose('neutral', 30) profile.reparentTo(self.gallery) profile.setHpr(90.0, 0.0, 0.0) self.suitRow.append((type, suitWidth, suit, suitDepth, profile)) self.actors.append(suit) self.actors.append(profile) return def __rescaleSuits(self): yScale = self.ySuitMaxAllowed / self.rowHeight scale = min(self.minXScale, yScale) y = self.top - self.topMargins + self.ySpaceBetweenSuits for rowWidth, suitRow in self.suits: rowWidth *= scale extraSpace = self.xRowSpace - rowWidth extraSpacePerSuit = extraSpace / (self.numSuitTypes * 2 - 1) x = self.left + self.sideMargins y -= self.ySuitInc for type, width, suit, depth, profile in suitRow: left = x width *= scale suit.setScale(scale) suit.setPos(x + width / 2.0, 0.0, y) x += width + self.xSpaceBetweenSameSuits + extraSpacePerSuit depth *= scale profile.setScale(scale) profile.setPos(x + depth / 2.0, 0.0, y) x += depth right = x x += self.xSpaceBetweenDifferentSuits + extraSpacePerSuit self.text.setText(suit.getName()) name = self.gallery.attachNewNode(self.text.generate()) name.setPos((right + left) / 2.0, 0.0, y + (suit.height + self.labelScale * 0.5) * scale) name.setScale(self.labelScale * scale)