from panda3d.core import *
from direct.interval.IntervalGlobal import *
from . import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from . import CharStateDatas
from direct.fsm import StateData
from direct.task import Task
from toontown.toonbase import TTLocalizer

class DistributedDonaldDock(DistributedCCharBase.DistributedCCharBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDock')

    def __init__(self, cr):
        try:
            self.DistributedDonaldDock_initialized
        except:
            self.DistributedDonaldDock_initialized = 1
            DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.DonaldDock, 'dw')
            self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDock', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Off'])], 'Off', 'Off')
            self.fsm.enterInitialState()
            self.nametag.setName(TTLocalizer.Donald)
            self.handleHolidays()

    def disable(self):
        self.fsm.requestFinalState()
        DistributedCCharBase.DistributedCCharBase.disable(self)
        taskMgr.remove('enterNeutralTask')
        del self.neutralDoneEvent
        del self.neutral
        self.fsm.requestFinalState()

    def delete(self):
        try:
            self.DistributedDonaldDock_deleted
        except:
            self.DistributedDonaldDock_deleted = 1
            del self.fsm
            DistributedCCharBase.DistributedCCharBase.delete(self)

    def generate(self):
        DistributedCCharBase.DistributedCCharBase.generate(self)
        boat = base.cr.playGame.hood.loader.boat
        self.setPos(0, -1, 3.95)
        self.reparentTo(boat)
        self.neutralDoneEvent = self.taskName('DonaldDock-neutral-done')
        self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
        self.fsm.request('Neutral')

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterNeutral(self):
        self.notify.debug('Neutral ' + self.getName() + '...')
        self.neutral.enter()
        self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)

    def exitNeutral(self):
        self.ignore(self.neutralDoneEvent)
        self.neutral.exit()

    def __decideNextState(self, doneStatus):
        self.fsm.request('Neutral')