from direct.gui.DirectGui import * from pandac.PandaModules import * from pandac.PandaModules import * from direct.interval.IntervalGlobal import * from toontown.toonbase.ToontownGlobals import * from toontown.toonbase import ToontownTimer from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import TTLocalizer class DistributedTarget(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTarget') def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.geom = None self.numConsecutiveHits = 0 self.enabled = 0 self.score = 0 self.hitTime = 0 self.targetBounceTrack = None self.pinballInfo = {} self.pinballHiScore = 0 self.pinballHiScorer = '' self.onscreenMessage = None self.fadeTrack = None return def disable(self): self.ignoreAll() DistributedObject.DistributedObject.disable(self) if self.targetBounceTrack: self.targetBounceTrack.finish() self.targetBounceTrack = None if self.fadeTrack: self.fadeTrack.pause() self.fadeTrack = None self.__clearOnscreenMessage() return def generateInit(self): DistributedObject.DistributedObject.generateInit(self) self.load() def load(self): self.timer = ToontownTimer.ToontownTimer() self.timer.setPos(1.1, 0, -0.15) self.timer.hide() self.geom = loader.loadModel('phase_5.5/models/estate/target') self.geom.reparentTo(base.cr.playGame.hood.loader.geom) self.geom.setPos(0, 0, 40) self.geom.setScale(3) self.geom.stash() self.hitSound = base.loadSfx('phase_4/audio/sfx/MG_Tag_A.mp3') self.rewardSound = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.wav') self.scoreText = TextNode('scoreText') self.scoreText.setTextColor(1, 0, 0, 1) self.scoreText.setAlign(self.scoreText.ACenter) self.scoreText.setFont(getSignFont()) self.scoreText.setText('0') self.scoreNode = self.timer.attachNewNode(self.scoreText) self.scoreNode.setPos(0, 0, 0.35) self.scoreNode.setScale(0.25) self.curPinballScoreText = TextNode('pinballScoreText') self.curPinballScoreText.setTextColor(1, 0, 0, 1) self.curPinballScoreText.setAlign(self.scoreText.ACenter) self.curPinballScoreText.setFont(getSignFont()) self.curPinballScoreText.setText('') self.curPinballScoreNode = render.attachNewNode(self.curPinballScoreText) self.curPinballScoreNode.setPos(0.5, 0.5, 0.3) self.curPinballScoreNode.setScale(0.25) colSphere = CollisionSphere(0, 0, 0, 3.5) colSphere.setTangible(0) colNode = CollisionNode('targetSphere') colNode.addSolid(colSphere) colSphereNode = self.geom.attachNewNode(colNode) self.accept('hitTarget', self.handleHitTarget) self.accept('missedTarget', self.handleMissedTarget) self.accept('entertargetSphere', self.handleEnterTarget) def delete(self): self.ignoreAll() self.scoreNode.removeNode() del self.scoreNode self.curPinballScoreNode.removeNode() del self.curPinballScoreNode self.geom.removeNode() del self.geom self.timer.destroy() del self.timer del self.rewardSound del self.hitSound DistributedObject.DistributedObject.delete(self) def setState(self, enabled, score, time): if self.enabled != enabled: if self.fadeTrack: self.fadeTrack.pause() if enabled: self.fadeTrack = Sequence(Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameStart), Func(self.geom.unstash), Func(self.geom.lerpColorScale, Vec4(1.0, 1.0, 1.0, 0.0), Vec4(1.0, 1.0, 1.0, 1.0), 1.0), Wait(1), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameInst)) else: self.fadeTrack = Sequence(Func(self.geom.lerpColorScale, Vec4(1.0, 1.0, 1.0, 1.0), Vec4(1.0, 1.0, 1.0, 0.0), 1.0), Func(self.geom.stash), Func(self.hideTimer), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameEnd)) self.fadeTrack.start() self.enabled = enabled if score != self.score: self.setLevel(score) if time != self.hitTime: self.setTimer(time) def setReward(self, reward): base.playSfx(self.rewardSound) def handleEnterTarget(self, collEntry): self.handleHitTarget() def handleHitTarget(self, avId = None, vel = None): if not avId: avId = base.localAvatar.doId if self.enabled: self.sendUpdate('setResult', [avId]) if vel: if self.targetBounceTrack: self.targetBounceTrack.finish() pos = self.geom.getPos() dist = Vec3(vel) dist.normalize() newPos = pos - dist * 1.5 springPos = pos + dist self.notify.debug('reaction distance = %s,%s,%s' % (vel[0], vel[1], vel[2])) self.targetBounceTrack = Sequence(LerpPosInterval(self.geom, duration=0.1, pos=newPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.25, pos=springPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.2, pos=pos, blendType='easeOut')) self.targetBounceTrack.start() def handleMissedTarget(self): if self.enabled: self.sendUpdate('setResult', [0]) def handleHitCloud(self): if self.enabled: self.sendUpdate('setBonus', [0.5]) def setLevel(self, level): self.notify.debug('setLevel(%s)' % level) self.score = level base.playSfx(self.hitSound) self.scoreText.setText('+' + str(int(self.score))) def setTimer(self, time): self.hitTime = time self.notify.debug('updateTimer(%s)' % self.enabled) if self.enabled: self.showTimer() self.notify.debug('hitTime = %s' % self.hitTime) self.timer.setTime(self.hitTime) self.timer.countdown(self.hitTime) def showTimer(self): if base.localAvatar.animFSM.getCurrentState().getName() != 'ReadBook': base.setCellsAvailable([base.rightCells[0]], 0) self.timer.show() def hideTimer(self): self.timer.hide() base.setCellsAvailable([base.rightCells[0]], 1) def setPosition(self, x, y, z): self.geom.setPos(x, y, z) def showScore(self): scoreName = self.pinballHiScorer[0:12] if scoreName: if len(self.pinballHiScorer) > 12: scoreName += TTLocalizer.PinballHiScoreAbbrev titleText = TTLocalizer.PinballHiScore % scoreName scoreText = TTLocalizer.PinballScoreHolder % self.pinballHiScore pinballEntry = self.pinballInfo.get(base.localAvatar.doId) if pinballEntry: titleText += TTLocalizer.PinballYourBestScore scoreText += TTLocalizer.PinballScoreHolder % pinballEntry[0] titleText += TTLocalizer.PinballScore % (pinballEntry[1], pinballEntry[2]) scoreText += TTLocalizer.PinballScoreHolder % (pinballEntry[1] * pinballEntry[2]) self.__showOnscreenMessage(titleText, scoreText) def setCurPinballScore(self, avId, score, multiplier): self.notify.debug('setCurPinballScore %d %d %d' % (avId, score, multiplier)) if self.pinballInfo.get(avId) == None: self.pinballInfo[avId] = [0, 0, 0] pinballEntry = self.pinballInfo[avId] pinballEntry[1] = score pinballEntry[2] = multiplier curScore = score * multiplier if curScore > pinballEntry[0]: pinballEntry[0] = curScore if curScore > self.pinballHiScore: self.pinballHiScore = pinballEntry[0] toon = base.cr.doId2do.get(avId) if toon: self.pinballHiScorer = toon.getName() self.showScore() return def b_setCurPinballScore(self, avId, score, multiplier): self.setCurPinballScore(avId, score, multiplier) self.sendUpdate('setCurPinballScore', [avId, score, multiplier]) def __showOnscreenMessage(self, titleText, scoreText): self.notify.debug('----- __showOnscreenmessage') if not self.onscreenMessage: self.onscreenMessage = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(12, 1, 3), pos=(0, 0, 0.8), scale=0.1) titles = DirectLabel(parent=self.onscreenMessage, relief=None, text=titleText, text_fg=VBase4(0, 0, 0, 1), text_align=TextNode.ALeft, text_scale=0.7, pos=(-5.75, 0, 0.5)) scores = DirectLabel(parent=self.onscreenMessage, relief=None, text=scoreText, text_fg=VBase4(1, 0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(5.75, 0, 0.5)) self.onscreenMessage.titles = titles self.onscreenMessage.scores = scores else: self.onscreenMessage.titles['text'] = titleText self.onscreenMessage.scores['text'] = scoreText base.foobar = self.onscreenMessage return def __clearOnscreenMessage(self): self.notify.debug('----- __clearOnscreenMessage') if self.onscreenMessage: self.onscreenMessage.destroy() self.onscreenMessage = None return def setPinballHiScore(self, score): self.pinballHiScore = score self.showScore() def setPinballHiScorer(self, name): self.pinballHiScorer = name self.showScore() def hideGui(self): if self.timer: self.hideTimer() if self.onscreenMessage: self.onscreenMessage.hide() def showGui(self): if self.timer: if self.enabled: self.showTimer() if self.onscreenMessage: self.onscreenMessage.show()