from pandac.PandaModules import * from toontown.toonbase import ToontownGlobals from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal import random from direct.gui.DirectGui import * from pandac.PandaModules import * from toontown.toonbase import TTLocalizer import HouseGlobals import Estate class EstateManager(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('EstateManager') neverDisable = 1 def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.availableZones = 0 self.popupInfo = None return def disable(self): self.notify.debug("i'm disabling EstateManager rightnow.") self.ignore('getLocalEstateZone') self.ignoreAll() if self.popupInfo: self.popupInfo.destroy() self.popupInfo = None DistributedObject.DistributedObject.disable(self) return def allocateMyEstateZone(self): self.getLocalEstateZone(base.localAvatar.getDoId()) def getLocalEstateZone(self, avId): name = '' if base.localAvatar.doId == avId: name = base.cr.userName self.sendUpdate('getEstateZone', [avId, name]) def setEstateZone(self, ownerId, zoneId): self.notify.debug('setEstateZone(%s, %s)' % (ownerId, zoneId)) messenger.send('setLocalEstateZone', [ownerId, zoneId]) def generate(self): self.notify.debug('BASE: generate') DistributedObject.DistributedObject.generate(self) base.cr.estateMgr = self self.accept('getLocalEstateZone', self.getLocalEstateZone) self.announceGenerateName = self.uniqueName('generate') def setAvHouseId(self, avId, houseIds): self.notify.debug('setAvHouseId %d' % base.localAvatar.doId) for av in base.cr.avList: if av.id == avId: houseId = houseIds[av.position] ownerAv = base.cr.doId2do.get(avId) if ownerAv: ownerAv.b_setHouseId(houseId) return def sendAvToPlayground(self, avId, retCode): self.notify.debug('sendAvToPlayground: %d' % avId) messenger.send('kickToPlayground', [retCode]) def leaveEstate(self): if self.isDisabled(): self.notify.warning('EstateManager disabled; unable to leave estate.') return self.sendUpdate('exitEstate') def removeFriend(self, ownerId, avId): self.notify.debug('removeFriend ownerId = %s, avId = %s' % (ownerId, avId)) self.sendUpdate('removeFriend', [ownerId, avId]) def startAprilFools(self): if isinstance(base.cr.playGame.getPlace(), Estate.Estate): base.cr.playGame.getPlace().startAprilFoolsControls() def stopAprilFools(self): if isinstance(base.cr.playGame.getPlace(), Estate.Estate): base.cr.playGame.getPlace().stopAprilFoolsControls()