import copy import random import time from toontown.toonbase import ToontownGlobals import DistributedMinigameTemplateAI import DistributedRaceGameAI import DistributedCannonGameAI import DistributedTagGameAI import DistributedPatternGameAI import DistributedRingGameAI import DistributedMazeGameAI import DistributedTugOfWarGameAI import DistributedCatchGameAI import DistributedDivingGameAI import DistributedTargetGameAI import DistributedPairingGameAI import DistributedPhotoGameAI import DistributedVineGameAI import DistributedIceGameAI import DistributedCogThiefGameAI import DistributedTwoDGameAI import DistributedTravelGameAI import TravelGameGlobals ALLOW_TEMP_MINIGAMES = simbase.config.GetBool('allow-temp-minigames', False) if ALLOW_TEMP_MINIGAMES: from toontown.minigame.TempMinigameAI import * simbase.forcedMinigameId = simbase.config.GetInt('minigame-id', 0) RequestMinigame = {} MinigameZoneRefs = {} def createMinigame(air, playerArray, trolleyZone, minigameZone = None, previousGameId = ToontownGlobals.NoPreviousGameId, newbieIds = [], startingVotes = None, metagameRound = -1, desiredNextGame = None): if minigameZone == None: minigameZone = air.allocateZone() acquireMinigameZone(minigameZone) mgId = None mgDiff = None mgSzId = None for avId in playerArray: request = RequestMinigame.get(avId) if request != None: mgId, mgKeep, mgDiff, mgSzId = request if not mgKeep: del RequestMinigame[avId] break if mgId != None: pass elif simbase.forcedMinigameId: mgId = simbase.forcedMinigameId else: randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)])) if simbase.air.useAllMinigames and len(playerArray) > 1: randomList = list(copy.copy(ToontownGlobals.MinigameIDs)) for gameId in [ToontownGlobals.TravelGameId]: if gameId in randomList: randomList.remove(gameId) for gameId in [ToontownGlobals.TravelGameId]: if gameId in randomList: randomList.remove(gameId) if previousGameId != ToontownGlobals.NoPreviousGameId: if randomList.count(previousGameId) != 0: randomList.remove(previousGameId) randomList = removeUnreleasedMinigames(randomList, True) mgId = random.choice(randomList) if metagameRound > -1: if metagameRound % 2 == 0: mgId = ToontownGlobals.TravelGameId elif desiredNextGame: mgId = desiredNextGame mgCtors = {ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI, ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI, ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI, ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI, ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI, ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI, ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI, ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI, ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI, ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI, ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI, ToontownGlobals.PairingGameId: DistributedPairingGameAI.DistributedPairingGameAI, ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI, ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI, ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI, ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI, ToontownGlobals.TravelGameId: DistributedTravelGameAI.DistributedTravelGameAI, ToontownGlobals.PhotoGameId: DistributedPhotoGameAI.DistributedPhotoGameAI} if ALLOW_TEMP_MINIGAMES: from TempMinigameAI import TempMgCtors for key, value in TempMgCtors.items(): mgCtors[key] = value try: mg = mgCtors[mgId](air, mgId) except KeyError: raise Exception, 'unknown minigame ID: %s' % mgId mg.setExpectedAvatars(playerArray) mg.setNewbieIds(newbieIds) mg.setTrolleyZone(trolleyZone) mg.setDifficultyOverrides(mgDiff, mgSzId) if startingVotes == None: for avId in playerArray: mg.setStartingVote(avId, TravelGameGlobals.DefaultStartingVotes) else: for index in range(len(startingVotes)): avId = playerArray[index] votes = startingVotes[index] if votes < 0: print 'createMinigame negative votes, avId=%s votes=%s' % (avId, votes) votes = 0 mg.setStartingVote(avId, votes) mg.setMetagameRound(metagameRound) mg.generateWithRequired(minigameZone) toons = [] for id in playerArray: toon = simbase.air.doId2do.get(id) if toon != None: toons.append(toon) for toon in toons: simbase.air.questManager.toonPlayedMinigame(toon, toons) retVal = {} retVal['minigameZone'] = minigameZone retVal['minigameId'] = mgId return retVal def acquireMinigameZone(zoneId): if zoneId not in MinigameZoneRefs: MinigameZoneRefs[zoneId] = 0 MinigameZoneRefs[zoneId] += 1 def releaseMinigameZone(zoneId): MinigameZoneRefs[zoneId] -= 1 if MinigameZoneRefs[zoneId] <= 0: del MinigameZoneRefs[zoneId] simbase.air.deallocateZone(zoneId) def removeUnreleasedMinigames(startList, increaseChanceOfNewGames = 0): randomList = startList[:] for gameId in ToontownGlobals.MinigameReleaseDates: dateTuple = ToontownGlobals.MinigameReleaseDates[gameId] currentTime = time.time() releaseTime = time.mktime((dateTuple[0], dateTuple[1], dateTuple[2], 0, 0, 0, 0, 0, -1)) releaseTimePlus1Week = releaseTime + 7 * 24 * 60 * 60 if currentTime < releaseTime: if gameId in randomList: doRemove = True if gameId == ToontownGlobals.CogThiefGameId and simbase.air.config.GetBool('force-allow-thief-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.IceGameId and simbase.air.config.GetBool('force-allow-ice-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.TwoDGameId and simbase.air.config.GetBool('force-allow-2d-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.PhotoGameId and simbase.air.config.GetBool('force-allow-photo-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 if doRemove: randomList.remove(gameId) if releaseTime < currentTime and currentTime < releaseTimePlus1Week and gameId in randomList and increaseChanceOfNewGames: randomList += [gameId] * 4 return randomList