from pandac.PandaModules import * from direct.directnotify import DirectNotifyGlobal from direct.showbase.DirectObject import DirectObject from toontown.minigame import ToonBlitzGlobals from toontown.minigame import TwoDSection from toontown.minigame import TwoDSpawnPointMgr from toontown.minigame import TwoDBlock from direct.gui import DirectGui from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals class TwoDSectionMgr(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('TwoDSectionMgr') def __init__(self, game, sectionsSelected): self.game = game self.sectionsPool = [] self.sectionsSelected = [] self.sections = [] self.sectionNPList = [] self.activeSection = 0 self.setupStartSection() self.setupSections(sectionsSelected) self.setupEndSection(len(sectionsSelected)) def destroy(self): while len(self.sections): section = self.sections[0] section.destroy() self.sections.remove(section) self.sections = [] self.sectionsPool = [] self.sectionsSelected = [] self.sectionNPList = [] self.startWall.removeNode() del self.startWall self.startPipe.removeNode() del self.startPipe self.startArrow.removeNode() del self.startArrow self.endArrow.removeNode() del self.endArrow self.game = None self.activeSection = 0 return def setupStartSection(self): self.startSectionNP = NodePath('StartSection') self.startSectionNP.reparentTo(self.game.assetMgr.world) self.startSectionNP.setX(-48) self.startWall = self.game.assetMgr.startingWall.copyTo(self.startSectionNP) self.startWall.setPos(-28, 0, 4) self.startWall.setScale(0.8) self.startPipe = self.game.assetMgr.startingPipe.copyTo(self.startSectionNP) self.startPipe.setPos(12, 0, 44) self.startArrow = self.game.assetMgr.arrow.copyTo(self.startSectionNP) self.startArrow.setPos(23, 1.5, 12.76) for index in xrange(len(ToonBlitzGlobals.BlockListStart)): blockAttribs = ToonBlitzGlobals.BlockListStart[index] fileName = ToonBlitzGlobals.BlockTypes[blockAttribs[0]][0] blockIndex = int(fileName[-1]) blockType = self.game.assetMgr.blockTypes[blockIndex] sectionizedId = 'start-' + str(index) newBlock = TwoDBlock.TwoDBlock(blockType, sectionizedId, blockAttribs) newBlock.model.reparentTo(self.startSectionNP) def setupEndSection(self, index): aspectSF = 0.7227 self.endSectionNP = NodePath('EndSection') self.endSectionNP.reparentTo(self.game.assetMgr.world) self.endSectionNP.setX(self.incrementX) self.endWall = self.game.assetMgr.startingWall.copyTo(self.endSectionNP) self.endWall.setPos(100, 0, 4) self.endWall.setScale(0.8) self.endArrow = self.game.assetMgr.arrow.copyTo(self.endSectionNP) self.endArrow.setPos(6, 1.5, 12.76) self.exitElevator = self.game.assetMgr.exitElevator.copyTo(self.endSectionNP) self.exitElevator.setPos(52, -2, 12.7) cogSignModel = loader.loadModel('phase_4/models/props/sign_sellBotHeadHQ') cogSign = cogSignModel.find('**/sign_sellBotHeadHQ') cogSignSF = 23 elevatorSignSF = 15 sideDoor = self.exitElevator.find('**/doorway2') sdSign = cogSign.copyTo(sideDoor) sdSign.setPosHprScale(0, 1.9, 15, 0, 0, 0, elevatorSignSF, elevatorSignSF, elevatorSignSF * aspectSF) sdSign.node().setEffect(DecalEffect.make()) sdText = DirectGui.OnscreenText(text=TTLocalizer.TwoDGameElevatorExit, font=ToontownGlobals.getSuitFont(), pos=(0, -0.34), scale=0.15, mayChange=False, parent=sdSign) sdText.setDepthWrite(0) self.sectionNPList.append(self.endSectionNP) endSectionInfo = ('end', [], [], [0], []) endSection = TwoDSection.TwoDSection(index, endSectionInfo, self.endSectionNP, self) self.sections.append(endSection) self.incrementX += endSection.length def setupSections(self, sectionsSelected): self.incrementX = -24 for index in range(0, len(sectionsSelected)): sectionNP = NodePath('Section' + str(index)) sectionNP.reparentTo(self.game.assetMgr.world) sectionNP.setX(self.incrementX) self.sectionNPList.append(sectionNP) section = TwoDSection.TwoDSection(index, sectionsSelected[index], sectionNP, self) self.sections.append(section) self.incrementX += section.length def enterPlay(self, elapsedTime): for section in self.sections: section.enterPlay(elapsedTime) def exitPlay(self): pass def enterPause(self): for section in self.sections: section.enterPause() def exitPause(self): for section in self.sections: section.exitPause() def updateActiveSection(self, sectionIndex): if self.activeSection != sectionIndex: self.activeSection = sectionIndex self.notify.debug('Toon is in section %s.' % sectionIndex) def getLastSpawnPoint(self): relativePoint = Point3(self.sections[self.activeSection].spawnPointMgr.getSpawnPoint()) relativePoint.setX(relativePoint.getX() + self.sectionNPList[self.activeSection].getX()) return relativePoint