from otp.ai.AIBaseGlobal import * from direct.directnotify import DirectNotifyGlobal from toontown.battle import SuitBattleGlobals import DistributedSuitBaseAI, SuitDialog from direct.showbase.PythonUtil import StackTrace class DistributedFactorySuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactorySuitAI') def __init__(self, air, suitPlanner): DistributedSuitBaseAI.DistributedSuitBaseAI.__init__(self, air, suitPlanner) self.blocker = None self.battleCellIndex = None self.chasing = 0 self.factoryGone = 0 return def factoryIsGoingDown(self): self.factoryGone = 1 def delete(self): if not self.factoryGone: try: self.setBattleCellIndex(None) except Exception, e: simbase.air.writeServerEvent('avoid_crash', self.doId, 'DistributedFactorySuitAI.delete, factoryIsNotGone, got Exception %s' % str(e)) self.notify.warning('delete, factoryIsNotGone, got Exception %s' % str(e)) self.notify.warning('stackTrace=%s' % StackTrace().compact()) self.notify.warning('doId=%s' % self.doId) if hasattr(self, 'levelDoId'): self.notify.warning('levelDoId=%s' % self.levelDoId) else: self.notify.warning('no levelDoId') del self.blocker self.ignoreAll() DistributedSuitBaseAI.DistributedSuitBaseAI.delete(self) return def setLevelDoId(self, levelDoId): self.levelDoId = levelDoId def getLevelDoId(self): return self.levelDoId def setCogId(self, cogId): self.cogId = cogId def getCogId(self): return self.cogId def setReserve(self, reserve): self.reserve = reserve def getReserve(self): return self.reserve def requestBattle(self, x, y, z, h, p, r): toonId = self.air.getAvatarIdFromSender() if self.notify.getDebug(): self.notify.debug(str(self.getDoId()) + str(self.zoneId) + ': request battle with toon: %d' % toonId) self.confrontPos = Point3(x, y, z) self.confrontHpr = Vec3(h, p, r) if self.sp.requestBattle(self, toonId): if self.notify.getDebug(): self.notify.debug('Suit %d requesting battle in zone %d with toon %d' % (self.getDoId(), self.zoneId, toonId)) else: if self.notify.getDebug(): self.notify.debug('requestBattle from suit %d, toon %d- denied by battle manager' % (toonId, self.getDoId())) self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName())) self.d_denyBattle(toonId) def getConfrontPosHpr(self): return ( self.confrontPos, self.confrontHpr) def setBattleCellIndex(self, battleCellIndex): self.sp.suitBattleCellChange(self, oldCell=self.battleCellIndex, newCell=battleCellIndex) self.battleCellIndex = battleCellIndex self.attachBattleBlocker() self.accept(self.sp.getBattleBlockerEvent(self.battleCellIndex), self.attachBattleBlocker) def getBattleCellIndex(self): return self.battleCellIndex def attachBattleBlocker(self): blocker = self.sp.battleMgr.battleBlockers.get(self.battleCellIndex) self.blocker = blocker def setAlert(self, avId): if avId == self.air.getAvatarIdFromSender(): av = self.air.doId2do.get(avId) if av: self.chasing = avId if self.sp.battleMgr.cellHasBattle(self.battleCellIndex): pass else: self.sendUpdate('setConfrontToon', [avId]) def setStrayed(self): if self.chasing > 0: self.chasing = 0 self.sendUpdate('setReturn', []) def resume(self): self.notify.debug('Suit %s resume' % self.doId) if self.currHP <= 0: messenger.send(self.getDeathEvent()) self.notify.debug('Suit %s dead after resume' % self.doId) self.requestRemoval() else: self.sendUpdate('setReturn', []) return None def isForeman(self): return self.boss def setVirtual(self, isVirtual=1): self.virtual = isVirtual def getVirtual(self): return self.virtual