from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer import FishGlobals from toontown.fishing import DistributedPondBingoManager from pandac.PandaModules import Vec3 from direct.task import Task class DistributedFishingPond(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFishingPond') pollInterval = 0.5 def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.notify.debug('init') self.targets = {} self.area = None self.localToonBobPos = None self.localToonSpot = None self.pondBingoMgr = None self.visitedSpots = {} return def disable(self): self.visitedSpots.clear() self.stopCheckingTargets() DistributedObject.DistributedObject.disable(self) def setArea(self, area): self.area = area def getArea(self): return self.area def addTarget(self, target): self.notify.debug('addTarget: %s' % target) self.targets[target.getDoId()] = target def removeTarget(self, target): self.notify.debug('removeTarget: %s' % target) del self.targets[target.getDoId()] def startCheckingTargets(self, spot, bobPos): self.notify.debug('startCheckingTargets') if base.wantBingo: pass self.localToonSpot = spot self.localToonBobPos = bobPos taskMgr.doMethodLater(self.pollInterval * 2, self.checkTargets, self.taskName('checkTargets')) def stopCheckingTargets(self): self.notify.debug('stopCheckingTargets') taskMgr.remove(self.taskName('checkTargets')) if not base.wantBingo: self.localToonSpot = None self.localToonBobPos = None return def checkTargets(self, task = None): self.notify.debug('checkTargets') if self.localToonSpot != None: for target in self.targets.values(): targetPos = target.getPos(render) distVec = Vec3(targetPos - self.localToonBobPos) dist = distVec.length() if dist < target.getRadius(): self.notify.debug('checkTargets: hit target: %s' % target.getDoId()) self.d_hitTarget(target) return Task.done taskMgr.doMethodLater(self.pollInterval, self.checkTargets, self.taskName('checkTargets')) else: self.notify.warning('localToonSpot became None while checking targets') return Task.done def d_hitTarget(self, target): self.localToonSpot.hitTarget() self.sendUpdate('hitTarget', [target.getDoId()]) def setPondBingoManager(self, pondBingoMgr): self.pondBingoMgr = pondBingoMgr def removePondBingoManager(self): del self.pondBingoMgr self.pondBingoMgr = None return def getPondBingoManager(self): return self.pondBingoMgr def hasPondBingoManager(self): return (self.pondBingoMgr and [1] or [0])[0] def handleBingoCatch(self, catch): if self.pondBingoMgr: self.pondBingoMgr.setLastCatch(catch) def handleBingoBoot(self): if self.pondBingoMgr: self.pondBingoMgr.handleBoot() def cleanupBingoMgr(self): if self.pondBingoMgr: self.pondBingoMgr.cleanup() def setLocalToonSpot(self, spot = None): self.localToonSpot = spot if spot is not None and not self.visitedSpots.has_key(spot.getDoId()): self.visitedSpots[spot.getDoId()] = spot return def showBingoGui(self): if self.pondBingoMgr: self.pondBingoMgr.showCard() def getLocalToonSpot(self): return self.localToonSpot def resetSpotGui(self): for spot in self.visitedSpots.values(): spot.resetCastGui() def setSpotGui(self): for spot in self.visitedSpots.values(): spot.setCastGui()