from panda3d.core import * from . import DistributedCCharBase from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from . import CharStateDatas from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer class DistributedGoofy(DistributedCCharBase.DistributedCCharBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofy') def __init__(self, cr): try: self.DistributedGoofy_initialized except: self.DistributedGoofy_initialized = 1 DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Goofy, 'g') self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off') self.fsm.enterInitialState() def disable(self): self.fsm.requestFinalState() DistributedCCharBase.DistributedCCharBase.disable(self) del self.neutralDoneEvent del self.neutral del self.walkDoneEvent del self.walk self.fsm.requestFinalState() def delete(self): try: self.DistributedGoofy_deleted except: del self.fsm self.DistributedGoofy_deleted = 1 DistributedCCharBase.DistributedCCharBase.delete(self) def generate(self): DistributedCCharBase.DistributedCCharBase.generate(self) name = self.getName() self.neutralDoneEvent = self.taskName(name + '-neutral-done') self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self) self.walkDoneEvent = self.taskName(name + '-walk-done') self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self) self.fsm.request('Neutral') def enterOff(self): pass def exitOff(self): pass def enterNeutral(self): self.neutral.enter() self.acceptOnce(self.neutralDoneEvent, self.__decideNextState) def exitNeutral(self): self.ignore(self.neutralDoneEvent) self.neutral.exit() def enterWalk(self): self.walk.enter() self.acceptOnce(self.walkDoneEvent, self.__decideNextState) def exitWalk(self): self.ignore(self.walkDoneEvent) self.walk.exit() def __decideNextState(self, doneStatus): self.fsm.request('Neutral') def setWalk(self, srcNode, destNode, timestamp): if destNode and not destNode == srcNode: self.walk.setWalk(srcNode, destNode, timestamp) self.fsm.request('Walk') def walkSpeed(self): return ToontownGlobals.GoofySpeed