from direct.interval.IntervalGlobal import LerpFunctionInterval from direct.gui.DirectGui import DirectLabel, DirectFrame, DGG from direct.showbase.PythonUtil import bound as clamp from pandac.PandaModules import TextNode, NodePath from toontown.toonbase import ToontownGlobals from . import CogdoUtil from . import CogdoFlyingGameGlobals as Globals class CogdoFlyingProgressGui(DirectFrame): def __init__(self, parent, level, pos2d = Globals.Gui.ProgressPos2D): DirectFrame.__init__(self, relief=None, state=DGG.NORMAL, sortOrder=DGG.BACKGROUND_SORT_INDEX) self._parent = parent self._level = level self.reparentTo(self._parent) self.setPos(pos2d[0], 0.0, pos2d[1]) self._levelStartY = self._level.startPlatform.getModel().getY() self._levelEndY = self._level.endPlatform.getModel().getY() self._levelDistance = abs(self._levelEndY - self._levelStartY) self._toonMarkers = {} self._initModel() return def destroy(self): self._laffMeterModel.removeNode() del self._laffMeterModel DirectFrame.destroy(self) def _initModel(self): self._laffMeterModel = loader.loadModel('phase_3/models/gui/laff_o_meter') self._model = CogdoUtil.loadFlyingModel('progressMeter', group='gui') self._model.reparentTo(self) self._model.setBin('fixed', 0) self._lineStart = self._model.find('**/start_loc').getZ() self._lineEnd = self._model.find('**/end_loc').getZ() self._lineDistance = abs(self._lineEnd - self._lineStart) def addToon(self, toon): marker = NodePath('toon_marker-%i' % toon.doId) marker.reparentTo(self) self._getToonMarker(toon).copyTo(marker) marker.setColor(toon.style.getHeadColor()) if toon.isLocal(): marker.setScale(Globals.Gui.LocalMarkerScale) marker.setBin('fixed', 10) else: marker.setScale(Globals.Gui.MarkerScale) marker.setBin('fixed', 5) marker.flattenStrong() self._toonMarkers[toon] = marker def removeToon(self, toon): marker = self._toonMarkers.get(toon, None) if marker is not None: marker.removeNode() del self._toonMarkers[toon] return def _getToonMarker(self, toon): return self._laffMeterModel.find('**/' + toon.style.getType() + 'head') def update(self): for toon, marker in list(self._toonMarkers.items()): progress = clamp((toon.getY() - self._levelStartY) / self._levelDistance, self._levelStartY, self._levelEndY) marker.setZ(clamp(self._lineStart + self._lineDistance * progress, self._lineStart, self._lineEnd)) class CogdoFlyingFuelGui(DirectFrame): def __init__(self, parent): DirectFrame.__init__(self, relief=None, state=DGG.NORMAL, sortOrder=DGG.BACKGROUND_SORT_INDEX) self.reparentTo(parent) self.active = 0 self._initModel() self._initIntervals() return def _initModel(self): self.setPos(Globals.Gui.FuelPos2D[0], 0.0, Globals.Gui.FuelPos2D[1]) self.gui = CogdoUtil.loadFlyingModel('propellerMeter', group='gui') self.gui.reparentTo(self) self.gui.setBin('fixed', 0) self.healthBar = self.gui.find('**/healthBar') self.healthBar.setBin('fixed', 1) self.healthBar.setColor(*Globals.Gui.FuelNormalColor) bottomBarLocator = self.gui.find('**/bottomOfBar_loc') bottomBarPos = bottomBarLocator.getPos(render) topBarLocator = self.gui.find('**/topOfBar_loc') topBarPos = topBarLocator.getPos(render) zDist = topBarPos.getZ() - bottomBarPos.getZ() self.fuelLowIndicator = self.gui.find('**/fuelLowIndicator') self.fuelLowIndicator.setBin('fixed', 2) pos = self.fuelLowIndicator.getPos(render) newPos = pos newPos.setZ(bottomBarPos.getZ() + zDist * Globals.Gameplay.FuelLowAmt) self.fuelLowIndicator.setPos(render, newPos) self.fuelVeryLowIndicator = self.gui.find('**/fuelVeryLowIndicator') self.fuelVeryLowIndicator.setBin('fixed', 2) pos = self.fuelVeryLowIndicator.getPos(render) newPos = pos newPos.setZ(bottomBarPos.getZ() + zDist * Globals.Gameplay.FuelVeryLowAmt) self.fuelVeryLowIndicator.setPos(render, newPos) self.propellerMain = self.gui.find('**/propellers') self.propellerMain.setBin('fixed', 3) self.propellerHead = self.gui.find('**/propellerHead') self.propellerHead.setBin('fixed', 4) self.blades = [] self.activeBlades = [] index = 1 blade = self.propellerMain.find('**/propeller%d' % index) while not blade.isEmpty(): self.blades.append(blade) index += 1 blade = self.propellerMain.find('**/propeller%d' % index) for blade in self.blades: self.activeBlades.append(blade) self.bladeNumberLabel = DirectLabel(parent=self.propellerHead, relief=None, pos=(Globals.Gui.FuelNumBladesPos2D[0], 0, Globals.Gui.FuelNumBladesPos2D[1]), scale=Globals.Gui.FuelNumBladesScale, text=str(len(self.activeBlades)), text_align=TextNode.ACenter, text_fg=(0.0, 0.0, -0.002, 1), text_shadow=(0.75, 0.75, 0.75, 1), text_font=ToontownGlobals.getInterfaceFont()) self.bladeNumberLabel.setBin('fixed', 5) return def _initIntervals(self): self._healthIval = LerpFunctionInterval(self.healthBar.setSz, fromData=0.0, toData=1.0, duration=2.0) self.baseSpinDuration = 2.0 self._spinIval = LerpFunctionInterval(self.propellerMain.setR, fromData=0.0, toData=-360.0, duration=self.baseSpinDuration) def show(self): DirectFrame.show(self) self._spinIval.loop() def hide(self): DirectFrame.hide(self) self._spinIval.pause() def resetBlades(self): self.setBlades(len(self.blades)) def setBlades(self, fuelState): if fuelState not in Globals.Gameplay.FuelStates: return numBlades = fuelState - 1 if len(self.activeBlades) != numBlades: for i in range(len(self.activeBlades)): blade = self.activeBlades.pop() blade.stash() if numBlades > len(self.blades): numBlades = len(self.blades) for i in range(numBlades): blade = self.blades[i] self.activeBlades.append(blade) blade.unstash() self.bladeNumberLabel['text'] = str(len(self.activeBlades)) self.bladeNumberLabel.setText() self.updateHealthBarColor() def bladeLost(self): if len(self.activeBlades) > 0: blade = self.activeBlades.pop() blade.stash() self.bladeNumberLabel['text'] = str(len(self.activeBlades)) self.bladeNumberLabel.setText() self.updateHealthBarColor() def updateHealthBarColor(self): color = Globals.Gui.NumBlades2FuelColor[len(self.activeBlades)] self.healthBar.setColor(*color) def setPropellerSpinRate(self, newRate): self._spinIval.setPlayRate(newRate) def setRefuelLerpFromData(self): startScale = self.healthBar.getSz() self._healthIval.fromData = startScale def setFuel(self, fuel): self.fuel = fuel def update(self): self.healthBar.setSz(self.fuel) def destroy(self): self.bladeNumberLabel.removeNode() self.bladeNumberLabel = None self._healthIval.clearToInitial() del self._healthIval self.healthBar = None self.fuelLowIndicator = None self.fuelVeryLowIndicator = None self.propellerMain = None self.propellerHead = None del self.blades[:] del self.activeBlades[:] self.gui.detachNode() self.gui = None DirectFrame.destroy(self) return