from direct.directnotify.DirectNotifyGlobal import directNotify from toontown.cogdominium.CogdoBoardroomGameBase import CogdoBoardroomGameBase from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI from toontown.cogdominium import CogdoBoardroomGameConsts as Consts class DistCogdoBoardroomGameAI(CogdoBoardroomGameBase, DistCogdoLevelGameAI): notify = directNotify.newCategory('DistCogdoBoardroomGameAI') def __init__(self, air, interior): DistCogdoLevelGameAI.__init__(self, air, interior) def enterGame(self): DistCogdoLevelGameAI.enterGame(self) self._gameDoneEvent = taskMgr.doMethodLater(Consts.GameDuration.get(), self._gameDoneDL, self.uniqueName('boardroomGameDone')) def exitGame(self): taskMgr.remove(self._gameDoneEvent) self._gameDoneEvent = None def _gameDoneDL(self, task): self._handleGameFinished() return task.done def enterFinish(self): DistCogdoLevelGameAI.enterFinish(self) self._finishDoneEvent = taskMgr.doMethodLater(Consts.FinishDuration.get(), self._finishDoneDL, self.uniqueName('boardroomFinishDone')) def exitFinish(self): taskMgr.remove(self._finishDoneEvent) self._finishDoneEvent = None def _finishDoneDL(self, task): self.announceGameDone() return task.done