from direct.directnotify.DirectNotifyGlobal import directNotify from otp.level.DistributedLevelAI import DistributedLevelAI from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI from toontown.cogdominium.CogdoEntityCreatorAI import CogdoEntityCreatorAI from toontown.cogdominium.CogdoLevelGameBase import CogdoLevelGameBase class DistCogdoLevelGameAI(CogdoLevelGameBase, DistCogdoGameAI, DistributedLevelAI): notify = directNotify.newCategory('DistCogdoLevelGameAI') def __init__(self, air, interior): DistCogdoGameAI.__init__(self, air, interior) DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds()) def generate(self): self.notify.info('loading spec') spec = self.getLevelSpec() if __dev__: self.notify.info('creating entity type registry') typeReg = self.getEntityTypeReg() spec.setEntityTypeReg(typeReg) DistributedLevelAI.generate(self, spec) DistCogdoGameAI.generate(self) if __dev__: self.startHandleEdits() def createEntityCreator(self): return CogdoEntityCreatorAI(level = self) def _levelControlsRequestDelete(self): return False def requestDelete(self): DistCogdoGameAI.requestDelete(self) def delete(self): if __dev__: self.stopHandleEdits() DistCogdoGameAI.delete(self) DistributedLevelAI.delete(self, deAllocZone = False)