from toontown.estate import DistributedStatuary from toontown.estate import DistributedLawnDecor from direct.directnotify import DirectNotifyGlobal from direct.showbase.ShowBase import * from pandac.PandaModules import * from toontown.toon import Toon from toontown.toon import ToonDNA from . import GardenGlobals from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals from pandac.PandaModules import NodePath from pandac.PandaModules import Point3 def dnaCodeFromToonDNA(dna): def findItemNumInList(wantItem, wantList): i = 0 for item in wantList: if item == wantItem: break i += 1 return i if dna.gender == 'f': genderTypeNum = 0 else: genderTypeNum = 1 legTypeNum = findItemNumInList(dna.legs, ToonDNA.toonLegTypes) << 1 torsoTypeNum = findItemNumInList(dna.torso, ToonDNA.toonTorsoTypes) << 3 headTypeNum = findItemNumInList(dna.head, ToonDNA.toonHeadTypes) << 7 return headTypeNum | torsoTypeNum | legTypeNum | genderTypeNum class DistributedToonStatuary(DistributedStatuary.DistributedStatuary): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedToonStatuary') def __init__(self, cr): self.notify.debug('constructing DistributedToonStatuary') DistributedStatuary.DistributedStatuary.__init__(self, cr) self.toon = None return def loadModel(self): DistributedStatuary.DistributedStatuary.loadModel(self) self.model.setScale(self.worldScale * 1.5, self.worldScale * 1.5, self.worldScale) self.getToonPropertiesFromOptional() dna = ToonDNA.ToonDNA() dna.newToonFromProperties(self.headType, self.torsoType, self.legType, self.gender, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) self.setupStoneToon(dna) self.poseToonFromTypeIndex(self.typeIndex) self.toon.reparentTo(self.model) def delete(self): self.deleteToon() DistributedStatuary.DistributedStatuary.delete(self) def setupStoneToon(self, dna): self.toon = Toon.Toon() self.toon.setPos(0, 0, 0) self.toon.setDNA(dna) self.toon.initializeBodyCollisions('toonStatue') self.toon.stopBlink() self.toon.stopLookAround() self.gender = self.toon.style.gender self.speciesType = self.toon.style.getAnimal() self.headType = self.toon.style.head self.removeTextures() self.setStoneTexture() self.toon.dropShadow.hide() self.toon.setZ(70) self.toon.setScale(20 / 1.5, 20 / 1.5, 20) def deleteToon(self): self.notify.debug('entering deleteToon') self.toon.delete() self.toon = None return def copyLocalAvatarToon(self): self.toon = Toon.Toon() self.toon.reparentTo(render) self.toon.setDNA(base.localAvatar.style) self.toon.setPos(base.localAvatar, 0, 0, 0) self.toon.pose('victory', 30) self.toon.setH(180) self.speciesType = self.toon.style.getAnimal() self.gender = self.toon.style.gender def setupCollision(self): DistributedStatuary.DistributedStatuary.setupCollision(self) self.colSphereNode.setScale(self.colSphereNode.getScale() * 1.5) def setupShadow(self): pass def removeTextures(self): for node in self.toon.findAllMatches('**/*'): node.setState(RenderState.makeEmpty()) desatShirtTex = loader.loadTexture('phase_3/maps/desat_shirt_1.jpg') desatSleeveTex = loader.loadTexture('phase_3/maps/desat_sleeve_1.jpg') desatShortsTex = loader.loadTexture('phase_3/maps/desat_shorts_1.jpg') desatSkirtTex = loader.loadTexture('phase_3/maps/desat_skirt_1.jpg') if self.toon.hasLOD(): for lodName in self.toon.getLODNames(): torso = self.toon.getPart('torso', lodName) torsoTop = torso.find('**/torso-top') if torsoTop: torsoTop.setTexture(desatShirtTex, 1) sleeves = torso.find('**/sleeves') if sleeves: sleeves.setTexture(desatSleeveTex, 1) bottoms = torso.findAllMatches('**/torso-bot*') for bottomNum in range(0, bottoms.getNumPaths()): bottom = bottoms.getPath(bottomNum) if bottom: if self.toon.style.torso[1] == 's': bottom.setTexture(desatShortsTex, 1) else: bottom.setTexture(desatSkirtTex, 1) def setStoneTexture(self): gray = VBase4(1.6, 1.6, 1.6, 1) self.toon.setColor(gray, 10) stoneTex = loader.loadTexture('phase_5.5/maps/smoothwall_1.jpg') ts = TextureStage('ts') ts.setPriority(1) self.toon.setTexture(ts, stoneTex) tsDetail = TextureStage('tsDetail') tsDetail.setPriority(2) tsDetail.setSort(10) tsDetail.setCombineRgb(tsDetail.CMInterpolate, tsDetail.CSTexture, tsDetail.COSrcColor, tsDetail.CSPrevious, tsDetail.COSrcColor, tsDetail.CSConstant, tsDetail.COSrcColor) tsDetail.setColor(VBase4(0.5, 0.5, 0.5, 1)) if self.toon.hasLOD(): for lodName in self.toon.getLODNames(): head = self.toon.getPart('head', lodName) eyes = head.find('**/eye*') if not eyes.isEmpty(): eyes.setColor(Vec4(1.4, 1.4, 1.4, 0.3), 10) ears = head.find('**/ears*') animal = self.toon.style.getAnimal() if animal != 'dog': muzzle = head.find('**/muzzle*neutral') else: muzzle = head.find('**/muzzle*') if ears != ears.notFound(): if self.speciesType == 'cat': ears.setTexture(tsDetail, stoneTex) elif self.speciesType == 'horse': pass elif self.speciesType == 'rabbit': ears.setTexture(tsDetail, stoneTex) elif self.speciesType == 'monkey': ears.setTexture(tsDetail, stoneTex) ears.setColor(VBase4(0.6, 0.9, 1, 1), 10) if muzzle != muzzle.notFound(): muzzle.setTexture(tsDetail, stoneTex) if self.speciesType == 'dog': nose = head.find('**/nose') if nose != nose.notFound(): nose.setTexture(tsDetail, stoneTex) tsLashes = TextureStage('tsLashes') tsLashes.setPriority(2) tsLashes.setMode(tsLashes.MDecal) if self.gender == 'f': if self.toon.hasLOD(): head = self.toon.getPart('head', '1000') else: head = self.toon.getPart('head', 'lodRoot') if self.headType[1] == 'l': openString = 'open-long' closedString = 'closed-long' else: openString = 'open-short' closedString = 'closed-short' lashesOpen = head.find('**/' + openString) lashesClosed = head.find('**/' + closedString) if lashesOpen != lashesOpen.notFound(): lashesOpen.setTexture(tsLashes, stoneTex) lashesOpen.setColor(VBase4(1, 1, 1, 0.4), 10) if lashesClosed != lashesClosed.notFound(): lashesClosed.setTexture(tsLashes, stoneTex) lashesClosed.setColor(VBase4(1, 1, 1, 0.4), 10) def setOptional(self, optional): self.optional = optional def getToonPropertiesFromOptional(self): genderTypeNum = self.optional & 1 legTypeNum = (self.optional & 6) >> 1 torsoTypeNum = (self.optional & 120) >> 3 headTypeNum = (self.optional & 65408) >> 7 if genderTypeNum == 0: self.gender = 'f' else: self.gender = 'm' if legTypeNum <= len(ToonDNA.toonLegTypes): self.legType = ToonDNA.toonLegTypes[legTypeNum] if torsoTypeNum <= len(ToonDNA.toonTorsoTypes): self.torsoType = ToonDNA.toonTorsoTypes[torsoTypeNum] if headTypeNum <= len(ToonDNA.toonHeadTypes): self.headType = ToonDNA.toonHeadTypes[headTypeNum] def poseToonFromTypeIndex(self, typeIndex): if typeIndex == 205: self.toon.pose('wave', 18) elif typeIndex == 206: self.toon.pose('victory', 116) elif typeIndex == 207: self.toon.pose('bored', 96) elif typeIndex == 208: self.toon.pose('think', 59) def poseToonFromSpecialsIndex(self, specialsIndex): if specialsIndex == 105: self.toon.pose('wave', 18) elif specialsIndex == 106: self.toon.pose('victory', 116) elif specialsIndex == 107: self.toon.pose('bored', 96) elif specialsIndex == 108: self.toon.pose('think', 59)