from . import AnimatedProp from direct.actor import Actor from direct.interval.IntervalGlobal import * from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals from toontown.hood import ZoneUtil from toontown.hood import HoodUtil class GenericAnimatedProp(AnimatedProp.AnimatedProp): notify = DirectNotifyGlobal.directNotify.newCategory('GenericAnimatedProp') AnimsUsingWav = [] def __init__(self, node): AnimatedProp.AnimatedProp.__init__(self, node) self.origAnimNameToSound = {} code = node.getTag('DNACode') if code.startswith('interactive_prop_'): pathStr = code[len('interactive_prop_'):].split('__')[0] elif code.startswith('animated_prop_generic_'): pathStr = code[len('animated_prop_generic_'):].split('__')[0] elif code.startswith('animated_prop_'): tempStr = code[len('animated_prop_'):] nextUnderscore = tempStr.find('_') finalStr = tempStr[nextUnderscore + 1:] pathStr = finalStr.split('__')[0] elif code.startswith('animated_building_'): pathStr = code[len('animated_building_'):].split('__')[0] phaseDelimeter = len('phase_') + pathStr[len('phase_'):].find('_') phaseStr = pathStr[:phaseDelimeter] pathTokens = pathStr[phaseDelimeter + 1:].split('_') self.path = phaseStr for path in pathTokens: self.path += '/' self.path += path self.notify.debug('self.path=%s' % self.path) self.calcHoodId(node) self.propType = HoodUtil.calcPropType(node) self.setupActor(node) self.code = code def delete(self): AnimatedProp.AnimatedProp.delete(self) self.node.cleanup() del self.node del self.trashcan def enter(self): self.node.postFlatten() AnimatedProp.AnimatedProp.enter(self) doAnimLoop = True try: if type(self).__name__ == 'instance': if self.__class__.__name__ == 'GenericAnimatedProp': if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HYDRANTS_BUFF_BATTLES): doAnimLoop = True else: doAnimLoop = False except: pass if doAnimLoop: self.node.loop('anim') def exit(self): AnimatedProp.AnimatedProp.exit(self) self.node.stop() def getActor(self): return self.node def setupActor(self, node): anim = node.getTag('DNAAnim') self.trashcan = Actor.Actor(node, copy=0) self.trashcan.reparentTo(node) self.trashcan.loadAnims({'anim': '%s/%s' % (self.path, anim)}) self.trashcan.pose('anim', 0) self.node = self.trashcan def calcHoodId(self, node): self.hoodId = ToontownGlobals.ToontownCentral fullString = str(node) splits = fullString.split('/') try: visId = int(splits[2]) self.visId = visId self.hoodId = ZoneUtil.getCanonicalHoodId(visId) self.notify.debug('calcHoodId %d from %s' % (self.hoodId, fullString)) except Exception as generic: if 'Editor' not in fullString: self.notify.warning("calcHoodId couldn't parse %s using 0" % fullString) self.hoodId = 0 self.visId = 0 def createSoundInterval(self, origAnimNameWithPath, maximumDuration): if not hasattr(base, 'localAvatar'): return Sequence() sfxVolume = 1.0 cutoff = 45 if not hasattr(self, 'soundPath'): self.soundPath = self.path.replace('/models/char', '/audio/sfx') origAnimName = origAnimNameWithPath.split('/')[-1] theSound = self.origAnimNameToSound.get(origAnimName) if not theSound: soundfile = origAnimName.replace('tt_a_ara', 'tt_s_ara') fullPath = self.soundPath + '/' + soundfile if origAnimName in self.AnimsUsingWav: theSound = loader.loadSfx(fullPath + '.wav') else: theSound = loader.loadSfx(fullPath + '.mp3') self.origAnimNameToSound[origAnimName] = theSound if theSound: soundDur = theSound.length() if maximumDuration < soundDur: if base.config.GetBool('interactive-prop-info', False): if self.visId == localAvatar.zoneId and origAnimName != 'tt_a_ara_dga_hydrant_idleIntoFight': self.notify.warning('anim %s had duration of %s while sound has duration of %s' % (origAnimName, maximumDuration, soundDur)) soundDur = maximumDuration result = SoundInterval(theSound, node=self.node, listenerNode=base.localAvatar, volume=sfxVolume, cutOff=cutoff, startTime=0, duration=soundDur) else: result = Sequence() return result