from direct.directnotify import DirectNotifyGlobal from direct.fsm import StateData from direct.fsm import ClassicFSM, State from direct.fsm import State import CogHQLobby from toontown.hood import QuietZoneState from toontown.hood import ZoneUtil from toontown.town import TownBattle from toontown.suit import Suit from pandac.PandaModules import * class CogHQLoader(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('CogHQLoader') def __init__(self, hood, parentFSMState, doneEvent): StateData.StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.placeDoneEvent = 'cogHQLoaderPlaceDone' self.townBattleDoneEvent = 'town-battle-done' self.fsm = ClassicFSM.ClassicFSM('CogHQLoader', [State.State('start', None, None, ['quietZone', 'cogHQExterior', 'cogHQBossBattle']), State.State('cogHQExterior', self.enterCogHQExterior, self.exitCogHQExterior, ['quietZone', 'cogHQLobby']), State.State('cogHQLobby', self.enterCogHQLobby, self.exitCogHQLobby, ['quietZone', 'cogHQExterior', 'cogHQBossBattle']), State.State('cogHQBossBattle', self.enterCogHQBossBattle, self.exitCogHQBossBattle, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['cogHQExterior', 'cogHQLobby', 'cogHQBossBattle']), State.State('final', None, None, ['start'])], 'start', 'final') return def load(self, zoneId): self.parentFSMState.addChild(self.fsm) self.music = base.loader.loadMusic(self.musicFile) self.battleMusic = base.loader.loadMusic('phase_9/audio/bgm/encntr_suit_winning.mid') self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent) self.townBattle.load() Suit.loadSuits(3) self.loadPlaceGeom(zoneId) def loadPlaceGeom(self, zoneId): pass def unloadPlaceGeom(self): pass def unload(self): self.unloadPlaceGeom() self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.fsm self.townBattle.unload() self.townBattle.cleanup() del self.townBattle del self.battleMusic Suit.unloadSuits(3) Suit.unloadSkelDialog() del self.hood ModelPool.garbageCollect() TexturePool.garbageCollect() def enter(self, requestStatus): self.fsm.enterInitialState() self.fsm.request(requestStatus['where'], [requestStatus]) def exit(self): self.ignoreAll() def enterQuietZone(self, requestStatus): self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState.QuietZoneState(self.quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self.quietZoneDoneEvent) del self.quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def handleQuietZoneDone(self): status = self.quietZoneStateData.getRequestStatus() self.fsm.request(status['where'], [status]) def enterPlace(self, requestStatus): self.acceptOnce(self.placeDoneEvent, self.placeDone) self.place = self.placeClass(self, self.fsm, self.placeDoneEvent) base.cr.playGame.setPlace(self.place) self.place.load() self.place.enter(requestStatus) def exitPlace(self): self.ignore(self.placeDoneEvent) self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def placeDone(self): self.requestStatus = self.place.doneStatus status = self.place.doneStatus if status.get('shardId') == None and self.isInThisHq(status): self.unloadPlaceGeom() zoneId = status['zoneId'] self.loadPlaceGeom(zoneId) self.fsm.request('quietZone', [status]) else: self.doneStatus = status messenger.send(self.doneEvent) return def isInThisHq(self, status): if ZoneUtil.isDynamicZone(status['zoneId']): return status['hoodId'] == self.hood.hoodId else: return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId def enterCogHQExterior(self, requestStatus): self.placeClass = self.getExteriorPlaceClass() self.enterPlace(requestStatus) self.hood.spawnTitleText(requestStatus['zoneId']) def exitCogHQExterior(self): taskMgr.remove('titleText') self.hood.hideTitleText() self.exitPlace() self.placeClass = None return def enterCogHQLobby(self, requestStatus): self.placeClass = CogHQLobby.CogHQLobby self.enterPlace(requestStatus) self.hood.spawnTitleText(requestStatus['zoneId']) def exitCogHQLobby(self): taskMgr.remove('titleText') self.hood.hideTitleText() self.exitPlace() self.placeClass = None return def enterCogHQBossBattle(self, requestStatus): self.placeClass = self.getBossPlaceClass() self.enterPlace(requestStatus) def exitCogHQBossBattle(self): self.exitPlace() self.placeClass = None return