from otp.level import DistributedLevelAI from direct.directnotify import DirectNotifyGlobal import cPickle, LevelSuitPlannerAI, FactoryBase from direct.task import Task import FactoryEntityCreatorAI, FactorySpecs from otp.level import LevelSpec import CogDisguiseGlobals from toontown.suit import DistributedFactorySuitAI from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals from toontown.coghq import DistributedBattleFactoryAI class DistributedFactoryAI(DistributedLevelAI.DistributedLevelAI, FactoryBase.FactoryBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactoryAI') def __init__(self, air, factoryId, zoneId, entranceId, avIds): DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds) FactoryBase.FactoryBase.__init__(self) self.setFactoryId(factoryId) def createEntityCreator(self): return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level=self) def getBattleCreditMultiplier(self): return ToontownBattleGlobals.getFactoryCreditMultiplier(self.factoryId) def generate(self): self.notify.info('generate') self.notify.info('start factory %s %s creation, frame=%s' % (self.factoryId, self.doId, globalClock.getFrameCount())) if __dev__: simbase.factory = self self.notify.info('loading spec') specModule = FactorySpecs.getFactorySpecModule(self.factoryId) factorySpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.info('creating entity type registry') typeReg = self.getEntityTypeReg() factorySpec.setEntityTypeReg(typeReg) self.notify.info('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, factorySpec) self.notify.info('creating cogs') cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() scenario = 0 description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, self.avIdList) for avId in self.avIdList: self.air.writeServerEvent('factoryEntered', avId, description) self.notify.info('finish factory %s %s creation' % (self.factoryId, self.doId)) def delete(self): self.notify.info('delete: %s' % self.doId) if __dev__: if hasattr(simbase, 'factory') and simbase.factory is self: del simbase.factory suits = self.suits for reserve in self.reserveSuits: suits.append(reserve[0]) self.planner.destroy() del self.planner for suit in suits: if not suit.isDeleted(): suit.factoryIsGoingDown() suit.requestDelete() DistributedLevelAI.DistributedLevelAI.delete(self) def getTaskZoneId(self): return self.factoryId def getFactoryId(self): return self.factoryId def d_setForemanConfronted(self, avId): if avId in self.avIdList: self.sendUpdate('setForemanConfronted', [avId]) else: self.notify.warning('%s: d_setForemanConfronted: av %s not in av list %s' % (self.doId, avId, self.avIdList)) def setVictors(self, victorIds): activeVictors = [] activeVictorIds = [] for victorId in victorIds: toon = self.air.doId2do.get(victorId) if toon is not None: activeVictors.append(toon) activeVictorIds.append(victorId) scenario = 0 description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, activeVictorIds) for avId in activeVictorIds: self.air.writeServerEvent('factoryDefeated', avId, description) for toon in activeVictors: simbase.air.questManager.toonDefeatedFactory(toon, self.factoryId, activeVictors) return def b_setDefeated(self): self.d_setDefeated() self.setDefeated() def d_setDefeated(self): self.sendUpdate('setDefeated') def setDefeated(self): pass def getCogLevel(self): return self.cogLevel def d_setSuits(self): self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()]) def getSuits(self): suitIds = [] for suit in self.suits: suitIds.append(suit.doId) return suitIds def getReserveSuits(self): suitIds = [] for suit in self.reserveSuits: suitIds.append(suit[0].doId) return suitIds