from direct.showbase.ShowBase import * from direct.interval.IntervalGlobal import * from toontown.battle.BattleProps import * from direct.distributed.ClockDelta import * from direct.showbase.PythonUtil import Functor from direct.showbase.PythonUtil import StackTrace from direct.gui.DirectGui import * from pandac.PandaModules import * from direct.fsm import FSM from direct.fsm import ClassicFSM from direct.fsm import State from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals from toontown.toonbase import ToontownBattleGlobals import DistributedBossCog from toontown.toonbase import TTLocalizer import SuitDNA from toontown.toon import Toon from toontown.battle import BattleBase from direct.directutil import Mopath from direct.showutil import Rope from toontown.distributed import DelayDelete from toontown.battle import MovieToonVictory from toontown.building import ElevatorUtils from toontown.battle import RewardPanel from toontown.toon import NPCToons from direct.task import Task import random import math from toontown.coghq import CogDisguiseGlobals from toontown.building import ElevatorConstants from toontown.toonbase import ToontownTimer OneBossCog = None class DistributedLawbotBoss(DistributedBossCog.DistributedBossCog, FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBoss') debugPositions = False def __init__(self, cr): self.notify.debug('----- __init___') DistributedBossCog.DistributedBossCog.__init__(self, cr) FSM.FSM.__init__(self, 'DistributedLawbotBoss') self.lawyers = [] self.lawyerRequest = None self.bossDamage = 0 self.attackCode = None self.attackAvId = 0 self.recoverRate = 0 self.recoverStartTime = 0 self.bossDamageMovie = None self.everThrownPie = 0 self.battleThreeMusicTime = 0 self.insidesANodePath = None self.insidesBNodePath = None self.strafeInterval = None self.onscreenMessage = None self.bossMaxDamage = ToontownGlobals.LawbotBossMaxDamage self.elevatorType = ElevatorConstants.ELEVATOR_CJ self.gavels = {} self.chairs = {} self.cannons = {} self.useCannons = 1 self.juryBoxIval = None self.juryTimer = None self.witnessToon = None self.witnessToonOnstage = False self.numToonJurorsSeated = 0 self.mainDoor = None self.reflectedMainDoor = None self.panFlashInterval = None self.panDamage = ToontownGlobals.LawbotBossDefensePanDamage if base.config.GetBool('lawbot-boss-cheat', 0): self.panDamage = 25 self.evidenceHitSfx = None self.toonUpSfx = None self.bonusTimer = None self.warningSfx = None self.juryMovesSfx = None self.baseColStashed = False self.battleDifficulty = 0 self.bonusWeight = 0 self.numJurorsLocalToonSeated = 0 self.cannonIndex = -1 return def announceGenerate(self): global OneBossCog self.notify.debug('----- announceGenerate') DistributedBossCog.DistributedBossCog.announceGenerate(self) self.setName(TTLocalizer.LawbotBossName) nameInfo = TTLocalizer.BossCogNameWithDept % {'name': self.name, 'dept': SuitDNA.getDeptFullname(self.style.dept)} self.setDisplayName(nameInfo) self.piesRestockSfx = loader.loadSfx('phase_5/audio/sfx/LB_receive_evidence.mp3') self.rampSlideSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_ramp_slide.mp3') self.evidenceHitSfx = loader.loadSfx('phase_11/audio/sfx/LB_evidence_hit.mp3') self.warningSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_GOON_tractor_beam_alarmed.mp3') self.juryMovesSfx = loader.loadSfx('phase_11/audio/sfx/LB_jury_moves.wav') self.toonUpSfx = loader.loadSfx('phase_11/audio/sfx/LB_toonup.mp3') self.strafeSfx = [] for i in range(10): self.strafeSfx.append(loader.loadSfx('phase_3.5/audio/sfx/SA_shred.mp3')) render.setTag('pieCode', str(ToontownGlobals.PieCodeNotBossCog)) insidesA = CollisionPolygon(Point3(4.0, -2.0, 5.0), Point3(-4.0, -2.0, 5.0), Point3(-4.0, -2.0, 0.5), Point3(4.0, -2.0, 0.5)) insidesANode = CollisionNode('BossZap') insidesANode.addSolid(insidesA) insidesANode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask) self.insidesANodePath = self.axle.attachNewNode(insidesANode) self.insidesANodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossInsides)) self.insidesANodePath.stash() insidesB = CollisionPolygon(Point3(-4.0, 2.0, 5.0), Point3(4.0, 2.0, 5.0), Point3(4.0, 2.0, 0.5), Point3(-4.0, 2.0, 0.5)) insidesBNode = CollisionNode('BossZap') insidesBNode.addSolid(insidesB) insidesBNode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask) self.insidesBNodePath = self.axle.attachNewNode(insidesBNode) self.insidesBNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossInsides)) self.insidesBNodePath.stash() target = CollisionTube(0, -1, 4, 0, -1, 9, 3.5) targetNode = CollisionNode('BossZap') targetNode.addSolid(target) targetNode.setCollideMask(ToontownGlobals.PieBitmask) self.targetNodePath = self.pelvis.attachNewNode(targetNode) self.targetNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossCog)) shield = CollisionTube(0, 1, 4, 0, 1, 7, 3.5) shieldNode = CollisionNode('BossZap') shieldNode.addSolid(shield) shieldNode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.CameraBitmask) shieldNodePath = self.pelvis.attachNewNode(shieldNode) disk = loader.loadModel('phase_9/models/char/bossCog-gearCollide') disk.find('**/+CollisionNode').setName('BossZap') disk.reparentTo(self.pelvis) disk.setZ(0.8) self.loadEnvironment() self.__makeWitnessToon() self.__loadMopaths() localAvatar.chatMgr.chatInputSpeedChat.addCJMenu() if OneBossCog != None: self.notify.warning('Multiple BossCogs visible.') OneBossCog = self return def disable(self): global OneBossCog self.notify.debug('----- disable') DistributedBossCog.DistributedBossCog.disable(self) self.request('Off') self.unloadEnvironment() self.__cleanupWitnessToon() self.__unloadMopaths() self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) self.__cleanupStrafe() self.__cleanupJuryBox() render.clearTag('pieCode') self.targetNodePath.detachNode() self.cr.relatedObjectMgr.abortRequest(self.lawyerRequest) self.lawyerRequest = None self.betweenBattleMusic.stop() self.promotionMusic.stop() self.stingMusic.stop() self.battleTwoMusic.stop() self.battleThreeMusic.stop() self.epilogueMusic.stop() if self.juryTimer: self.juryTimer.destroy() del self.juryTimer if self.bonusTimer: self.bonusTimer.destroy() del self.bonusTimer localAvatar.chatMgr.chatInputSpeedChat.removeCJMenu() if OneBossCog == self: OneBossCog = None return def delete(self): self.notify.debug('----- delete') DistributedBossCog.DistributedBossCog.delete(self) def d_hitBoss(self, bossDamage): self.notify.debug('----- d_hitBoss') self.sendUpdate('hitBoss', [bossDamage]) def d_healBoss(self, bossHeal): self.notify.debug('----- d_bossHeal') self.sendUpdate('healBoss', [bossHeal]) def d_hitBossInsides(self): self.notify.debug('----- d_hitBossInsides') self.sendUpdate('hitBossInsides', []) def d_hitDefensePan(self): self.notify.debug('----- d_hitDefensePan') self.sendUpdate('hitDefensePan', []) def d_hitProsecutionPan(self): self.notify.debug('----- d_hitProsecutionPan') self.sendUpdate('hitProsecutionPan', []) def d_hitToon(self, toonId): self.notify.debug('----- d_hitToon') self.sendUpdate('hitToon', [toonId]) def gotToon(self, toon): stateName = self.state if stateName == 'Elevator': self.placeToonInElevator(toon) def setLawyerIds(self, lawyerIds): self.lawyers = [] self.cr.relatedObjectMgr.abortRequest(self.lawyerRequest) self.lawyerRequest = self.cr.relatedObjectMgr.requestObjects(lawyerIds, allCallback=self.__gotLawyers) def __gotLawyers(self, lawyers): self.lawyerRequest = None self.lawyers = lawyers for i in range(len(self.lawyers)): suit = self.lawyers[i] suit.fsm.request('neutral') suit.loop('neutral') suit.setBossCogId(self.doId) return def setBossDamage(self, bossDamage, recoverRate, timestamp): recoverStartTime = globalClockDelta.networkToLocalTime(timestamp) self.bossDamage = bossDamage self.recoverRate = recoverRate self.recoverStartTime = recoverStartTime taskName = 'RecoverBossDamage' taskMgr.remove(taskName) if self.bossDamageMovie: if self.bossDamage >= self.bossMaxDamage: self.notify.debug('finish the movie then transition to NearVictory') self.bossDamageMovie.resumeUntil(self.bossDamageMovie.getDuration()) else: self.bossDamageMovie.resumeUntil(self.bossDamage * self.bossDamageToMovie) if self.recoverRate: taskMgr.add(self.__recoverBossDamage, taskName) self.makeScaleReflectDamage() def getBossDamage(self): self.notify.debug('----- getBossDamage') now = globalClock.getFrameTime() elapsed = now - self.recoverStartTime return max(self.bossDamage - self.recoverRate * elapsed / 60.0, 0) def __recoverBossDamage(self, task): self.notify.debug('----- __recoverBossDamage') if self.bossDamageMovie: self.bossDamageMovie.setT(self.getBossDamage() * self.bossDamageToMovie) return Task.cont def __walkToonToPromotion(self, toonId, delay, mopath, track, delayDeletes): self.notify.debug('----- __walkToonToPromotion') toon = base.cr.doId2do.get(toonId) if toon: destPos = toon.getPos() self.placeToonInElevator(toon) toon.wrtReparentTo(render) ival = Sequence(Wait(delay), Func(toon.suit.setPlayRate, 1, 'walk'), Func(toon.suit.loop, 'walk'), toon.posInterval(1, Point3(0, 90, 20)), ParallelEndTogether(MopathInterval(mopath, toon), toon.posInterval(2, destPos, blendType='noBlend')), Func(toon.suit.loop, 'neutral')) track.append(ival) delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.__walkToonToPromotion')) def __walkSuitToPoint(self, node, fromPos, toPos): self.notify.debug('----- __walkSuitToPoint') vector = Vec3(toPos - fromPos) distance = vector.length() time = distance / (ToontownGlobals.SuitWalkSpeed * 1.8) return Sequence(Func(node.setPos, fromPos), Func(node.headsUp, toPos), node.posInterval(time, toPos)) def __makeRollToBattleTwoMovie(self): startPos = Point3(ToontownGlobals.LawbotBossBattleOnePosHpr[0], ToontownGlobals.LawbotBossBattleOnePosHpr[1], ToontownGlobals.LawbotBossBattleOnePosHpr[2]) if self.arenaSide: topRampPos = Point3(*ToontownGlobals.LawbotBossTopRampPosB) topRampTurnPos = Point3(*ToontownGlobals.LawbotBossTopRampTurnPosB) p3Pos = Point3(*ToontownGlobals.LawbotBossP3PosB) else: topRampPos = Point3(*ToontownGlobals.LawbotBossTopRampPosA) topRampTurnPos = Point3(*ToontownGlobals.LawbotBossTopRampTurnPosA) p3Pos = Point3(*ToontownGlobals.LawbotBossP3PosA) battlePos = Point3(ToontownGlobals.LawbotBossBattleTwoPosHpr[0], ToontownGlobals.LawbotBossBattleTwoPosHpr[1], ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) battleHpr = VBase3(ToontownGlobals.LawbotBossBattleTwoPosHpr[3], ToontownGlobals.LawbotBossBattleTwoPosHpr[4], ToontownGlobals.LawbotBossBattleTwoPosHpr[5]) bossTrack = Sequence() self.notify.debug('calling setPosHpr') myInterval = camera.posHprInterval(8, Point3(-22, -100, 35), Point3(-10, -13, 0), startPos=Point3(-22, -90, 35), startHpr=Point3(-10, -13, 0), blendType='easeInOut') chatTrack = Sequence(Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempJury1, CFSpeech), Func(camera.reparentTo, localAvatar), Func(camera.setPos, localAvatar.cameraPositions[0][0]), Func(camera.setHpr, 0, 0, 0), Func(self.releaseToons, 1)) bossTrack.append(Func(self.getGeomNode().setH, 180)) track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0) bossTrack.append(track) track, hpr = self.rollBossToPoint(battlePos, hpr, battlePos, battleHpr, 0) self.makeToonsWait() finalPodiumPos = Point3(self.podium.getX(), self.podium.getY(), self.podium.getZ() + ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) finalReflectedPodiumPos = Point3(self.reflectedPodium.getX(), self.reflectedPodium.getY(), self.reflectedPodium.getZ() + ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) return Sequence(chatTrack, bossTrack, Func(self.getGeomNode().setH, 0), Parallel(self.podium.posInterval(5.0, finalPodiumPos), self.reflectedPodium.posInterval(5.0, finalReflectedPodiumPos), Func(self.stashBoss), self.posInterval(5.0, battlePos), Func(taskMgr.doMethodLater, 0.01, self.unstashBoss, 'unstashBoss')), name=self.uniqueName('BattleTwoMovie')) def __makeRollToBattleThreeMovie(self): startPos = Point3(ToontownGlobals.LawbotBossBattleTwoPosHpr[0], ToontownGlobals.LawbotBossBattleTwoPosHpr[1], ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) battlePos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) battleHpr = VBase3(ToontownGlobals.LawbotBossBattleThreePosHpr[3], ToontownGlobals.LawbotBossBattleThreePosHpr[4], ToontownGlobals.LawbotBossBattleThreePosHpr[5]) bossTrack = Sequence() myInterval = camera.posHprInterval(8, Point3(-22, -100, 35), Point3(-10, -13, 0), startPos=Point3(-22, -90, 35), startHpr=Point3(-10, -13, 0), blendType='easeInOut') chatTrack = Sequence(Func(self.setChatAbsolute, TTLocalizer.LawbotBossTrialChat1, CFSpeech), Func(camera.reparentTo, localAvatar), Func(camera.setPos, localAvatar.cameraPositions[0][0]), Func(camera.setHpr, 0, 0, 0), Func(self.releaseToons, 1)) bossTrack.append(Func(self.getGeomNode().setH, 180)) bossTrack.append(Func(self.loop, 'Ff_neutral')) track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0) bossTrack.append(track) track, hpr = self.rollBossToPoint(battlePos, hpr, battlePos, battleHpr, 0) self.makeToonsWait() return Sequence(chatTrack, bossTrack, Func(self.getGeomNode().setH, 0), name=self.uniqueName('BattleTwoMovie')) def toNeutralMode(self): if self.cr: place = self.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.setState('waitForBattle') def makeToonsWait(self): self.notify.debug('makeToonsWait') for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.stopLookAround() toon.stopSmooth() if self.hasLocalToon(): self.toMovieMode() for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.loop('neutral') def makeEndOfBattleMovie(self, hasLocalToon): name = self.uniqueName('Drop') seq = Sequence(name=name) seq += [Wait(0.0)] if hasLocalToon: seq += [Func(self.show), Func(camera.reparentTo, localAvatar), Func(camera.setPos, localAvatar.cameraPositions[0][0]), Func(camera.setHpr, 0, 0, 0)] seq.append(Func(self.setChatAbsolute, TTLocalizer.LawbotBossPassExam, CFSpeech)) seq.append(Wait(5.0)) seq.append(Func(self.clearChat)) return seq def __makeBossDamageMovie(self): self.notify.debug('---- __makeBossDamageMovie') startPos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) startHpr = Point3(*ToontownGlobals.LawbotBossBattleThreeHpr) bottomPos = Point3(*ToontownGlobals.LawbotBossBottomPos) deathPos = Point3(*ToontownGlobals.LawbotBossDeathPos) self.setPosHpr(startPos, startHpr) bossTrack = Sequence() bossTrack.append(Func(self.loop, 'Ff_neutral')) track, hpr = self.rollBossToPoint(startPos, startHpr, bottomPos, None, 1) bossTrack.append(track) track, hpr = self.rollBossToPoint(bottomPos, startHpr, deathPos, None, 1) bossTrack.append(track) duration = bossTrack.getDuration() return bossTrack def __showOnscreenMessage(self, text): self.notify.debug('----- __showOnscreenmessage') if self.onscreenMessage: self.onscreenMessage.destroy() self.onscreenMessage = None self.onscreenMessage = DirectLabel(text=text, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.35), scale=0.1) return def __clearOnscreenMessage(self): if self.onscreenMessage: self.onscreenMessage.destroy() self.onscreenMessage = None return def __showWaitingMessage(self, task): self.notify.debug('----- __showWaitingMessage') self.__showOnscreenMessage(TTLocalizer.BuildingWaitingForVictors) def loadEnvironment(self): self.notify.debug('----- loadEnvironment') DistributedBossCog.DistributedBossCog.loadEnvironment(self) self.geom = loader.loadModel('phase_11/models/lawbotHQ/LawbotCourtroom3') self.geom.setPos(0, 0, -71.601) self.geom.setScale(1) self.elevatorEntrance = self.geom.find('**/elevator_origin') self.elevatorEntrance.getChildren().detach() self.elevatorEntrance.setScale(1) elevatorModel = loader.loadModel('phase_11/models/lawbotHQ/LB_Elevator') elevatorModel.reparentTo(self.elevatorEntrance) self.setupElevator(elevatorModel) self.promotionMusic = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.mid') self.betweenBattleMusic = base.loadMusic('phase_9/audio/bgm/encntr_toon_winning.mid') self.battleTwoMusic = base.loadMusic('phase_11/audio/bgm/LB_juryBG.mid') floor = self.geom.find('**/MidVaultFloor1') if floor.isEmpty(): floor = self.geom.find('**/CR3_Floor') self.evFloor = self.replaceCollisionPolysWithPlanes(floor) self.evFloor.reparentTo(self.geom) self.evFloor.setName('floor') plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50))) planeNode = CollisionNode('dropPlane') planeNode.addSolid(plane) planeNode.setCollideMask(ToontownGlobals.PieBitmask) self.geom.attachNewNode(planeNode) self.door3 = self.geom.find('**/SlidingDoor1/') if self.door3.isEmpty(): self.door3 = self.geom.find('**/interior/CR3_Door') self.mainDoor = self.geom.find('**/Door_1') if not self.mainDoor.isEmpty(): itemsToHide = ['interior/Door_1'] for str in itemsToHide: stuffToHide = self.geom.find('**/%s' % str) if not stuffToHide.isEmpty(): self.notify.debug('found %s' % stuffToHide) stuffToHide.wrtReparentTo(self.mainDoor) else: self.notify.debug('not found %s' % stuffToHide) self.reflectedMainDoor = self.geom.find('**/interiorrefl/CR3_Door') if not self.reflectedMainDoor.isEmpty(): itemsToHide = ['Reflections/Door_1'] for str in itemsToHide: stuffToHide = self.geom.find('**/%s' % str) if not stuffToHide.isEmpty(): self.notify.debug('found %s' % stuffToHide) stuffToHide.wrtReparentTo(self.reflectedMainDoor) else: self.notify.debug('not found %s' % stuffToHide) self.geom.reparentTo(render) self.loadWitnessStand() self.loadScale() self.scaleNodePath.stash() self.loadJuryBox() self.loadPodium() ug = self.geom.find('**/Reflections') ug.setBin('ground', -10) def loadJuryBox(self): self.juryBox = self.geom.find('**/JuryBox') juryBoxPos = self.juryBox.getPos() newPos = juryBoxPos - Point3(*ToontownGlobals.LawbotBossJuryBoxRelativeEndPos) if not self.debugPositions: self.juryBox.setPos(newPos) self.reflectedJuryBox = self.geom.find('**/JuryBox_Geo_Reflect') reflectedJuryBoxPos = self.reflectedJuryBox.getPos() newReflectedPos = reflectedJuryBoxPos - Point3(*ToontownGlobals.LawbotBossJuryBoxRelativeEndPos) if not self.debugPositions: self.reflectedJuryBox.setPos(newReflectedPos) if not self.reflectedJuryBox.isEmpty(): if self.debugPositions: self.reflectedJuryBox.show() self.reflectedJuryBox.setZ(self.reflectedJuryBox.getZ() + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) def loadPodium(self): self.podium = self.geom.find('**/Podium') newZ = self.podium.getZ() - ToontownGlobals.LawbotBossBattleTwoPosHpr[2] if not self.debugPositions: self.podium.setZ(newZ) self.reflectedPodium = self.geom.find('**/Podium_Geo1_Refl') reflectedZ = self.reflectedPodium.getZ() if not self.debugPositions: self.reflectedPodium.setZ(reflectedZ) if not self.reflectedPodium.isEmpty(): if self.debugPositions: self.reflectedPodium.show() def loadCannons(self): pass def loadWitnessStand(self): self.realWitnessStand = self.geom.find('**/WitnessStand') if not self.realWitnessStand.isEmpty(): pass self.reflectedWitnessStand = self.geom.find('**/Witnessstand_Geo_Reflect') if not self.reflectedWitnessStand.isEmpty(): pass colNode = self.realWitnessStand.find('**/witnessStandCollisions/Witnessstand_Collision') colNode.setName('WitnessStand') def loadScale(self): self.useProgrammerScale = base.config.GetBool('want-injustice-scale-debug', 0) if self.useProgrammerScale: self.loadScaleOld() else: self.loadScaleNew() def __debugScale(self): prosecutionPanPos = self.prosecutionPanNodePath.getPos() origin = Point3(0, 0, 0) prosecutionPanRelPos = self.scaleNodePath.getRelativePoint(self.prosecutionPanNodePath, origin) panRenderPos = render.getRelativePoint(self.prosecutionPanNodePath, origin) self.notify.debug('prosecutionPanPos = %s' % prosecutionPanPos) self.notify.debug('prosecutionPanRelPos = %s' % prosecutionPanRelPos) self.notify.debug('panRenderPos = %s' % panRenderPos) prosecutionLocatorPos = self.prosecutionLocator.getPos() prosecutionLocatorRelPos = self.scaleNodePath.getRelativePoint(self.prosecutionLocator, origin) locatorRenderPos = render.getRelativePoint(self.prosecutionLocator, origin) self.notify.debug('prosecutionLocatorPos = %s ' % prosecutionLocatorPos) self.notify.debug('prosecutionLocatorRelPos = %s ' % prosecutionLocatorRelPos) self.notify.debug('locatorRenderPos = %s' % locatorRenderPos) beamPos = self.beamNodePath.getPos() beamRelPos = self.scaleNodePath.getRelativePoint(self.beamNodePath, origin) beamRenderPos = render.getRelativePoint(self.beamNodePath, origin) self.notify.debug('beamPos = %s' % beamPos) self.notify.debug('beamRelPos = %s' % beamRelPos) self.notify.debug('beamRenderPos = %s' % beamRenderPos) beamBoundsCenter = self.beamNodePath.getBounds().getCenter() self.notify.debug('beamBoundsCenter = %s' % beamBoundsCenter) beamLocatorBounds = self.beamLocator.getBounds() beamLocatorPos = beamLocatorBounds.getCenter() self.notify.debug('beamLocatorPos = %s' % beamLocatorPos) def loadScaleNew(self): self.scaleNodePath = loader.loadModel('phase_11/models/lawbotHQ/scale') self.beamNodePath = self.scaleNodePath.find('**/scaleBeam') self.defensePanNodePath = self.scaleNodePath.find('**/defensePan') self.prosecutionPanNodePath = self.scaleNodePath.find('**/prosecutionPan') self.defenseColNodePath = self.scaleNodePath.find('**/DefenseCol') self.defenseColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeDefensePan)) self.prosecutionColNodePath = self.scaleNodePath.find('**/ProsecutionCol') self.prosecutionColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeProsecutionPan)) self.standNodePath = self.scaleNodePath.find('**/scaleStand') self.scaleNodePath.setPosHpr(*ToontownGlobals.LawbotBossInjusticePosHpr) self.defenseLocator = self.scaleNodePath.find('**/DefenseLocator') defenseLocBounds = self.defenseLocator.getBounds() defenseLocPos = defenseLocBounds.getCenter() self.notify.debug('defenseLocatorPos = %s' % defenseLocPos) self.defensePanNodePath.setPos(defenseLocPos) self.defensePanNodePath.reparentTo(self.beamNodePath) self.notify.debug('defensePanNodePath.getPos()=%s' % self.defensePanNodePath.getPos()) self.prosecutionLocator = self.scaleNodePath.find('**/ProsecutionLocator') prosecutionLocBounds = self.prosecutionLocator.getBounds() prosecutionLocPos = prosecutionLocBounds.getCenter() self.notify.debug('prosecutionLocatorPos = %s' % prosecutionLocPos) self.prosecutionPanNodePath.setPos(prosecutionLocPos) self.prosecutionPanNodePath.reparentTo(self.beamNodePath) self.beamLocator = self.scaleNodePath.find('**/StandLocator1') beamLocatorBounds = self.beamLocator.getBounds() beamLocatorPos = beamLocatorBounds.getCenter() negBeamLocatorPos = -beamLocatorPos self.notify.debug('beamLocatorPos = %s' % beamLocatorPos) self.notify.debug('negBeamLocatorPos = %s' % negBeamLocatorPos) self.beamNodePath.setPos(beamLocatorPos) self.scaleNodePath.setScale(*ToontownGlobals.LawbotBossInjusticeScale) self.scaleNodePath.wrtReparentTo(self.geom) self.baseHighCol = self.scaleNodePath.find('**/BaseHighCol') oldBitMask = self.baseHighCol.getCollideMask() newBitMask = oldBitMask & ~ToontownGlobals.PieBitmask newBitMask = newBitMask & ~ToontownGlobals.CameraBitmask self.baseHighCol.setCollideMask(newBitMask) self.defenseHighCol = self.scaleNodePath.find('**/DefenseHighCol') self.defenseHighCol.stash() self.defenseHighCol.setCollideMask(newBitMask) self.baseTopCol = self.scaleNodePath.find('**/Scale_base_top_collision') self.baseSideCol = self.scaleNodePath.find('**/Scale_base_side_col') self.defenseLocator.hide() self.prosecutionLocator.hide() self.beamLocator.hide() def loadScaleOld(self): startingTilt = 0 self.scaleNodePath = NodePath('injusticeScale') beamGeom = self.createBlock(0.25, 2, 0.125, -0.25, -2, -0.125, 0, 1.0, 0, 1.0) self.beamNodePath = NodePath('scaleBeam') self.beamNodePath.attachNewNode(beamGeom) self.beamNodePath.setPos(0, 0, 3) self.beamNodePath.reparentTo(self.scaleNodePath) defensePanGeom = self.createBlock(0.5, 0.5, 0, -0.5, -0.5, -2, 0, 0, 1.0, 0.25) self.defensePanNodePath = NodePath('defensePan') self.defensePanNodePath.attachNewNode(defensePanGeom) self.defensePanNodePath.setPos(0, -2, 0) self.defensePanNodePath.reparentTo(self.beamNodePath) defenseTube = CollisionTube(0, 0, -0.5, 0, 0, -1.5, 0.6) defenseTube.setTangible(1) defenseCollNode = CollisionNode('DefenseCol') defenseCollNode.addSolid(defenseTube) self.defenseColNodePath = self.defensePanNodePath.attachNewNode(defenseCollNode) self.defenseColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeDefensePan)) prosecutionPanGeom = self.createBlock(0.5, 0.5, 0, -0.5, -0.5, -2, 1.0, 0, 0, 1.0) self.prosecutionPanNodePath = NodePath('prosecutionPan') self.prosecutionPanNodePath.attachNewNode(prosecutionPanGeom) self.prosecutionPanNodePath.setPos(0, 2, 0) self.prosecutionPanNodePath.reparentTo(self.beamNodePath) prosecutionTube = CollisionTube(0, 0, -0.5, 0, 0, -1.5, 0.6) prosecutionTube.setTangible(1) prosecutionCollNode = CollisionNode(self.uniqueName('ProsecutionCol')) prosecutionCollNode.addSolid(prosecutionTube) self.prosecutionColNodePath = self.prosecutionPanNodePath.attachNewNode(prosecutionCollNode) self.prosecutionColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeProsecutionPan)) standGeom = self.createBlock(0.25, 0.25, 0, -0.25, -0.25, 3) self.standNodePath = NodePath('scaleStand') self.standNodePath.attachNewNode(standGeom) self.standNodePath.reparentTo(self.scaleNodePath) self.scaleNodePath.setPosHpr(*ToontownGlobals.LawbotBossInjusticePosHpr) self.scaleNodePath.setScale(5.0) self.scaleNodePath.wrtReparentTo(self.geom) self.setScaleTilt(startingTilt) def setScaleTilt(self, tilt): self.beamNodePath.setP(tilt) if self.useProgrammerScale: self.defensePanNodePath.setP(-tilt) self.prosecutionPanNodePath.setP(-tilt) else: self.defensePanNodePath.setP(-tilt) self.prosecutionPanNodePath.setP(-tilt) def stashBaseCol(self): if not self.baseColStashed: self.notify.debug('stashBaseCol') self.baseTopCol.stash() self.baseSideCol.stash() self.baseColStashed = True def unstashBaseCol(self): if self.baseColStashed: self.notify.debug('unstashBaseCol') self.baseTopCol.unstash() self.baseSideCol.unstash() self.baseColStashed = False def makeScaleReflectDamage(self): diffDamage = self.bossDamage - ToontownGlobals.LawbotBossInitialDamage diffDamage *= 1.0 if diffDamage >= 0: percentDamaged = diffDamage / (ToontownGlobals.LawbotBossMaxDamage - ToontownGlobals.LawbotBossInitialDamage) tilt = percentDamaged * ToontownGlobals.LawbotBossWinningTilt else: percentDamaged = diffDamage / (ToontownGlobals.LawbotBossInitialDamage - 0) tilt = percentDamaged * ToontownGlobals.LawbotBossWinningTilt self.setScaleTilt(tilt) if self.bossDamage < ToontownGlobals.LawbotBossMaxDamage * 0.85: self.unstashBaseCol() else: self.stashBaseCol() def unloadEnvironment(self): self.notify.debug('----- unloadEnvironment') DistributedBossCog.DistributedBossCog.unloadEnvironment(self) self.geom.removeNode() del self.geom def __loadMopaths(self): self.notify.debug('----- __loadMopaths') self.toonsEnterA = Mopath.Mopath() self.toonsEnterA.loadFile('phase_9/paths/bossBattle-toonsEnterA') self.toonsEnterA.fFaceForward = 1 self.toonsEnterA.timeScale = 35 self.toonsEnterB = Mopath.Mopath() self.toonsEnterB.loadFile('phase_9/paths/bossBattle-toonsEnterB') self.toonsEnterB.fFaceForward = 1 self.toonsEnterB.timeScale = 35 def __unloadMopaths(self): self.notify.debug('----- __unloadMopaths') self.toonsEnterA.reset() self.toonsEnterB.reset() def enterOff(self): self.notify.debug('----- enterOff') DistributedBossCog.DistributedBossCog.enterOff(self) if self.witnessToon: self.witnessToon.clearChat() def enterWaitForToons(self): self.notify.debug('----- enterWaitForToons') DistributedBossCog.DistributedBossCog.enterWaitForToons(self) self.geom.hide() self.witnessToon.removeActive() def exitWaitForToons(self): self.notify.debug('----- exitWaitForToons') DistributedBossCog.DistributedBossCog.exitWaitForToons(self) self.geom.show() self.witnessToon.addActive() def enterElevator(self): self.notify.debug('----- enterElevator') DistributedBossCog.DistributedBossCog.enterElevator(self) self.witnessToon.removeActive() self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) self.happy = 1 self.raised = 1 self.forward = 1 self.doAnimate() self.__hideWitnessToon() if not self.mainDoor.isEmpty(): self.mainDoor.stash() if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.stash() camera.reparentTo(self.elevatorModel) camera.setPosHpr(0, 30, 8, 180, 0, 0) def exitElevator(self): self.notify.debug('----- exitElevator') DistributedBossCog.DistributedBossCog.exitElevator(self) self.witnessToon.removeActive() def enterIntroduction(self): self.notify.debug('----- enterIntroduction') self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) self.stopAnimate() self.__hideWitnessToon() DistributedBossCog.DistributedBossCog.enterIntroduction(self) base.playMusic(self.promotionMusic, looping=1, volume=0.9) if not self.mainDoor.isEmpty(): self.mainDoor.stash() if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.stash() def exitIntroduction(self): self.notify.debug('----- exitIntroduction') DistributedBossCog.DistributedBossCog.exitIntroduction(self) self.promotionMusic.stop() if not self.mainDoor.isEmpty(): pass if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.unstash() if not self.elevatorEntrance.isEmpty(): pass def enterBattleOne(self): self.notify.debug('----- LawbotBoss.enterBattleOne ') DistributedBossCog.DistributedBossCog.enterBattleOne(self) self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) self.clearChat() self.loop('Ff_neutral') self.notify.debug('self.battleANode = %s' % self.battleANode) self.__hideWitnessToon() if self.battleA == None or self.battleB == None: pass return def exitBattleOne(self): self.notify.debug('----- exitBattleOne') DistributedBossCog.DistributedBossCog.exitBattleOne(self) def stashBoss(self): self.stash() def unstashBoss(self, task): self.unstash() self.reparentTo(render) def enterRollToBattleTwo(self): self.notify.debug('----- enterRollToBattleTwo') self.releaseToons(finalBattle=1) self.stashBoss() self.toonsToBattlePosition(self.involvedToons, self.battleANode) self.stickBossToFloor() intervalName = 'RollToBattleTwo' seq = Sequence(self.__makeRollToBattleTwoMovie(), Func(self.__onToPrepareBattleTwo), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) taskMgr.doMethodLater(0.01, self.unstashBoss, 'unstashBoss') def __onToPrepareBattleTwo(self): self.notify.debug('----- __onToPrepareBattleTwo') self.unstickBoss() self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.doneBarrier('RollToBattleTwo') def exitRollToBattleTwo(self): self.notify.debug('----- exitRollToBattleTwo') self.unstickBoss() intervalName = 'RollToBattleTwo' self.clearInterval(intervalName) self.betweenBattleMusic.stop() def enterPrepareBattleTwo(self): self.notify.debug('----- enterPrepareBattleTwo') self.cleanupIntervals() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.clearChat() self.reparentTo(render) self.__showWitnessToon() prepareBattleTwoMovie = self.__makePrepareBattleTwoMovie() intervalName = 'prepareBattleTwo' seq = Sequence(prepareBattleTwoMovie, name=intervalName) seq.start() self.storeInterval(seq, intervalName) self.acceptOnce('doneChatPage', self.__showCannonsAppearing) base.playMusic(self.stingMusic, looping=0, volume=1.0) def __showCannonsAppearing(self, elapsedTime = 0): allCannonsAppear = Sequence(Func(self.__positionToonsInFrontOfCannons), Func(camera.reparentTo, localAvatar), Func(camera.setPos, localAvatar.cameraPositions[2][0]), Func(camera.lookAt, localAvatar)) multiCannons = Parallel() index = 0 self.involvedToons.sort() for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: if self.cannons.has_key(index): cannon = self.cannons[index] cannonSeq = cannon.generateCannonAppearTrack(toon) multiCannons.append(cannonSeq) index += 1 else: self.notify.warning('No cannon %d but we have a toon =%d' % (index, toonId)) allCannonsAppear.append(multiCannons) intervalName = 'prepareBattleTwoCannonsAppear' seq = Sequence(allCannonsAppear, Func(self.__onToBattleTwo), name=intervalName) seq.start() self.storeInterval(seq, intervalName) def __onToBattleTwo(self, elapsedTime = 0): self.notify.debug('----- __onToBattleTwo') self.doneBarrier('PrepareBattleTwo') taskMgr.doMethodLater(1, self.__showWaitingMessage, self.uniqueName('WaitingMessage')) def exitPrepareBattleTwo(self): self.notify.debug('----- exitPrepareBattleTwo') self.show() taskMgr.remove(self.uniqueName('WaitingMessage')) self.ignore('doneChatPage') self.__clearOnscreenMessage() self.stingMusic.stop() def enterBattleTwo(self): self.notify.debug('----- enterBattleTwo') self.cleanupIntervals() mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(2) localAvatar.inventory.setBattleCreditMultiplier(mult) self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.clearChat() self.witnessToon.clearChat() self.releaseToons(finalBattle=1) self.__showWitnessToon() if not self.useCannons: self.toonsToBattlePosition(self.toonsA, self.battleANode) self.toonsToBattlePosition(self.toonsB, self.battleBNode) base.playMusic(self.battleTwoMusic, looping=1, volume=0.9) self.startJuryBoxMoving() for index in range(len(self.cannons)): cannon = self.cannons[index] cannon.cannon.show() def getChairParent(self): return self.juryBox def startJuryBoxMoving(self): curPos = self.juryBox.getPos() endingAbsPos = Point3(curPos[0] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[0], curPos[1] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[1], curPos[2] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) curReflectedPos = self.reflectedJuryBox.getPos() reflectedEndingAbsPos = Point3(curReflectedPos[0] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[0], curReflectedPos[1] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[1], curReflectedPos[2] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) self.juryBoxIval = Parallel(self.juryBox.posInterval(ToontownGlobals.LawbotBossJuryBoxMoveTime, endingAbsPos), self.reflectedJuryBox.posInterval(ToontownGlobals.LawbotBossJuryBoxMoveTime, reflectedEndingAbsPos), SoundInterval(self.juryMovesSfx, node=self.chairs[2].nodePath, duration=ToontownGlobals.LawbotBossJuryBoxMoveTime, loop=1, volume=1.0)) self.juryBoxIval.start() self.juryTimer = ToontownTimer.ToontownTimer() self.juryTimer.posInTopRightCorner() self.juryTimer.countdown(ToontownGlobals.LawbotBossJuryBoxMoveTime) def exitBattleTwo(self): self.notify.debug('----- exitBattleTwo') intervalName = self.uniqueName('Drop') self.clearInterval(intervalName) self.cleanupBattles() self.battleTwoMusic.stop() localAvatar.inventory.setBattleCreditMultiplier(1) if self.juryTimer: self.juryTimer.destroy() del self.juryTimer self.juryTimer = None for chair in self.chairs.values(): chair.stopCogsFlying() return def enterRollToBattleThree(self): self.notify.debug('----- enterRollToBattleThree') self.reparentTo(render) self.stickBossToFloor() intervalName = 'RollToBattleThree' seq = Sequence(self.__makeRollToBattleThreeMovie(), Func(self.__onToPrepareBattleThree), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) def __onToPrepareBattleThree(self): self.notify.debug('----- __onToPrepareBattleThree') self.unstickBoss() self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.doneBarrier('RollToBattleThree') def exitRollToBattleThree(self): self.notify.debug('----- exitRollToBattleThree') self.unstickBoss() intervalName = 'RollToBattleThree' self.clearInterval(intervalName) self.betweenBattleMusic.stop() def enterPrepareBattleThree(self): self.notify.debug('----- enterPrepareBattleThree') self.cleanupIntervals() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.clearChat() self.reparentTo(render) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) self.__showWitnessToon() prepareBattleThreeMovie = self.__makePrepareBattleThreeMovie() self.acceptOnce('doneChatPage', self.__onToBattleThree) intervalName = 'prepareBattleThree' seq = Sequence(prepareBattleThreeMovie, name=intervalName) seq.start() self.storeInterval(seq, intervalName) def __onToBattleThree(self, elapsed): self.notify.debug('----- __onToBattleThree') self.doneBarrier('PrepareBattleThree') taskMgr.doMethodLater(1, self.__showWaitingMessage, self.uniqueName('WaitingMessage')) def exitPrepareBattleThree(self): self.notify.debug('----- exitPrepareBattleThree') self.show() taskMgr.remove(self.uniqueName('WaitingMessage')) self.ignore('doneChatPage') intervalName = 'PrepareBattleThree' self.clearInterval(intervalName) self.__clearOnscreenMessage() self.betweenBattleMusic.stop() def enterBattleThree(self): DistributedBossCog.DistributedBossCog.enterBattleThree(self) self.scaleNodePath.unstash() localAvatar.setPos(-3, 0, 0) camera.reparentTo(localAvatar) camera.setPos(localAvatar.cameraPositions[0][0]) camera.setHpr(0, 0, 0) self.clearChat() self.witnessToon.clearChat() self.reparentTo(render) self.happy = 1 self.raised = 1 self.forward = 1 self.doAnimate() self.accept('enterWitnessStand', self.__touchedWitnessStand) self.accept('pieSplat', self.__pieSplat) self.accept('localPieSplat', self.__localPieSplat) self.accept('outOfPies', self.__outOfPies) self.accept('begin-pie', self.__foundPieButton) self.accept('enterDefenseCol', self.__enterDefenseCol) self.accept('enterProsecutionCol', self.__enterProsecutionCol) localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) taskMgr.doMethodLater(30, self.__howToGetPies, self.uniqueName('PieAdvice')) self.stickBossToFloor() self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.bossMaxDamage = ToontownGlobals.LawbotBossMaxDamage base.playMusic(self.battleThreeMusic, looping=1, volume=0.9) self.__showWitnessToon() diffSettings = ToontownGlobals.LawbotBossDifficultySettings[self.battleDifficulty] if diffSettings[4]: localAvatar.chatMgr.chatInputSpeedChat.removeCJMenu() localAvatar.chatMgr.chatInputSpeedChat.addCJMenu(self.bonusWeight) def __doneBattleThree(self): self.notify.debug('----- __doneBattleThree') self.setState('NearVictory') self.unstickBoss() def exitBattleThree(self): self.notify.debug('----- exitBattleThree') DistributedBossCog.DistributedBossCog.exitBattleThree(self) NametagGlobals.setMasterArrowsOn(1) bossDoneEventName = self.uniqueName('DestroyedBoss') self.ignore(bossDoneEventName) taskMgr.remove(self.uniqueName('StandUp')) self.ignore('enterWitnessStand') self.ignore('pieSplat') self.ignore('localPieSplat') self.ignore('outOfPies') self.ignore('begin-pie') self.ignore('enterDefenseCol') self.ignore('enterProsecutionCol') self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) if self.bossDamageMovie: self.bossDamageMovie.finish() self.bossDamageMovie = None self.unstickBoss() taskName = 'RecoverBossDamage' taskMgr.remove(taskName) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() return def enterNearVictory(self): self.cleanupIntervals() self.reparentTo(render) self.setPos(*ToontownGlobals.LawbotBossDeathPos) self.setHpr(*ToontownGlobals.LawbotBossBattleThreeHpr) self.clearChat() self.releaseToons(finalBattle=1) self.accept('pieSplat', self.__finalPieSplat) self.accept('localPieSplat', self.__localPieSplat) self.accept('outOfPies', self.__outOfPies) localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.happy = 0 self.raised = 0 self.forward = 1 self.doAnimate() self.setDizzy(1) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def exitNearVictory(self): self.notify.debug('----- exitNearVictory') self.ignore('pieSplat') self.ignore('localPieSplat') self.ignore('outOfPies') self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.setDizzy(0) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterVictory(self): self.notify.debug('----- enterVictory') self.cleanupIntervals() self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.loop('neutral') localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.clearChat() self.witnessToon.clearChat() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.happy = 1 self.raised = 1 self.forward = 1 intervalName = 'VictoryMovie' seq = Sequence(self.makeVictoryMovie(), Func(self.__continueVictory), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __continueVictory(self): self.notify.debug('----- __continueVictory') self.stopAnimate() self.doneBarrier('Victory') def exitVictory(self): self.notify.debug('----- exitVictory') self.stopAnimate() self.unstash() localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterDefeat(self): self.notify.debug('----- enterDefeat') self.cleanupIntervals() localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.reparentTo(render) self.clearChat() self.releaseToons(finalBattle=1) self.happy = 0 self.raised = 0 self.forward = 1 intervalName = 'DefeatMovie' seq = Sequence(self.makeDefeatMovie(), Func(self.__continueDefeat), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __continueDefeat(self): self.notify.debug('----- __continueDefeat') self.stopAnimate() self.doneBarrier('Defeat') def exitDefeat(self): self.notify.debug('----- exitDefeat') self.stopAnimate() self.unstash() localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterReward(self): self.cleanupIntervals() self.clearChat() self.witnessToon.clearChat() self.stash() self.stopAnimate() self.controlToons() panelName = self.uniqueName('reward') self.rewardPanel = RewardPanel.RewardPanel(panelName) victory, camVictory, skipper = MovieToonVictory.doToonVictory(1, self.involvedToons, self.toonRewardIds, self.toonRewardDicts, self.deathList, self.rewardPanel, allowGroupShot=0, uberList=self.uberList, noSkip=True) ival = Sequence(Parallel(victory, camVictory), Func(self.__doneReward)) intervalName = 'RewardMovie' delayDeletes = [] for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.enterReward')) ival.delayDeletes = delayDeletes ival.start() self.storeInterval(ival, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __doneReward(self): self.notify.debug('----- __doneReward') self.doneBarrier('Reward') self.toWalkMode() def exitReward(self): self.notify.debug('----- exitReward') intervalName = 'RewardMovie' self.clearInterval(intervalName) self.unstash() self.rewardPanel.destroy() del self.rewardPanel self.battleThreeMusicTime = 0 self.battleThreeMusic.stop() def enterEpilogue(self): self.cleanupIntervals() self.clearChat() self.witnessToon.clearChat() self.stash() self.stopAnimate() self.controlToons() self.__showWitnessToon() self.witnessToon.reparentTo(render) self.witnessToon.setPosHpr(*ToontownGlobals.LawbotBossWitnessEpiloguePosHpr) self.witnessToon.loop('Sit') self.__arrangeToonsAroundWitnessToon() camera.reparentTo(render) camera.setPos(self.witnessToon, -9, 12, 6) camera.lookAt(self.witnessToon, 0, 0, 3) intervalName = 'EpilogueMovie' seq = Sequence(self.makeEpilogueMovie(), name=intervalName) seq.start() self.storeInterval(seq, intervalName) self.accept('doneChatPage', self.__doneEpilogue) base.playMusic(self.epilogueMusic, looping=1, volume=0.9) def __doneEpilogue(self, elapsedTime = 0): self.notify.debug('----- __doneEpilogue') intervalName = 'EpilogueMovieToonAnim' self.clearInterval(intervalName) track = Parallel(Sequence(Wait(0.5), Func(self.localToonToSafeZone))) self.storeInterval(track, intervalName) track.start() def exitEpilogue(self): self.notify.debug('----- exitEpilogue') self.clearInterval('EpilogueMovieToonAnim') self.unstash() self.epilogueMusic.stop() def enterFrolic(self): self.notify.debug('----- enterFrolic') self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) DistributedBossCog.DistributedBossCog.enterFrolic(self) self.show() def doorACallback(self, isOpen): if self.insidesANodePath: if isOpen: self.insidesANodePath.unstash() else: self.insidesANodePath.stash() def doorBCallback(self, isOpen): if self.insidesBNodePath: if isOpen: self.insidesBNodePath.unstash() else: self.insidesBNodePath.stash() def __toonsToPromotionPosition(self, toonIds, battleNode): self.notify.debug('----- __toonsToPromotionPosition') points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] for i in range(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: toon.reparentTo(render) pos, h = points[i] toon.setPosHpr(battleNode, pos[0], pos[1] + 10, pos[2], h, 0, 0) def __outOfPies(self): self.notify.debug('----- outOfPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossNeedMoreEvidence) taskMgr.doMethodLater(20, self.__howToGetPies, self.uniqueName('PieAdvice')) def __howToGetPies(self, task): self.notify.debug('----- __howToGetPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossHowToGetEvidence) def __howToThrowPies(self, task): self.notify.debug('----- __howToThrowPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossHowToThrowPies) def __foundPieButton(self): self.everThrownPie = 1 self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) def __touchedWitnessStand(self, entry): self.sendUpdate('touchWitnessStand', []) self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) base.playSfx(self.piesRestockSfx) if not self.everThrownPie: taskMgr.doMethodLater(30, self.__howToThrowPies, self.uniqueName('PieAdvice')) def __pieSplat(self, toon, pieCode): if pieCode == ToontownGlobals.PieCodeBossInsides: if toon == localAvatar: self.d_hitBossInsides() self.flashRed() elif pieCode == ToontownGlobals.PieCodeBossCog: if toon == localAvatar: self.d_hitBoss(1) if self.dizzy: self.flashRed() self.doAnimate('hit', now=1) elif pieCode == ToontownGlobals.PieCodeDefensePan: self.flashRed() self.flashPanBlue() base.playSfx(self.evidenceHitSfx, node=self.defensePanNodePath, volume=0.25) if toon == localAvatar: self.d_hitBoss(self.panDamage) elif pieCode == ToontownGlobals.PieCodeProsecutionPan: self.flashGreen() if toon == localAvatar: pass elif pieCode == ToontownGlobals.PieCodeLawyer: pass def __localPieSplat(self, pieCode, entry): if pieCode == ToontownGlobals.PieCodeLawyer: self.__lawyerGotHit(entry) if pieCode != ToontownGlobals.PieCodeToon: return avatarDoId = entry.getIntoNodePath().getNetTag('avatarDoId') if avatarDoId == '': self.notify.warning('Toon %s has no avatarDoId tag.' % repr(entry.getIntoNodePath())) return doId = int(avatarDoId) if doId != localAvatar.doId: self.d_hitToon(doId) def __lawyerGotHit(self, entry): lawyerCol = entry.getIntoNodePath() names = lawyerCol.getName().split('-') lawyerDoId = int(names[1]) for lawyer in self.lawyers: if lawyerDoId == lawyer.doId: lawyer.sendUpdate('hitByToon', []) def __finalPieSplat(self, toon, pieCode): if pieCode != ToontownGlobals.PieCodeDefensePan: return self.sendUpdate('finalPieSplat', []) self.ignore('pieSplat') def cleanupAttacks(self): self.notify.debug('----- cleanupAttacks') self.__cleanupStrafe() def __cleanupStrafe(self): self.notify.debug('----- __cleanupStrage') if self.strafeInterval: self.strafeInterval.finish() self.strafeInterval = None return def __cleanupJuryBox(self): self.notify.debug('----- __cleanupJuryBox') if self.juryBoxIval: self.juryBoxIval.finish() self.juryBoxIval = None if self.juryBox: self.juryBox.removeNode() return def doStrafe(self, side, direction): gearRoot = self.rotateNode.attachNewNode('gearRoot') if side == 0: gearRoot.setPos(0, -7, 3) gearRoot.setHpr(180, 0, 0) door = self.doorA else: gearRoot.setPos(0, 7, 3) door = self.doorB gearRoot.setTag('attackCode', str(ToontownGlobals.BossCogStrafeAttack)) gearModel = self.getGearFrisbee() gearModel.setScale(0.1) t = self.getBossDamage() / 100.0 gearTrack = Parallel() numGears = int(4 + 6 * t + 0.5) time = 5.0 - 4.0 * t spread = 60 * math.pi / 180.0 if direction == 1: spread = -spread dist = 50 rate = time / numGears for i in range(numGears): node = gearRoot.attachNewNode(str(i)) node.hide() node.setPos(0, 0, 0) gear = gearModel.instanceTo(node) angle = (float(i) / (numGears - 1) - 0.5) * spread x = dist * math.sin(angle) y = dist * math.cos(angle) h = random.uniform(-720, 720) gearTrack.append(Sequence(Wait(i * rate), Func(node.show), Parallel(node.posInterval(1, Point3(x, y, 0), fluid=1), node.hprInterval(1, VBase3(h, 0, 0), fluid=1), Sequence(SoundInterval(self.strafeSfx[i], volume=0.2, node=self), duration=0)), Func(node.detachNode))) seq = Sequence(Func(door.request, 'open'), Wait(0.7), gearTrack, Func(door.request, 'close')) self.__cleanupStrafe() self.strafeInterval = seq seq.start() def replaceCollisionPolysWithPlanes(self, model): newCollisionNode = CollisionNode('collisions') newCollideMask = BitMask32(0) planes = [] collList = model.findAllMatches('**/+CollisionNode') if not collList: collList = [model] for cnp in collList: cn = cnp.node() if not isinstance(cn, CollisionNode): self.notify.warning('Not a collision node: %s' % repr(cnp)) break newCollideMask = newCollideMask | cn.getIntoCollideMask() for i in range(cn.getNumSolids()): solid = cn.getSolid(i) if isinstance(solid, CollisionPolygon): plane = Plane(solid.getPlane()) planes.append(plane) else: self.notify.warning('Unexpected collision solid: %s' % repr(solid)) newCollisionNode.addSolid(plane) newCollisionNode.setIntoCollideMask(newCollideMask) threshold = 0.1 planes.sort(lambda p1, p2: p1.compareTo(p2, threshold)) lastPlane = None for plane in planes: if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0: cp = CollisionPlane(plane) newCollisionNode.addSolid(cp) lastPlane = plane return NodePath(newCollisionNode) def makeIntroductionMovie(self, delayDeletes): self.notify.debug('----- makeIntroductionMovie') for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.makeIntroductionMovie')) track = Parallel() bossAnimTrack = Sequence( ActorInterval(self, 'Ff_speech', startTime=2, duration=10, loop=1), ActorInterval(self, 'Ff_lookRt', duration=3), ActorInterval(self, 'Ff_lookRt', duration=3, startTime=3, endTime=0), ActorInterval(self, 'Ff_neutral', duration=2), ActorInterval(self, 'Ff_speech', duration=7, loop=1)) track.append(bossAnimTrack) attackToons = TTLocalizer.BossCogAttackToons dialogTrack = Track( (0, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro0, CFSpeech)), (5.6, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro1, CFSpeech)), (12, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro2, CFSpeech)), (18, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro3, CFSpeech)), (22, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro4, CFSpeech)), (24, Sequence( Func(self.clearChat), self.loseCogSuits(self.toonsA + self.toonsB, render, (-2.798, -70, 10, 180, 0, 0)))), (27, Sequence( self.toonNormalEyes(self.involvedToons), Func(self.loop, 'Ff_neutral'), Func(self.setChatAbsolute, attackToons, CFSpeech)))) track.append(dialogTrack) return Sequence( Func(self.stickToonsToFloor), track, Func(self.unstickToons), name=self.uniqueName('Introduction')) def walkToonsToBattlePosition(self, toonIds, battleNode): self.notify.debug('walkToonsToBattlePosition-----------------------------------------------') self.notify.debug('toonIds=%s battleNode=%s' % (toonIds, battleNode)) ival = Parallel() points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] self.notify.debug('walkToonsToBattlePosition: points = %s' % points[0][0]) for i in range(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: pos, h = points[i] origPos = pos self.notify.debug('origPos = %s' % origPos) self.notify.debug('batlleNode.getTransform = %s render.getTransform=%s' % (battleNode.getTransform(), render.getTransform())) self.notify.debug('render.getScale()=%s battleNode.getScale()=%s' % (render.getScale(), battleNode.getScale())) myCurPos = self.getPos() self.notify.debug('myCurPos = %s' % self.getPos()) self.notify.debug('battleNode.parent() = %s' % battleNode.getParent()) self.notify.debug('battleNode.parent().getPos() = %s' % battleNode.getParent().getPos()) bnParent = battleNode.getParent() battleNode.wrtReparentTo(render) bnWorldPos = battleNode.getPos() battleNode.wrtReparentTo(bnParent) self.notify.debug('battle node world pos = %s' % bnWorldPos) pos = render.getRelativePoint(battleNode, pos) self.notify.debug('walktToonsToBattlePosition: render.getRelativePoint result = %s' % pos) self.notify.debug('walkToonsToBattlePosition: final pos = %s' % pos) ival.append(Sequence(Func(toon.setPlayRate, 0.8, 'walk'), Func(toon.loop, 'walk'), toon.posInterval(3, pos), Func(toon.setPlayRate, 1, 'walk'), Func(toon.loop, 'neutral'))) return ival def toonsToBattlePosition(self, toonIds, battleNode): self.notify.debug('DistrutedLawbotBoss.toonsToBattlePosition----------------------------------------') self.notify.debug('toonIds=%s battleNode=%s' % (toonIds, battleNode)) if len(toonIds) < 5: points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] else: points = list(BattleBase.BattleBase.toonPoints[3]) points.extend(BattleBase.BattleBase.toonPoints[len(toonIds) - 5]) self.notify.debug('toonsToBattlePosition: points = %s' % points[0][0]) for i in range(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: toon.wrtReparentTo(render) pos, h = points[i] if i > 3: pos.setY(pos.getY() + 2.0) bnParent = battleNode.getParent() battleNode.wrtReparentTo(render) bnWorldPos = battleNode.getPos() battleNode.wrtReparentTo(bnParent) toon.setPosHpr(battleNode, pos[0], pos[1], pos[2], h, 0, 0) self.notify.debug('new toon pos %s ' % toon.getPos()) def touchedGavel(self, gavel, entry): self.notify.debug('touchedGavel') attackCodeStr = entry.getIntoNodePath().getNetTag('attackCode') if attackCodeStr == '': self.notify.warning('Node %s has no attackCode tag.' % repr(entry.getIntoNodePath())) return attackCode = int(attackCodeStr) into = entry.getIntoNodePath() self.zapLocalToon(attackCode, into) def touchedGavelHandle(self, gavel, entry): attackCodeStr = entry.getIntoNodePath().getNetTag('attackCode') if attackCodeStr == '': self.notify.warning('Node %s has no attackCode tag.' % repr(entry.getIntoNodePath())) return attackCode = int(attackCodeStr) into = entry.getIntoNodePath() self.zapLocalToon(attackCode, into) def createBlock(self, x1, y1, z1, x2, y2, z2, r = 1.0, g = 1.0, b = 1.0, a = 1.0): gFormat = GeomVertexFormat.getV3n3cpt2() myVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic) vertexWriter = GeomVertexWriter(myVertexData, 'vertex') normalWriter = GeomVertexWriter(myVertexData, 'normal') colorWriter = GeomVertexWriter(myVertexData, 'color') texWriter = GeomVertexWriter(myVertexData, 'texcoord') vertexWriter.addData3f(x1, y1, z1) vertexWriter.addData3f(x2, y1, z1) vertexWriter.addData3f(x1, y2, z1) vertexWriter.addData3f(x2, y2, z1) vertexWriter.addData3f(x1, y1, z2) vertexWriter.addData3f(x2, y1, z2) vertexWriter.addData3f(x1, y2, z2) vertexWriter.addData3f(x2, y2, z2) for index in range(8): normalWriter.addData3f(1.0, 1.0, 1.0) colorWriter.addData4f(r, g, b, a) texWriter.addData2f(1.0, 1.0) tris = GeomTriangles(Geom.UHDynamic) tris.addVertex(0) tris.addVertex(1) tris.addVertex(2) tris.closePrimitive() tris.addVertex(1) tris.addVertex(3) tris.addVertex(2) tris.closePrimitive() tris.addVertex(2) tris.addVertex(3) tris.addVertex(6) tris.closePrimitive() tris.addVertex(3) tris.addVertex(7) tris.addVertex(6) tris.closePrimitive() tris.addVertex(0) tris.addVertex(2) tris.addVertex(4) tris.closePrimitive() tris.addVertex(2) tris.addVertex(6) tris.addVertex(4) tris.closePrimitive() tris.addVertex(1) tris.addVertex(5) tris.addVertex(3) tris.closePrimitive() tris.addVertex(3) tris.addVertex(5) tris.addVertex(7) tris.closePrimitive() tris.addVertex(0) tris.addVertex(4) tris.addVertex(5) tris.closePrimitive() tris.addVertex(1) tris.addVertex(0) tris.addVertex(5) tris.closePrimitive() tris.addVertex(4) tris.addVertex(6) tris.addVertex(7) tris.closePrimitive() tris.addVertex(7) tris.addVertex(5) tris.addVertex(4) tris.closePrimitive() cubeGeom = Geom(myVertexData) cubeGeom.addPrimitive(tris) cubeGN = GeomNode('cube') cubeGN.addGeom(cubeGeom) return cubeGN def __enterDefenseCol(self, entry): self.notify.debug('__enterDefenseCol') def __enterProsecutionCol(self, entry): self.notify.debug('__enterProsecutionCol') def makeVictoryMovie(self): myFromPos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) myToPos = Point3(myFromPos[0], myFromPos[1] + 30, myFromPos[2]) rollThroughDoor = self.rollBossToPoint(fromPos=myFromPos, fromHpr=None, toPos=myToPos, toHpr=None, reverse=0) rollTrack = Sequence( Func(self.getGeomNode().setH, 180), rollThroughDoor[0], Func(self.getGeomNode().setH, 0)) rollTrackDuration = rollTrack.getDuration() self.notify.debug('rollTrackDuration = %f' % rollTrackDuration) doorStartPos = self.door3.getPos() doorEndPos = Point3(doorStartPos[0], doorStartPos[1], doorStartPos[2] + 25) bossTrack = Track( (0.5, Sequence( Func(self.clearChat), Func(camera.reparentTo, render), Func(camera.setPos, -3, 45, 25), Func(camera.setHpr, 0, 10, 0))), (1.0, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins1, CFSpeech)), (5.5, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins2, CFSpeech)), (9.5, Sequence(Func(camera.wrtReparentTo, render))), (9.6, Parallel( rollTrack, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins3, CFSpeech), self.door3.posInterval(2, doorEndPos, startPos=doorStartPos))), (13.1, Sequence(self.door3.posInterval(1, doorStartPos)))) retTrack = Parallel(bossTrack, ActorInterval(self, 'Ff_speech', loop=1)) return bossTrack def makeEpilogueMovie(self): epSpeech = TTLocalizer.WitnessToonCongratulations epSpeech = self.__talkAboutPromotion(epSpeech) bossTrack = Sequence(Func(self.witnessToon.animFSM.request, 'neutral'), Func(self.witnessToon.setLocalPageChat, epSpeech, 0)) return bossTrack def makeDefeatMovie(self): bossTrack = Track((0.0, Sequence(Func(self.clearChat), Func(self.reverseHead), ActorInterval(self, 'Ff_speech'))), (1.0, Func(self.setChatAbsolute, TTLocalizer.LawbotBossProsecutionWins, CFSpeech))) return bossTrack def __makeWitnessToon(self): dnaNetString = 't\x1b\x00\x01\x01\x00\x03\x00\x03\x01\x10\x13\x00\x13\x13' npc = Toon.Toon() npc.setDNAString(dnaNetString) npc.setName(TTLocalizer.WitnessToonName) npc.setPickable(0) npc.setPlayerType(NametagGroup.CCNonPlayer) npc.animFSM.request('Sit') self.witnessToon = npc self.witnessToon.setPosHpr(*ToontownGlobals.LawbotBossWitnessStandPosHpr) def __cleanupWitnessToon(self): self.__hideWitnessToon() if self.witnessToon: self.witnessToon.removeActive() self.witnessToon.delete() self.witnessToon = None return def __showWitnessToon(self): if not self.witnessToonOnstage: self.witnessToon.addActive() self.witnessToon.reparentTo(self.geom) seatCenter = self.realWitnessStand.find('**/witnessStandSeatEdge') center = seatCenter.getPos() self.notify.debug('center = %s' % center) self.witnessToon.setPos(center) self.witnessToon.setH(180) self.witnessToon.setZ(self.witnessToon.getZ() - 1.5) self.witnessToon.setY(self.witnessToon.getY() - 1.15) self.witnessToonOnstage = 1 def __hideWitnessToon(self): if self.witnessToonOnstage: self.witnessToon.removeActive() self.witnessToon.detachNode() self.witnessToonOnstage = 0 def __hideToons(self): for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.hide() def __showToons(self): for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.show() def __arrangeToonsAroundWitnessToon(self): radius = 7 numToons = len(self.involvedToons) center = (numToons - 1) / 2.0 for i in range(numToons): toon = self.cr.doId2do.get(self.involvedToons[i]) if toon: angle = 90 - 15 * (i - center) radians = angle * math.pi / 180.0 x = math.cos(radians) * radius y = math.sin(radians) * radius toon.setPos(self.witnessToon, x, y, 0) toon.headsUp(self.witnessToon) toon.loop('neutral') toon.show() def __talkAboutPromotion(self, speech): if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel: newCogSuitLevel = localAvatar.getCogLevels()[CogDisguiseGlobals.dept2deptIndex(self.style.dept)] if newCogSuitLevel == ToontownGlobals.MaxCogSuitLevel: speech += TTLocalizer.WitnessToonLastPromotion % (ToontownGlobals.MaxCogSuitLevel + 1) if newCogSuitLevel in ToontownGlobals.CogSuitHPLevels: speech += TTLocalizer.WitnessToonHPBoost else: speech += TTLocalizer.WitnessToonMaxed % (ToontownGlobals.MaxCogSuitLevel + 1) return speech def __positionToonsInFrontOfCannons(self): self.notify.debug('__positionToonsInFrontOfCannons') index = 0 self.involvedToons.sort() for toonId in self.involvedToons: if self.cannons.has_key(index): cannon = self.cannons[index] toon = self.cr.doId2do.get(toonId) self.notify.debug('cannonId = %d' % cannon.doId) cannonPos = cannon.nodePath.getPos(render) self.notify.debug('cannonPos = %s' % cannonPos) if toon: self.notify.debug('toon = %s' % toon.getName()) toon.reparentTo(cannon.nodePath) toon.setPos(0, 8, 0) toon.setH(180) renderPos = toon.getPos(render) self.notify.debug('renderPos =%s' % renderPos) index += 1 self.notify.debug('done with positionToons') def __makePrepareBattleTwoMovie(self): chatString = TTLocalizer.WitnessToonPrepareBattleTwo % ToontownGlobals.LawbotBossJurorsForBalancedScale movie = Sequence(Func(camera.reparentTo, self.witnessToon), Func(camera.setPos, 0, 8, 2), Func(camera.setHpr, 180, 10, 0), Func(self.witnessToon.setLocalPageChat, chatString, 0)) return movie def __doWitnessPrepareBattleThreeChat(self): self.notify.debug('__doWitnessPrepareBattleThreeChat: original self.numToonJurorsSeated = %d' % self.numToonJurorsSeated) self.countToonJurors() self.notify.debug('after calling self.countToonJurors, numToonJurorsSeated=%d' % self.numToonJurorsSeated) if self.numToonJurorsSeated == 0: juryResult = TTLocalizer.WitnessToonNoJuror elif self.numToonJurorsSeated == 1: juryResult = TTLocalizer.WitnessToonOneJuror elif self.numToonJurorsSeated == 12: juryResult = TTLocalizer.WitnessToonAllJurors else: juryResult = TTLocalizer.WitnessToonSomeJurors % self.numToonJurorsSeated juryResult += '\x07' trialSpeech = juryResult trialSpeech += TTLocalizer.WitnessToonPrepareBattleThree diffSettings = ToontownGlobals.LawbotBossDifficultySettings[self.battleDifficulty] if diffSettings[4]: newWeight, self.bonusWeight, self.numJurorsLocalToonSeated = self.calculateWeightOfToon(base.localAvatar.doId) if self.bonusWeight > 0: if self.bonusWeight == 1: juryWeightBonus = TTLocalizer.WitnessToonJuryWeightBonusSingular.get(self.battleDifficulty) else: juryWeightBonus = TTLocalizer.WitnessToonJuryWeightBonusPlural.get(self.battleDifficulty) if juryWeightBonus: weightBonusText = juryWeightBonus % (self.numJurorsLocalToonSeated, self.bonusWeight) trialSpeech += '\x07' trialSpeech += weightBonusText self.witnessToon.setLocalPageChat(trialSpeech, 0) def __makePrepareBattleThreeMovie(self): movie = Sequence(Func(camera.reparentTo, render), Func(camera.setPos, -15, 15, 20), Func(camera.setHpr, -90, 0, 0), Wait(3), Func(camera.reparentTo, self.witnessToon), Func(camera.setPos, 0, 8, 2), Func(camera.setHpr, 180, 10, 0), Func(self.__doWitnessPrepareBattleThreeChat)) return movie def countToonJurors(self): self.numToonJurorsSeated = 0 for key in self.chairs.keys(): chair = self.chairs[key] if chair.state == 'ToonJuror' or chair.state == None and chair.newState == 'ToonJuror': self.numToonJurorsSeated += 1 self.notify.debug('self.numToonJurorsSeated = %d' % self.numToonJurorsSeated) return def cleanupPanFlash(self): if self.panFlashInterval: self.panFlashInterval.finish() self.panFlashInterval = None return def flashPanBlue(self): self.cleanupPanFlash() intervalName = 'FlashPanBlue' self.defensePanNodePath.setColorScale(1, 1, 1, 1) seq = Sequence(self.defensePanNodePath.colorScaleInterval(0.1, colorScale=VBase4(0, 0, 1, 1)), self.defensePanNodePath.colorScaleInterval(0.3, colorScale=VBase4(1, 1, 1, 1)), name=intervalName) self.panFlashInterval = seq seq.start() self.storeInterval(seq, intervalName) def saySomething(self, chatString): intervalName = 'ChiefJusticeTaunt' seq = Sequence(name=intervalName) seq.append(Func(self.setChatAbsolute, chatString, CFSpeech)) seq.append(Wait(4.0)) seq.append(Func(self.clearChat)) oldSeq = self.activeIntervals.get(intervalName) if oldSeq: oldSeq.finish() seq.start() self.storeInterval(seq, intervalName) def setTaunt(self, tauntIndex, extraInfo): gotError = False if not hasattr(self, 'state'): self.notify.warning('returning from setTaunt, no attr state') gotError = True elif not self.state == 'BattleThree': self.notify.warning('returning from setTaunt, not in battle three state, state=%s', self.state) gotError = True if not hasattr(self, 'nametag'): self.notify.warning('returning from setTaunt, no attr nametag') gotError = True if gotError: st = StackTrace() print st return chatString = TTLocalizer.LawbotBossTaunts[1] if tauntIndex == 0: if extraInfo < len(self.involvedToons): toonId = self.involvedToons[extraInfo] toon = base.cr.doId2do.get(toonId) if toon: chatString = TTLocalizer.LawbotBossTaunts[tauntIndex] % toon.getName() else: chatString = TTLocalizer.LawbotBossTaunts[tauntIndex] self.saySomething(chatString) def toonGotHealed(self, toonId): toon = base.cr.doId2do.get(toonId) if toon: base.playSfx(self.toonUpSfx, node=toon) def hideBonusTimer(self): if self.bonusTimer: self.bonusTimer.hide() def enteredBonusState(self): self.witnessToon.clearChat() text = TTLocalizer.WitnessToonBonus % (ToontownGlobals.LawbotBossBonusWeightMultiplier, ToontownGlobals.LawbotBossBonusDuration) self.witnessToon.setChatAbsolute(text, CFSpeech | CFTimeout) base.playSfx(self.toonUpSfx) if not self.bonusTimer: self.bonusTimer = ToontownTimer.ToontownTimer() self.bonusTimer.posInTopRightCorner() self.bonusTimer.show() self.bonusTimer.countdown(ToontownGlobals.LawbotBossBonusDuration, self.hideBonusTimer) def setAttackCode(self, attackCode, avId = 0): DistributedBossCog.DistributedBossCog.setAttackCode(self, attackCode, avId) if attackCode == ToontownGlobals.BossCogAreaAttack: self.saySomething(TTLocalizer.LawbotBossAreaAttackTaunt) base.playSfx(self.warningSfx) def setBattleDifficulty(self, diff): self.notify.debug('battleDifficulty = %d' % diff) self.battleDifficulty = diff def toonEnteredCannon(self, toonId, cannonIndex): if base.localAvatar.doId == toonId: self.cannonIndex = cannonIndex def numJurorsSeatedByCannon(self, cannonIndex): retVal = 0 for chair in self.chairs.values(): if chair.state == 'ToonJuror': if chair.toonJurorIndex == cannonIndex: retVal += 1 return retVal def calculateWeightOfToon(self, toonId): defaultWeight = 1 bonusWeight = 0 newWeight = 1 cannonIndex = self.cannonIndex numJurors = 0 if not cannonIndex == None and cannonIndex >= 0: diffSettings = ToontownGlobals.LawbotBossDifficultySettings[self.battleDifficulty] if diffSettings[4]: numJurors = self.numJurorsSeatedByCannon(cannonIndex) bonusWeight = numJurors - diffSettings[5] if bonusWeight < 0: bonusWeight = 0 newWeight = defaultWeight + bonusWeight self.notify.debug('toon %d has weight of %d' % (toonId, newWeight)) return (newWeight, bonusWeight, numJurors)