################################################## # The Toontown Offline Magic Word Manager ################################################## # Author: Benjamin Frisby # Copyright: Copyright 2020, Toontown Offline # Credits: Benjamin Frisby, John Cote, Ruby Lord, Frank, Nick, Little Cat, Ooowoo # License: MIT # Version: 1.0.0 # Email: belloqzafarian@gmail.com ################################################## import collections, types from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from direct.showbase.DirectObject import DirectObject from direct.showbase.PythonUtil import * from panda3d.otp import NametagGroup, WhisperPopup from otp.otpbase import OTPLocalizer from otp.otpbase import OTPGlobals from otp.otpbase.PythonUtil import * from . import MagicWordConfig import time, random, re, json magicWordIndex = collections.OrderedDict() class MagicWord(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('MagicWord') # Whether this Magic word should be considered "hidden" # If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that hidden = False # Whether this Magic Word is an administrative command or not # Good for config settings where you want to disable cheaty Magic Words, but still want moderation ones administrative = False # List of names that will also invoke this word - a setHP magic word might have "hp", for example # A Magic Word will always be callable with its class name, so you don't have to put that in the aliases aliases = None # Description of the Magic Word # If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that desc = MagicWordConfig.MAGIC_WORD_DEFAULT_DESC # Advanced description that gives the user a lot more information than normal # If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that advancedDesc = MagicWordConfig.MAGIC_WORD_DEFAULT_ADV_DESC # Default example with for commands with no arguments set # If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that example = "" # The minimum access level required to use this Magic Word accessLevel = 'MODERATOR' # A restriction on the Magic Word which sets what kind or set of Distributed Objects it can be used on # By default, a Magic Word can affect everyone affectRange = [MagicWordConfig.AFFECT_SELF, MagicWordConfig.AFFECT_OTHER, MagicWordConfig.AFFECT_BOTH] # Where the magic word will be executed -- EXEC_LOC_CLIENT or EXEC_LOC_SERVER execLocation = MagicWordConfig.EXEC_LOC_INVALID # List of all arguments for this word, with the format [(type, isRequired), (type, isRequired)...] # If the parameter is not required, you must provide a default argument: (type, False, default) arguments = None def __init__(self): if self.__class__.__name__ != "MagicWord": self.aliases = self.aliases if self.aliases is not None else [] self.aliases.insert(0, self.__class__.__name__) self.aliases = [x.lower() for x in self.aliases] self.arguments = self.arguments if self.arguments is not None else [] if len(self.arguments) > 0: for arg in self.arguments: argInfo = "" if not arg[MagicWordConfig.ARGUMENT_REQUIRED]: argInfo += "(default: {0})".format(arg[MagicWordConfig.ARGUMENT_DEFAULT]) self.example += "[{0}{1}] ".format(arg[MagicWordConfig.ARGUMENT_NAME], argInfo) self.__register() def __register(self): for wordName in self.aliases: if wordName in magicWordIndex: self.notify.error('Duplicate Magic Word name or alias detected! Invalid name: {}'. format(wordName)) magicWordIndex[wordName] = {'class': self, 'classname': self.__class__.__name__, 'hidden': self.hidden, 'administrative': self.administrative, 'aliases': self.aliases, 'desc': self.desc, 'advancedDesc': self.advancedDesc, 'example': self.example, 'execLocation': self.execLocation, 'access': self.accessLevel, 'affectRange': self.affectRange, 'args': self.arguments} def loadWord(self, air=None, cr=None, invokerId=None, targets=None, args=None): self.air = air self.cr = cr self.invokerId = invokerId self.targets = targets self.args = args def executeWord(self): executedWord = None validTargets = len(self.targets) for avId in self.targets: invoker = None toon = None if self.air: invoker = self.air.doId2do.get(self.invokerId) toon = self.air.doId2do.get(avId) elif self.cr: invoker = self.cr.doId2do.get(self.invokerId) toon = self.cr.doId2do.get(avId) if hasattr(toon, "getName"): name = toon.getName() else: name = avId if not self.validateTarget(toon): if len(self.targets) > 1: validTargets -= 1 continue return "{} is not a valid target!".format(name) # TODO: Should we implement locking? # if toon.getLocked() and not self.administrative: # if len(self.targets) > 1: # validTargets -= 1 # continue # return "{} is currently locked. You can only use administrative commands on them.".format(name) if invoker.getAccessLevel() <= toon.getAccessLevel() and toon != invoker: if len(self.targets) > 1: validTargets -= 1 continue targetAccess = OTPGlobals.AccessLevelDebug2Name.get(OTPGlobals.AccessLevelInt2Name.get(toon.getAccessLevel())) invokerAccess = OTPGlobals.AccessLevelDebug2Name.get(OTPGlobals.AccessLevelInt2Name.get(invoker.getAccessLevel())) return "You don't have a high enough Access Level to target {0}! Their Access Level: {1}. Your Access Level: {2}.".format(name, targetAccess, invokerAccess) if self.execLocation == MagicWordConfig.EXEC_LOC_CLIENT: self.args = json.loads(self.args) executedWord = self.handleWord(invoker, avId, toon, *self.args) # If you're only using the Magic Word on one person and there is a response, return that response if executedWord and len(self.targets) == 1: return executedWord # If the amount of targets is higher than one... elif validTargets > 0: # And it's only 1, and that's yourself, return None if validTargets == 1 and self.invokerId in self.targets: return None # Otherwise, state how many targets you executed it on return "Magic Word successfully executed on %s target(s)." % validTargets else: return "Magic Word unable to execute on any targets." def validateTarget(self, target): if self.air: from toontown.toon.DistributedToonAI import DistributedToonAI return isinstance(target, DistributedToonAI) elif self.cr: from toontown.toon.DistributedToon import DistributedToon return isinstance(target, DistributedToon) return False def handleWord(self, invoker, avId, toon, *args): raise NotImplementedError class SetHP(MagicWord): aliases = ["hp", "setlaff", "laff"] desc = "Sets the target's current laff." advancedDesc = "This Magic Word will change the current amount of laff points the target has to whichever " \ "value you specify. You are only allowed to specify a value between -1 and the target's maximum " \ "laff points. If you specify a value less than 1, the target will instantly go sad unless they " \ "are in Immortal Mode." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("hp", int, True)] def handleWord(self, invoker, avId, toon, *args): hp = args[0] if not -1 <= hp <= toon.getMaxHp(): return "Can't set {0}'s laff to {1}! Specify a value between -1 and {0}'s max laff ({2}).".format( toon.getName(), hp, toon.getMaxHp()) if hp <= 0 and toon.immortalMode: return "Can't set {0}'s laff to {1} because they are in Immortal Mode!".format(toon.getName(), hp) toon.b_setHp(hp) return "{}'s laff has been set to {}.".format(toon.getName(), hp) class SetMaxHP(MagicWord): aliases = ["maxhp", "setmaxlaff", "maxlaff"] desc = "Sets the target's max laff." advancedDesc = "This Magic Word will change the maximum amount of laff points the target has to whichever value " \ "you specify. You are only allowed to specify a value between 15 and 137 laff points." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("maxhp", int, True)] def handleWord(self, invoker, avId, toon, *args): maxhp = args[0] if not 15 <= maxhp <= 137: return "Can't set {}'s max laff to {}! Specify a value between 15 and 137.".format(toon.getName(), maxhp) toon.b_setMaxHp(maxhp) toon.toonUp(maxhp) return "{}'s max laff has been set to {}.".format(toon.getName(), maxhp) class ToggleOobe(MagicWord): aliases = ["oobe"] desc = "Toggles the out of body experience mode, which lets you move the camera freely." advancedDesc = "This Magic Word will toggle what is known as 'Out Of Body Experience' Mode, hence the name " \ "'Oobe'. When this mode is active, you are able to move the camera around with your mouse- " \ "though your camera will still follow your Toon." execLocation = MagicWordConfig.EXEC_LOC_CLIENT def handleWord(self, invoker, avId, toon, *args): base.oobe() return "Oobe mode has been toggled." class ToggleRun(MagicWord): aliases = ["run"] desc = "Toggles run mode, which gives you a faster running speed." advancedDesc = "This Magic Word will toggle Run Mode. When this mode is active, the target can run around at a " \ "very fast speed." execLocation = MagicWordConfig.EXEC_LOC_CLIENT def handleWord(self, invoker, avId, toon, *args): from direct.showbase.InputStateGlobal import inputState inputState.set('debugRunning', not inputState.isSet('debugRunning')) return "Run mode has been toggled." class MaxToon(MagicWord): aliases = ["max", "idkfa"] desc = "Maxes your target toon." execLocation = MagicWordConfig.EXEC_LOC_SERVER accessLevel = 'ADMIN' def handleWord(self, invoker, avId, toon, *args): from toontown.toonbase import ToontownGlobals from toontown.quest import Quests from toontown.suit import SuitDNA from toontown.coghq import CogDisguiseGlobals # TODO: Handle this better, like giving out all awards, set the quest tier, stuff like that. # This is mainly copied from Anesidora just so I can better work on things. toon.b_setTrackAccess([1, 1, 1, 1, 1, 1, 1]) toon.b_setMaxCarry(ToontownGlobals.MaxCarryLimit) toon.b_setQuestCarryLimit(ToontownGlobals.MaxQuestCarryLimit) toon.experience.maxOutExp() toon.d_setExperience(toon.experience.makeNetString()) toon.inventory.maxOutInv() toon.d_setInventory(toon.inventory.makeNetString()) toon.b_setMaxHp(ToontownGlobals.MaxHpLimit) toon.b_setHp(ToontownGlobals.MaxHpLimit) toon.b_setMaxMoney(250) toon.b_setMoney(toon.maxMoney) toon.b_setBankMoney(toon.maxBankMoney) toon.b_setQuests([]) toon.b_setQuestCarryLimit(ToontownGlobals.MaxQuestCarryLimit) toon.b_setRewardHistory(Quests.LOOPING_FINAL_TIER, []) toon.b_setCogParts([*CogDisguiseGlobals.PartsPerSuitBitmasks]) toon.b_setCogTypes([SuitDNA.suitsPerDept - 1] * 4) toon.b_setCogLevels([ToontownGlobals.MaxCogSuitLevel] * 4) return f"Successfully maxed {toon.getName()}!" class AbortMinigame(MagicWord): aliases = ["exitgame", "exitminigame", "quitgame", "quitminigame", "skipgame", "skipminigame"] desc = "Aborts an ongoing minigame." execLocation = MagicWordConfig.EXEC_LOC_CLIENT arguments = [] def handleWord(self, invoker, avId, toon, *args): messenger.send("minigameAbort") return "Requested minigame abort." class Minigame(MagicWord): aliases = ["mg"] desc = "Teleport to or request the next trolley minigame." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("command", str, True), ("minigame", str, False, ''), ("difficulty", float, False, 0)] def handleWord(self, invoker, avId, toon, *args): command = args[0] minigame = args[1] difficulty = args[2] from toontown.toonbase import ToontownGlobals from toontown.hood import ZoneUtil from toontown.minigame import MinigameCreatorAI if command in ToontownGlobals.MinigameNames: # Shortcut minigame = args[0] try: difficulty = float(args[2]) except ValueError: difficulty = 0 if toon.zoneId in MinigameCreatorAI.MinigameZoneRefs: # Already in minigame zone, assume request command = "request" elif toon.zoneId == ZoneUtil.getSafeZoneId(toon.zoneId): # Assume teleport command = "teleport" else: # Request by default command = "request" isTeleport = command in ('teleport', 'tp') isRequest = command in ('request', 'next') mgId = None mgDiff = None if difficulty == 0 else difficulty mgKeep = None mgSzId = ZoneUtil.getSafeZoneId(toon.zoneId) if isTeleport else None if not any ((isTeleport, isRequest)): return f"Unknown command or minigame \"{command}\". Valid commands: \"teleport\", \"request\", or a minigame to automatically teleport or request" try: mgId = int(minigame) if mgId not in ToontownGlobals.MinigameIDs: return f"Unknown minigame ID {mgId}." except: if minigame not in ToontownGlobals.MinigameNames: return f"Unknown minigame name \"{minigame}\"." mgId = ToontownGlobals.MinigameNames.get(minigame) if any((isTeleport, isRequest)): if isTeleport and (ZoneUtil.isDynamicZone(toon.zoneId) or not toon.zoneId == mgSzId): return "Target needs to be in a playground to teleport to a minigame." MinigameCreatorAI.RequestMinigame[avId] = (mgId, mgKeep, mgDiff, mgSzId) if isTeleport: try: result = MinigameCreatorAI.createMinigame(self.air, [avId], mgSzId) except: return f"Unable to create \"{minigame}\" minigame" minigameZone = result['minigameZone'] retStr = f"Teleporting {toon.getName()} to minigame \"{minigame}\"" if mgDiff: retStr += f" with difficulty {mgDiff}" return retStr + "...", avId, ["minigame", "minigame", "", mgSzId, minigameZone, 0] # isRequest retStr = f"Successfully requested minigame \"{minigame}\"" if mgDiff: retStr += f" with difficulty {mgDiff}" return retStr + "." return f"Unknown command or minigame \"{command}\". Valid commands: \"teleport\", \"request\", or a minigame to automatically teleport or request" class Quests(MagicWord): aliases = ["quest", "tasks", "task", "toontasks"] desc = "Quest manupliation" execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("command", str, True), ("index", int, False, -1)] def handleWord(self, invoker, avId, toon, *args): command = args[0] index = args[1] """ Commands: - "finish": Finish a task (sets the progress to 1000), finishes all by default """ if command == "finish": if index == -1: self.air.questManager.completeAllQuestsMagically(toon) return "Finished all quests." else: if self.air.questManager.completeQuestMagically(toon, index): return f"Finished quest {index}." return f"Quest {index} not found. (Hint: Quest indexes start at 0)" else: return "Valid commands: \"finish\"" class Factory(MagicWord): desc = "Quickly start a Sellbot Factory." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [('sideEnterace', int, False, 0)] def handleWord(self, invoker, avId, toon, *args): if not hasattr(self.air, "factoryMgr"): return "No factory manager." from toontown.toonbase import ToontownGlobals zoneId = self.air.factoryMgr.createFactory(ToontownGlobals.SellbotFactoryInt, 1 if args[0] > 0 else 0, [avId]) return "Created factory, teleporting...", avId, ["cogHQLoader", "factoryInterior", "", ToontownGlobals.SellbotHQ, zoneId, 0] class BossBattle(MagicWord): aliases = ["boss"] desc = "Create a new or manupliate the current boss battle." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("command", str, True), ("type", str, False, ""), ("start", int, False, 1)] def handleWord(self, invoker, avId, toon, *args): command = args[0].lower() type = args[1].lower() start = args[2] """ Commands: - create [type] [start: 1]: Creates a boss and teleports to it. - start: Starts/Restarts the battle from the beginning. - stop: Stops the battle by going to the Frolic state. - skip: Skips the boss to the next state (needs getNextState to be implemented). - final: Skips the boss to the final round. - kill: Skips the boss to the Victory state. """ # create command shortcut: if command in ("vp", "cfo", "cj", "ceo"): type = command command = "create" try: start = int(args[1]) except ValueError: start = 1 from toontown.suit.DistributedBossCogAI import AllBossCogs boss = None for bc in AllBossCogs: if bc.isToonKnown(invoker.doId): boss = bc break if command == "create": if boss: return "You're already in a boss battle. Please finish this one." if type == "vp": from toontown.suit.DistributedSellbotBossAI import DistributedSellbotBossAI boss = DistributedSellbotBossAI(self.air) elif type == "cfo": from toontown.suit.DistributedCashbotBossAI import DistributedCashbotBossAI boss = DistributedCashbotBossAI(self.air) elif type == "cj": from toontown.suit.DistributedLawbotBossAI import DistributedLawbotBossAI boss = DistributedLawbotBossAI(self.air) elif type == "ceo": from toontown.suit.DistributedBossbotBossAI import DistributedBossbotBossAI boss = DistributedBossbotBossAI(self.air) else: return f"Unknown boss type: \"{type}\"" zoneId = self.air.allocateZone() boss.generateWithRequired(zoneId) if start: boss.addToon(avId) boss.b_setState('WaitForToons') else: boss.b_setState('Frolic') self.acceptOnce(boss.uniqueName('BossDone'), self.__destroyBoss, extraArgs=[boss]) respText = f"Created {type.upper()} boss battle" if not start: respText += " in Frolic state" return respText + ", teleporting...", ["cogHQLoader", "cogHQBossBattle", "movie" if start else "teleportIn", boss.getHoodId(), boss.zoneId, 0] elif command == "list": # List all the ongoing boss battles. dept2name = {'c': 'ceo', 'l': 'cj', 'm': 'cfo', 's': 'vp'} name2dept = invertDict(dept2name) if not AllBossCogs: return "No ongoing boss battles." respText = "\nBoss Battles:" if type: # Filter by boss type dept = name2dept.get(type) if not dept: return f"Can't filter by unknown type \"{type.upper()}\"" bossBattles = (boss for boss in AllBossCogs if boss.dept == dept) else: bossBattles = AllBossCogs for boss in bossBattles: index = AllBossCogs.index(boss) respText += f"\n - #{index}: {dept2name.get(boss.dept, '???').upper()}, {boss.zoneId}, {boss.state}, {len(boss.involvedToons)}" return respText elif command == "join": # Join an ongoing boss battle. if boss: return "You're already in a boss battle. Please finish this one." try: index = int(type) except ValueError: return "Boss index not an integer!" if index not in range(len(AllBossCogs)): return "Index out of range!" boss = AllBossCogs[index] return "Teleporting to boss battle...", ["cogHQLoader", "cogHQBossBattle", "", boss.getHoodId(), boss.zoneId, 0] # The following commands needs the invoker to be in a boss battle. if not boss: return "You ain't in a boss battle! Use the \"create\" command to create a boss battle." boss.acceptNewToons() if command == "start": boss.b_setState('WaitForToons') return "Boss battle started!" elif command == "stop": boss.b_setState("Frolic") return "Boss battle stopped!" elif command == "skip": try: nextState = boss.getNextState() except NotImplementedError: return "\"getNextState\" is not implemented for this boss battle!" if nextState: boss.b_setState(nextState) return f"Skipped to {nextState}!" return f"Cannot skip \"{boss.getCurrentOrNextState()}\" state." elif command in ("final", "pie", "crane"): if boss.dept == 'c': boss.b_setState("BattleFour") else: boss.b_setState("BattleThree") return "Skipped to final round!" elif command in ("kill", "victory", "finish"): boss.b_setState("Victory") return "Killed the boss!" # The create command is already described when the invoker is not in a battle. These are the commands # they can use INSIDE the battle. return respText + f"Unknown command: \"{command}\". Valid commands: \"start\", \"stop\", \"skip\", \"final\", \"kill\"." def __destroyBoss(self, boss): bossZone = boss.zoneId boss.requestDelete() self.air.deallocateZone(bossZone) class Fireworks(MagicWord): aliases = ["firework"] desc = "Starts a firework show." execLocation = MagicWordConfig.EXEC_LOC_SERVER arguments = [("name", str, False, "newyear"), ("hood", str, False, "")] # List of firework shows currently in progress fireworkShows = {} def handleWord(self, invoker, avId, toon, *args): name = args[0] hood = args[1] from toontown.toonbase import ToontownGlobals from toontown.parties import PartyGlobals name2showId = { 'newyear': ToontownGlobals.NEWYEARS_FIREWORKS, 'newyears': ToontownGlobals.NEWYEARS_FIREWORKS, 'summer': ToontownGlobals.JULY4_FIREWORKS, 'combo': ToontownGlobals.COMBO_FIREWORKS, 'party': PartyGlobals.FireworkShows.Summer } if name not in name2showId: return f"Unknown firework name \"{name}\". Valid names: {list(name2showId.keys())}" showId = name2showId[name] zoneToStyleDict = { ToontownGlobals.DonaldsDock : 5, ToontownGlobals.ToontownCentral : 0, ToontownGlobals.TheBrrrgh : 4, ToontownGlobals.MinniesMelodyland : 3, ToontownGlobals.DaisyGardens : 1, ToontownGlobals.OutdoorZone : 0, ToontownGlobals.GoofySpeedway : 0, ToontownGlobals.DonaldsDreamland : 2 } from toontown.hood import ZoneUtil zones = [] if not hood: zones = (toon.zoneId,) elif hood == "all": zones = zoneToStyleDict.keys() else: return "Missing hood argument." # Generate our firework shows from toontown.effects.DistributedFireworkShowAI import DistributedFireworkShowAI count = 0 for zone in zones: if zone not in self.fireworkShows: show = DistributedFireworkShowAI(self.air, self) show.generateWithRequired(zone) self.fireworkShows[zone] = show show.d_startShow(showId, zoneToStyleDict.get(zone, 0)) count += 1 return f"Started firework {'show' if count == 1 else 'shows'} in {count} {'zone' if count == 1 else 'zones'}!" def stopShow(self, zoneId): if zoneId in self.fireworkShows: show = self.fireworkShows[zoneId] show.requestDelete() del self.fireworkShows[zoneId] # Instantiate all classes defined here to register them. # A bit hacky, but better than the old system for item in list(globals().values()): if isinstance(item, type) and issubclass(item, MagicWord): i = item()