from direct.showbase.DirectObject import DirectObject from toontown.toonbase.ToontownGlobals import * from direct.directnotify import DirectNotifyGlobal from pandac.PandaModules import * from . import VineGameGlobals from direct.interval.SoundInterval import SoundInterval class VineBat(NodePath, DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('VineBat') notify.setDebug(True) RADIUS = 1.7 def __init__(self, batIndex, timeToTraverseField): NodePath.__init__(self, 'VineBat') DirectObject.__init__(self) pos = Point3(0, 0, 0) serialNum = 0 gameId = 0 self.serialNum = serialNum self.batIndex = batIndex self.timeToTraverseField = timeToTraverseField gameAssets = loader.loadModel('phase_4/models/minigames/vine_game') bat3 = gameAssets.find('**/bat3') bat2 = gameAssets.find('**/bat2') bat1 = gameAssets.find('**/bat__1') seqNode = SequenceNode.SequenceNode('bat') seqNode.addChild(bat1.node()) seqNode.addChild(bat2.node()) seqNode.addChild(bat3.node()) seqNode.setFrameRate(12) seqNode.pingpong(False) self.batModel = self.attachNewNode(seqNode) self.batModel.reparentTo(self) gameAssets.removeNode() self.batModelIcon = self.attachNewNode('batIcon') self.batModel.copyTo(self.batModelIcon) regularCamMask = BitMask32.bit(0) self.batModelIcon.hide(regularCamMask) self.batModelIcon.show(VineGameGlobals.RadarCameraBitmask) self.batModelIcon.setScale(0.55) self.batModel.setScale(0.15) self.setPos(-100, 0, 0) center = Point3(0, 0, 0) self.sphereName = 'batSphere-%s-%s' % (gameId, self.serialNum) self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS) self.collSphere.setTangible(0) self.collNode = CollisionNode(self.sphereName) self.collNode.setIntoCollideMask(VineGameGlobals.SpiderBitmask) self.collNode.addSolid(self.collSphere) self.collNodePath = self.attachNewNode(self.collNode) self.collNodePath.hide() self.accept('enter' + self.sphereName, self.__handleEnterSphere) self.screechSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_shriek_3.mp3') self.flySfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_flying_lp.wav') self.oldCutoffDistance = base.sfxPlayer.getCutoffDistance() base.sfxPlayer.setCutoffDistance(240) self.soundInterval = SoundInterval(self.flySfx, node=self, listenerNode=base.localAvatar, seamlessLoop=True, volume=0.5, cutOff=240) self.reparentTo(render) self.startedFlying = False self.warnedForThisLap = False startX = VineGameGlobals.VineXIncrement * VineGameGlobals.NumVines endX = -VineGameGlobals.VineXIncrement self.velocity = float(startX - endX) / self.timeToTraverseField self.warnDistance = 35 def destroy(self): self.ignoreAll() self.batModel.removeNode() del self.batModel del self.collSphere self.collNodePath.removeNode() del self.collNodePath del self.collNode self.removeNode() self.soundInterval.finish() del self.soundInterval del self.flySfx del self.screechSfx base.sfxPlayer.setCutoffDistance(self.oldCutoffDistance) def __handleEnterSphere(self, collEntry): self.ignoreAll() self.notify.debug('treasuerGrabbed') messenger.send('VineBatGrabbed', [self.serialNum]) def showGrab(self): self.reparentTo(hidden) self.collNode.setIntoCollideMask(BitMask32(0)) def startFlying(self): self.startedFlying = True self.soundInterval.loop() def stopFlying(self): self.flySfx.setVolume(0) self.soundInterval.finish() def startLap(self): self.warnedForThisLap = False def checkScreech(self): distance = base.localAvatar.getDistance(self) if distance < self.warnDistance: if self.getX(render) > base.localAvatar.getX(render): if not self.warnedForThisLap: self.screechSfx.play() self.warnedForThisLap = True