from pandac.PandaModules import * import ToonHood from toontown.safezone import OZSafeZoneLoader from toontown.toonbase.ToontownGlobals import * from toontown.racing import DistributedVehicle import SkyUtil class OZHood(ToonHood.ToonHood): def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): ToonHood.ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId) self.id = OutdoorZone self.safeZoneLoaderClass = OZSafeZoneLoader.OZSafeZoneLoader self.storageDNAFile = 'phase_6/dna/storage_OZ.dna' self.holidayStorageDNADict = {HALLOWEEN_PROPS: ['phase_6/dna/halloween_props_storage_OZ.dna'], SPOOKY_PROPS: ['phase_6/dna/halloween_props_storage_OZ.dna']} self.skyFile = 'phase_3.5/models/props/TT_sky' self.spookySkyFile = 'phase_3.5/models/props/BR_sky' self.titleColor = (1.0, 0.5, 0.4, 1.0) self.whiteFogColor = Vec4(0.95, 0.95, 0.95, 1) self.underwaterFogColor = Vec4(0.0, 0.0, 0.6, 1.0) def load(self): ToonHood.ToonHood.load(self) self.parentFSM.getStateNamed('OZHood').addChild(self.fsm) self.fog = Fog('OZFog') def unload(self): self.parentFSM.getStateNamed('OZHood').removeChild(self.fsm) ToonHood.ToonHood.unload(self) def enter(self, *args): ToonHood.ToonHood.enter(self, *args) base.camLens.setNearFar(SpeedwayCameraNear, SpeedwayCameraFar) def exit(self): base.camLens.setNearFar(DefaultCameraNear, DefaultCameraFar) ToonHood.ToonHood.exit(self) def skyTrack(self, task): return SkyUtil.cloudSkyTrack(task) def startSky(self): if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self) def setUnderwaterFog(self): if base.wantFog: self.fog.setColor(self.underwaterFogColor) self.fog.setLinearRange(0.1, 100.0) render.setFog(self.fog) self.sky.setFog(self.fog) def setWhiteFog(self): if base.wantFog: self.fog.setColor(self.whiteFogColor) self.fog.setLinearRange(0.0, 400.0) render.clearFog() render.setFog(self.fog) self.sky.clearFog() self.sky.setFog(self.fog) def setNoFog(self): if base.wantFog: render.clearFog() self.sky.clearFog() def startSpookySky(self): if self.sky: self.stopSky() self.sky = loader.loadModel(self.spookySkyFile) self.sky.setTag('sky', 'Halloween') self.sky.setScale(1.0) self.sky.setDepthTest(0) self.sky.setDepthWrite(0) self.sky.setColor(0.5, 0.5, 0.5, 1) self.sky.setBin('background', 100) self.sky.setFogOff() self.sky.reparentTo(camera) self.sky.setTransparency(TransparencyAttrib.MDual, 1) fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut') fadeIn.start() self.sky.setZ(0.0) self.sky.setHpr(0.0, 0.0, 0.0) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce)