from toontown.toonbase.ToontownGlobals import * from direct.directnotify import DirectNotifyGlobal from . import BasicEntities class ModelEntity(BasicEntities.NodePathEntity): LoadFuncs = {'loadModelCopy': loader.loadModelCopy, 'loadModel': loader.loadModel, 'loadModelOnce': loader.loadModelOnce} def __init__(self, level, entId): self.collisionsOnly = False self.loadType = 'loadModelCopy' self.flattenType = 'light' self.goonHatType = 'none' self.entInitialized = False BasicEntities.NodePathEntity.__init__(self, level, entId) self.entInitialized = True self.model = None self.loadModel() return def destroy(self): if self.model: self.model.removeNode() del self.model BasicEntities.NodePathEntity.destroy(self) def loadModel(self): if self.model: self.model.removeNode() self.model = None if self.modelPath is None: return self.model = ModelEntity.LoadFuncs[self.loadType](self.modelPath) if self.model: self.model.reparentTo(self) if self.collisionsOnly: if __dev__: self.model.setTransparency(1) self.model.setColorScale(1, 1, 1, 0.1) else: self.model.hide() else: self.model.show() if self.modelPath in ('phase_9/models/cogHQ/woodCrateB.bam', 'phase_9/models/cogHQ/metal_crateB.bam', 'phase_10/models/cashbotHQ/CBMetalCrate.bam', 'phase_10/models/cogHQ/CBMetalCrate2.bam', 'phase_10/models/cashbotHQ/CBWoodCrate.bam', 'phase_11/models/lawbotHQ/LB_metal_crate.bam', 'phase_11/models/lawbotHQ/LB_metal_crate2.bam'): cNode = self.find('**/wall') cNode.setZ(cNode, -.75) colNode = self.find('**/collision') floor = colNode.find('**/floor') floor2 = floor.copyTo(colNode) floor2.setZ(floor2, -.75) if self.goonHatType is not 'none': self.goonType = {'hardhat': 'pg', 'security': 'sg'}[self.goonHatType] self.hat = self.model if self.goonType == 'pg': self.hat.find('**/security_hat').hide() elif self.goonType == 'sg': self.hat.find('**/hard_hat').hide() del self.hat del self.goonType if self.flattenType == 'light': self.model.flattenLight() elif self.flattenType == 'medium': self.model.flattenMedium() elif self.flattenType == 'strong': self.model.flattenStrong() return def setModelPath(self, path): self.modelPath = path self.loadModel() def setCollisionsOnly(self, collisionsOnly): self.collisionsOnly = collisionsOnly self.loadModel() def setGoonHatType(self, goonHatType): self.goonHatType = goonHatType self.loadModel()