from otp.ai.AIBaseGlobal import * from toontown.classicchars import DistributedCCharBaseAI from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.task import Task from toontown.classicchars import CharStateDatasAI from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer class DistributedDonaldDockAI(DistributedCCharBaseAI.DistributedCCharBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDockAI') def __init__(self, air): DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.DonaldDock) self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDockAI', [ State.State('Off', self.enterOff, self.exitOff, [ 'Lonely', 'TransitionToCostume']), State.State('Lonely', self.enterLonely, self.exitLonely, [ 'Chatty', 'TransitionToCostume']), State.State('Chatty', self.enterChatty, self.exitChatty, [ 'Lonely', 'TransitionToCostume']), State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [ 'Off'])], 'Off', 'Off') self.fsm.enterInitialState() self.handleHolidays() def delete(self): self.fsm.requestFinalState() DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self) self.lonelyDoneEvent = None self.lonely = None self.chattyDoneEvent = None self.chatty = None return def generate(self): DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self) self.lonelyDoneEvent = self.taskName('DonaldDock-lonely-done') self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self) self.chattyDoneEvent = self.taskName('DonaldDock-chatty-done') self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self) def start(self): self.fsm.request('Lonely') def __decideNextState(self, doneStatus): if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done': if len(self.nearbyAvatars) > 0: self.fsm.request('Chatty') else: self.fsm.request('Lonely') elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done': self.fsm.request('Lonely') def enterOff(self): pass def exitOff(self): DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self) def enterLonely(self): self.notify.debug('Entering Lonely') self.lonely.enter() self.acceptOnce(self.lonelyDoneEvent, self.__decideNextState) def exitLonely(self): self.notify.debug('Exiting Lonely') self.ignore(self.lonelyDoneEvent) self.lonely.exit() def enterChatty(self): self.notify.debug('Entering Chatty') self.chatty.enter() self.acceptOnce(self.chattyDoneEvent, self.__decideNextState) def exitChatty(self): self.notify.debug('Exiting Chatty') self.ignore(self.chattyDoneEvent) self.chatty.exit() def avatarEnterNextState(self): if len(self.nearbyAvatars) == 1: self.fsm.request('Chatty') else: self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars))) def avatarExitNextState(self): if len(self.nearbyAvatars) == 0: self.fsm.request('Lonely') def enterTransitionToCostume(self): pass def exitTransitionToCostume(self): pass