import copy import random import time from toontown.toonbase import ToontownGlobals from . import DistributedMinigameTemplateAI from . import DistributedRaceGameAI from . import DistributedCannonGameAI from . import DistributedTagGameAI from . import DistributedPatternGameAI from . import DistributedRingGameAI from . import DistributedMazeGameAI from . import DistributedTugOfWarGameAI from . import DistributedCatchGameAI from . import DistributedDivingGameAI from . import DistributedTargetGameAI from . import DistributedPairingGameAI from . import DistributedPhotoGameAI from . import DistributedVineGameAI from . import DistributedIceGameAI from . import DistributedCogThiefGameAI from . import DistributedTwoDGameAI from . import DistributedTravelGameAI from . import TravelGameGlobals ALLOW_TEMP_MINIGAMES = simbase.config.GetBool('allow-temp-minigames', False) if ALLOW_TEMP_MINIGAMES: from toontown.minigame.TempMinigameAI import * simbase.forcedMinigameId = simbase.config.GetInt('minigame-id', 0) RequestMinigame = {} MinigameZoneRefs = {} def createMinigame(air, playerArray, trolleyZone, minigameZone = None, previousGameId = ToontownGlobals.NoPreviousGameId, newbieIds = [], startingVotes = None, metagameRound = -1, desiredNextGame = None): if minigameZone == None: minigameZone = air.allocateZone() acquireMinigameZone(minigameZone) mgId = None mgDiff = None mgSzId = None for avId in playerArray: request = RequestMinigame.get(avId) if request != None: mgId, mgKeep, mgDiff, mgSzId = request if not mgKeep: del RequestMinigame[avId] break if mgId != None: pass elif simbase.forcedMinigameId: mgId = simbase.forcedMinigameId else: randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)])) if simbase.air.useAllMinigames and len(playerArray) > 1: randomList = list(copy.copy(ToontownGlobals.MinigameIDs)) for gameId in [ToontownGlobals.TravelGameId]: if gameId in randomList: randomList.remove(gameId) for gameId in [ToontownGlobals.TravelGameId]: if gameId in randomList: randomList.remove(gameId) if previousGameId != ToontownGlobals.NoPreviousGameId: if randomList.count(previousGameId) != 0: randomList.remove(previousGameId) randomList = removeUnreleasedMinigames(randomList, True) mgId = random.choice(randomList) if metagameRound > -1: if metagameRound % 2 == 0: mgId = ToontownGlobals.TravelGameId elif desiredNextGame: mgId = desiredNextGame mgCtors = {ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI, ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI, ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI, ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI, ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI, ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI, ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI, ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI, ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI, ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI, ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI, ToontownGlobals.PairingGameId: DistributedPairingGameAI.DistributedPairingGameAI, ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI, ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI, ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI, ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI, ToontownGlobals.TravelGameId: DistributedTravelGameAI.DistributedTravelGameAI, ToontownGlobals.PhotoGameId: DistributedPhotoGameAI.DistributedPhotoGameAI} if ALLOW_TEMP_MINIGAMES: from .TempMinigameAI import TempMgCtors for key, value in list(TempMgCtors.items()): mgCtors[key] = value try: mg = mgCtors[mgId](air, mgId) except KeyError: raise Exception('unknown minigame ID: %s' % mgId) mg.setExpectedAvatars(playerArray) mg.setNewbieIds(newbieIds) mg.setTrolleyZone(trolleyZone) mg.setDifficultyOverrides(mgDiff, mgSzId) if startingVotes == None: for avId in playerArray: mg.setStartingVote(avId, TravelGameGlobals.DefaultStartingVotes) else: for index in range(len(startingVotes)): avId = playerArray[index] votes = startingVotes[index] if votes < 0: print('createMinigame negative votes, avId=%s votes=%s' % (avId, votes)) votes = 0 mg.setStartingVote(avId, votes) mg.setMetagameRound(metagameRound) mg.generateWithRequired(minigameZone) toons = [] for id in playerArray: toon = simbase.air.doId2do.get(id) if toon != None: toons.append(toon) for toon in toons: simbase.air.questManager.toonPlayedMinigame(toon, toons) retVal = {} retVal['minigameZone'] = minigameZone retVal['minigameId'] = mgId return retVal def acquireMinigameZone(zoneId): if zoneId not in MinigameZoneRefs: MinigameZoneRefs[zoneId] = 0 MinigameZoneRefs[zoneId] += 1 def releaseMinigameZone(zoneId): MinigameZoneRefs[zoneId] -= 1 if MinigameZoneRefs[zoneId] <= 0: del MinigameZoneRefs[zoneId] simbase.air.deallocateZone(zoneId) def removeUnreleasedMinigames(startList, increaseChanceOfNewGames = 0): randomList = startList[:] for gameId in ToontownGlobals.MinigameReleaseDates: dateTuple = ToontownGlobals.MinigameReleaseDates[gameId] currentTime = time.time() releaseTime = time.mktime((dateTuple[0], dateTuple[1], dateTuple[2], 0, 0, 0, 0, 0, -1)) releaseTimePlus1Week = releaseTime + 7 * 24 * 60 * 60 if currentTime < releaseTime: if gameId in randomList: doRemove = True if gameId == ToontownGlobals.CogThiefGameId and simbase.air.config.GetBool('force-allow-thief-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.IceGameId and simbase.air.config.GetBool('force-allow-ice-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.TwoDGameId and simbase.air.config.GetBool('force-allow-2d-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 elif gameId == ToontownGlobals.PhotoGameId and simbase.air.config.GetBool('force-allow-photo-game', 0): doRemove = False if increaseChanceOfNewGames: randomList += [gameId] * 4 if doRemove: randomList.remove(gameId) if releaseTime < currentTime and currentTime < releaseTimePlus1Week and gameId in randomList and increaseChanceOfNewGames: randomList += [gameId] * 4 return randomList