from pandac.PandaModules import Point3, PlaneNode from direct.showbase.ShowBase import Plane from direct.showbase.RandomNumGen import RandomNumGen from direct.interval.MetaInterval import Sequence, Parallel from direct.interval.FunctionInterval import Func, Wait from toontown.toonbase import TTLocalizer from toontown.toon import Toon, ToonHead, ToonDNA from toontown.suit import Suit, SuitDNA from . import CogdoFlyingGameGlobals as Globals from .CogdoUtil import CogdoGameMovie from . import CogdoUtil class CogdoFlyingGameIntro(CogdoGameMovie): def __init__(self, level, rng): CogdoGameMovie.__init__(self) self._level = level self._rng = RandomNumGen(rng) self._exit = self._level.getExit() def _getRandomLine(self, lineList): return CogdoUtil.getRandomDialogueLine(lineList, self._rng) def displayLine(self, who, text): self._dialogueLabel.node().setText(text) if who == 'toon': self.toonHead.reparentTo(aspect2d) self.cogHead.reparentTo(hidden) self._toonDialogueSfx.play() self.toonHead.setClipPlane(self.clipPlane) else: self.toonHead.reparentTo(hidden) self.cogHead.reparentTo(aspect2d) self._cogDialogueSfx.play() self.cogHead.setClipPlane(self.clipPlane) def makeSuit(self, suitType): suit = Suit.Suit() dna = SuitDNA.SuitDNA() dna.newSuit(suitType) suit.setStyle(dna) suit.isDisguised = 1 suit.generateSuit() suit.setScale(1, 1, 2) suit.setPos(0, 0, -4.4) suit.reparentTo(self.toonHead) for part in suit.getHeadParts(): part.hide() suit.loop('neutral') def load(self): CogdoGameMovie.load(self) self.toonDNA = ToonDNA.ToonDNA() self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14) self.toonHead = Toon.Toon() self.toonHead.setDNA(self.toonDNA) self.makeSuit('sc') self.toonHead.getGeomNode().setDepthWrite(1) self.toonHead.getGeomNode().setDepthTest(1) self.toonHead.loop('neutral') self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18) self.toonHead.reparentTo(hidden) self.toonHead.startBlink() self.cogHead = Suit.Suit() self.cogDNA = SuitDNA.SuitDNA() self.cogDNA.newSuit('le') self.cogHead.setDNA(self.cogDNA) self.cogHead.getGeomNode().setDepthWrite(1) self.cogHead.getGeomNode().setDepthTest(1) self.cogHead.loop('neutral') self.cogHead.setPosHprScale(-0.74, 0, -1.79, 180, 0, 0, 0.12, 0.14, 0.14) self.cogHead.reparentTo(hidden) self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip')) self.clipPlane.node().setPlane(Plane(0, 0, 1, 0)) self.clipPlane.setPos(0, 0, 2.45) audioMgr = base.cogdoGameAudioMgr self._cogDialogueSfx = audioMgr.createSfx('cogDialogue') self._toonDialogueSfx = audioMgr.createSfx('toonDialogue') def start(): camera.wrtReparentTo(render) self._startUpdateTask() def end(): self._stopUpdateTask() introDuration = Globals.Gameplay.IntroDurationSeconds dialogue = TTLocalizer.CogdoFlyingIntroMovieDialogue waitDur = introDuration / len(dialogue) flyDur = introDuration - waitDur * 0.5 flyThroughIval = Parallel(camera.posInterval(flyDur, self._exit.getPos(render) + Point3(0, -22, 1), blendType='easeInOut'), camera.hprInterval(flyDur, Point3(0, 5, 0), blendType='easeInOut')) self._ival = Sequence(Func(start), Parallel(flyThroughIval, Sequence(Func(self.displayLine, 'cog', self._getRandomLine(dialogue[0])), Wait(waitDur), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])), Wait(waitDur), Func(self.displayLine, 'cog', self._getRandomLine(dialogue[2])), Wait(waitDur))), Func(end)) def _updateTask(self, task): dt = globalClock.getDt() self._level.update(dt) return task.cont def unload(self): CogdoGameMovie.unload(self) del self._cogDialogueSfx del self._toonDialogueSfx self.toonHead.stopBlink() self.toonHead.stop() self.toonHead.removeNode() self.toonHead.delete() del self.toonHead self.cogHead.stop() self.cogHead.removeNode() self.cogHead.delete() del self.cogHead self._exit = None self._level = None return class CogdoFlyingGameFinish(CogdoGameMovie): def __init__(self, level, players): CogdoGameMovie.__init__(self) self._exit = level.getExit() self._players = players def load(self): CogdoGameMovie.load(self) def showDoor(): camera.wrtReparentTo(render) camera.setPos(self._exit, 0, -55, 40) camera.lookAt(self._exit, 0, 0, -20) self._exit.open() exitDur = 1.0 showExitIval = Sequence(Func(camera.wrtReparentTo, render), Parallel(camera.posInterval(exitDur, Point3(0, -55, 40), other=self._exit, blendType='easeInOut'), camera.hprInterval(exitDur, Point3(0, -45, 0), blendType='easeInOut'))) def showPlayersLeaving(): for player in self._players: self._exit.toonEnters(player.toon) self._ival = Sequence(showExitIval, Func(self._exit.open), Func(showPlayersLeaving), Wait(Globals.Gameplay.FinishDurationSeconds - exitDur - 1.0), Func(base.transitions.irisOut), Wait(1.0)) def unload(self): CogdoGameMovie.unload(self)