from pandac import PandaModules as PM from direct.directnotify.DirectNotifyGlobal import directNotify from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI from toontown.cogdominium.DistCogdoCraneAI import DistCogdoCraneAI from toontown.cogdominium import CogdoCraneGameConsts as GameConsts from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase from toontown.cogdominium import CogdoGameConsts from toontown.cogdominium.DistCogdoCraneMoneyBagAI import DistCogdoCraneMoneyBagAI from toontown.cogdominium.DistCogdoCraneCogAI import DistCogdoCraneCogAI from toontown.suit.SuitDNA import SuitDNA import random class DistCogdoCraneGameAI(CogdoCraneGameBase, DistCogdoLevelGameAI, PM.NodePath): notify = directNotify.newCategory('DistCogdoCraneGameAI') def __init__(self, air, interior): PM.NodePath.__init__(self, uniqueName('CraneGameAI')) DistCogdoLevelGameAI.__init__(self, air, interior) self._cranes = [ None] * CogdoGameConsts.MaxPlayers self._moneyBags = [ None] * 8 def delete(self): DistCogdoLevelGameAI.delete(self) self.removeNode() def enterLoaded(self): DistCogdoLevelGameAI.enterLoaded(self) self.scene = PM.NodePath('scene') cn = PM.CollisionNode('walls') cs = PM.CollisionSphere(0, 0, 0, 13) cn.addSolid(cs) cs = PM.CollisionInvSphere(0, 0, 0, 42) cn.addSolid(cs) self.attachNewNode(cn) for i in range(CogdoGameConsts.MaxPlayers): crane = DistCogdoCraneAI(self.air, self, i) crane.generateWithRequired(self.zoneId) self._cranes[i] = crane for i in range(len(self._moneyBags)): mBag = DistCogdoCraneMoneyBagAI(self.air, self, i) mBag.generateWithRequired(self.zoneId) self._moneyBags[i] = mBag def exitLoaded(self): for i in range(len(self._moneyBags)): if self._moneyBags[i]: self._moneyBags[i].requestDelete() self._moneyBags[i] = None for i in range(CogdoGameConsts.MaxPlayers): if self._cranes[i]: self._cranes[i].requestDelete() self._cranes[i] = None DistCogdoLevelGameAI.exitLoaded(self) def enterGame(self): DistCogdoLevelGameAI.enterGame(self) for i in range(self.getNumPlayers()): self._cranes[i].request('Controlled', self.getToonIds()[i]) for i in range(len(self._moneyBags)): if self._moneyBags[i]: self._moneyBags[i].request('Initial') self._cog = DistCogdoCraneCogAI(self.air, self, self.getDroneCogDNA(), random.randrange(4), globalClock.getFrameTime()) self._cog.generateWithRequired(self.zoneId) self._scheduleGameDone() def _scheduleGameDone(self): timeLeft = GameConsts.Settings.GameDuration.get() - (globalClock.getRealTime() - self.getStartTime()) if timeLeft > 0: self._gameDoneEvent = taskMgr.doMethodLater(timeLeft, self._gameDoneDL, self.uniqueName('boardroomGameDone')) else: self._gameDoneDL() def exitGame(self): self._cog.requestDelete() self._cog = None taskMgr.remove(self._gameDoneEvent) self._gameDoneEvent = None def _gameDoneDL(self, task = None): self._handleGameFinished() return task.done def enterFinish(self): DistCogdoLevelGameAI.enterFinish(self) self._finishDoneEvent = taskMgr.doMethodLater(10.0, self._finishDoneDL, self.uniqueName('boardroomFinishDone')) def exitFinish(self): taskMgr.remove(self._finishDoneEvent) self._finishDoneEvent = None def _finishDoneDL(self, task): self.announceGameDone() return task.done if __dev__: def _handleGameDurationChanged(self, gameDuration): if hasattr(self, '_gameDoneEvent') and self._gameDoneEvent != None: taskMgr.remove(self._gameDoneEvent) self._scheduleGameDone()