from pandac.PandaModules import * from direct.task.Task import Task from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from direct.distributed import DistributedObject from pandac.PandaModules import NodePath from toontown.toonbase import ToontownGlobals ChangeDirectionDebounce = 1.0 ChangeDirectionTime = 1.0 class DistributedMMPiano(DistributedObject.DistributedObject): def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.spinStartTime = 0.0 self.rpm = 0.0 self.degreesPerSecond = self.rpm / 60.0 * 360.0 self.offset = 0.0 self.oldOffset = 0.0 self.lerpStart = 0.0 self.lerpFinish = 1.0 self.speedUpSound = None self.changeDirectionSound = None self.lastChangeDirection = 0.0 return def generate(self): self.piano = base.cr.playGame.hood.loader.piano base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano) self.accept('enterlarge_round_keyboard_collisions', self.__handleOnFloor) self.accept('exitlarge_round_keyboard_collisions', self.__handleOffFloor) self.accept('entero7', self.__handleChangeDirectionButton) self.speedUpSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.mp3') self.changeDirectionSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.mp3') self.__setupSpin() DistributedObject.DistributedObject.generate(self) def __setupSpin(self): taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask')) def __stopSpin(self): taskMgr.remove(self.taskName('pianoSpinTask')) def __updateSpin(self, task): now = globalClock.getFrameTime() if now > self.lerpFinish: offset = self.offset elif now > self.lerpStart: t = (now - self.lerpStart) / (self.lerpFinish - self.lerpStart) offset = self.oldOffset + t * (self.offset - self.oldOffset) else: offset = self.oldOffset heading = self.degreesPerSecond * (now - self.spinStartTime) + offset self.piano.setHprScale(heading % 360.0, 0.0, 0.0, 1.0, 1.0, 1.0) return Task.cont def disable(self): del self.piano base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano) self.ignore('enterlarge_round_keyboard_collisions') self.ignore('exitlarge_round_keyboard_collisions') self.ignore('entero7') self.ignore('entericon_center_collisions') self.speedUpSound = None self.changeDirectionSound = None self.__stopSpin() DistributedObject.DistributedObject.disable(self) return def setSpeed(self, rpm, offset, timestamp): timestamp = globalClockDelta.networkToLocalTime(timestamp) degreesPerSecond = rpm / 60.0 * 360.0 now = globalClock.getFrameTime() oldHeading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset oldHeading = oldHeading % 360.0 oldOffset = oldHeading - degreesPerSecond * (now - timestamp) self.rpm = rpm self.degreesPerSecond = degreesPerSecond self.offset = offset self.spinStartTime = timestamp while oldOffset - offset < -180.0: oldOffset += 360.0 while oldOffset - offset > 180.0: oldOffset -= 360.0 self.oldOffset = oldOffset self.lerpStart = now self.lerpFinish = timestamp + ChangeDirectionTime def playSpeedUp(self, avId): if avId != base.localAvatar.doId: base.playSfx(self.speedUpSound) def playChangeDirection(self, avId): if avId != base.localAvatar.doId: base.playSfx(self.changeDirectionSound) def __handleOnFloor(self, collEntry): self.cr.playGame.getPlace().activityFsm.request('OnPiano') self.sendUpdate('requestSpeedUp', []) base.playSfx(self.speedUpSound) def __handleOffFloor(self, collEntry): self.cr.playGame.getPlace().activityFsm.request('off') def __handleSpeedUpButton(self, collEntry): self.sendUpdate('requestSpeedUp', []) base.playSfx(self.speedUpSound) def __handleChangeDirectionButton(self, collEntry): now = globalClock.getFrameTime() if now - self.lastChangeDirection < ChangeDirectionDebounce: return self.lastChangeDirection = now self.sendUpdate('requestChangeDirection', []) base.playSfx(self.changeDirectionSound)