from pandac.PandaModules import *
from libotp import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattlePlace
from toontown.suit import Suit
import math

class CogHQBossBattle(BattlePlace.BattlePlace):
    notify = DirectNotifyGlobal.directNotify.newCategory('CogHQBossBattle')

    def __init__(self, loader, parentFSM, doneEvent):
        BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
        self.parentFSM = parentFSM
        self.bossCog = None
        self.teleportInPosHpr = (0, 0, 0, 0, 0, 0)
        self.fsm = ClassicFSM.ClassicFSM('CogHQBossBattle', [State.State('start', self.enterStart, self.exitStart, ['walk',
          'tunnelIn',
          'teleportIn',
          'movie']),
         State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'died', 'movie']),
         State.State('finalBattle', self.enterFinalBattle, self.exitFinalBattle, ['walk',
          'stickerBook',
          'teleportOut',
          'died',
          'tunnelOut',
          'DFA',
          'battle',
          'movie',
          'ouch',
          'crane',
          'WaitForBattle',
          'squished']),
         State.State('movie', self.enterMovie, self.exitMovie, ['walk',
          'battle',
          'finalBattle',
          'died',
          'teleportOut']),
         State.State('ouch', self.enterOuch, self.exitOuch, ['walk',
          'battle',
          'finalBattle',
          'died',
          'crane']),
         State.State('crane', self.enterCrane, self.exitCrane, ['walk',
          'battle',
          'finalBattle',
          'died',
          'ouch',
          'squished']),
         State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
          'teleportOut',
          'died',
          'tunnelOut',
          'DFA',
          'battle',
          'movie',
          'ouch',
          'crane',
          'finalBattle',
          'WaitForBattle']),
         State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
          'DFA',
          'WaitForBattle',
          'movie',
          'battle']),
         State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk', 'movie']),
         State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
         State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
         State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
         State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
         State.State('died', self.enterDied, self.exitDied, ['final']),
         State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
         State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
         State.State('squished', self.enterSquished, self.exitSquished, ['finalBattle',
          'crane',
          'died',
          'teleportOut']),
         State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
        return

    def load(self):
        BattlePlace.BattlePlace.load(self)
        self.parentFSM.getStateNamed('cogHQBossBattle').addChild(self.fsm)
        self.townBattle = self.loader.townBattle
        for i in range(1, 3):
            Suit.loadSuits(i)

    def unload(self):
        BattlePlace.BattlePlace.unload(self)
        self.parentFSM.getStateNamed('cogHQBossBattle').removeChild(self.fsm)
        del self.parentFSM
        del self.fsm
        self.ignoreAll()
        for i in range(1, 3):
            Suit.unloadSuits(i)

    def getTaskZoneId(self):
        return base.cr.playGame.hood.id

    def enter(self, requestStatus, bossCog):
        self.zoneId = requestStatus['zoneId']
        BattlePlace.BattlePlace.enter(self)
        self.fsm.enterInitialState()
        self.bossCog = bossCog
        if self.bossCog:
            self.bossCog.d_avatarEnter()
        self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
        NametagGlobals.setMasterArrowsOn(1)
        base.localAvatar.inventory.setRespectInvasions(0)
        self.fsm.request(requestStatus['how'], [requestStatus])

    def exit(self):
        self.fsm.requestFinalState()
        base.localAvatar.inventory.setRespectInvasions(1)
        if self.bossCog:
            self.bossCog.d_avatarExit()
        self.bossCog = None
        self._telemLimiter.destroy()
        del self._telemLimiter
        BattlePlace.BattlePlace.exit(self)
        return

    def enterBattle(self, event):
        mult = 1
        if self.bossCog:
            mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(self.bossCog.battleNumber)
        self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
        base.localAvatar.b_setAnimState('off', 1)
        base.localAvatar.setTeleportAvailable(0)
        base.localAvatar.cantLeaveGame = 1

    def exitBattle(self):
        self.townBattle.exit()

    def enterFinalBattle(self):
        self.walkStateData.enter()
        self.walkStateData.fsm.request('walking')
        base.localAvatar.setTeleportAvailable(0)
        base.localAvatar.setTeleportAllowed(0)
        base.localAvatar.cantLeaveGame = 0
        base.localAvatar.book.hideButton()
        self.ignore(ToontownGlobals.StickerBookHotkey)
        self.ignore('enterStickerBook')
        self.ignore(ToontownGlobals.OptionsPageHotkey)

    def exitFinalBattle(self):
        self.walkStateData.exit()
        base.localAvatar.setTeleportAllowed(1)

    def enterMovie(self, requestStatus = None):
        base.localAvatar.setTeleportAvailable(0)

    def exitMovie(self):
        pass

    def enterOuch(self):
        base.localAvatar.setTeleportAvailable(0)
        base.localAvatar.laffMeter.start()

    def exitOuch(self):
        base.localAvatar.laffMeter.stop()

    def enterCrane(self):
        base.localAvatar.setTeleportAvailable(0)
        base.localAvatar.laffMeter.start()
        base.localAvatar.collisionsOn()

    def exitCrane(self):
        base.localAvatar.collisionsOff()
        base.localAvatar.laffMeter.stop()

    def enterWalk(self, teleportIn = 0):
        BattlePlace.BattlePlace.enterWalk(self, teleportIn)
        self.ignore('teleportQuery')
        base.localAvatar.setTeleportAvailable(0)
        base.localAvatar.setTeleportAllowed(0)
        base.localAvatar.book.hideButton()
        self.ignore(ToontownGlobals.StickerBookHotkey)
        self.ignore('enterStickerBook')
        self.ignore(ToontownGlobals.OptionsPageHotkey)
        self.ignore(self.walkDoneEvent)

    def exitWalk(self):
        BattlePlace.BattlePlace.exitWalk(self)
        base.localAvatar.setTeleportAllowed(1)

    def enterStickerBook(self, page = None):
        BattlePlace.BattlePlace.enterStickerBook(self, page)
        self.ignore('teleportQuery')
        base.localAvatar.setTeleportAvailable(0)

    def enterSit(self):
        BattlePlace.BattlePlace.enterSit(self)
        self.ignore('teleportQuery')
        base.localAvatar.setTeleportAvailable(0)

    def enterTeleportIn(self, requestStatus):
        base.localAvatar.detachNode()
        base.localAvatar.setPosHpr(*self.teleportInPosHpr)
        BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)

    def enterTeleportOut(self, requestStatus):
        BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)

    def __teleportOutDone(self, requestStatus):
        hoodId = requestStatus['hoodId']
        if hoodId == ToontownGlobals.MyEstate:
            self.getEstateZoneAndGoHome(requestStatus)
        else:
            self.doneStatus = requestStatus
            messenger.send(self.doneEvent)

    def enterSquished(self):
        base.localAvatar.laffMeter.start()
        base.localAvatar.b_setAnimState('Flattened')

    def handleSquishDone(self, extraArgs = []):
        base.cr.playGame.getPlace().setState('walk')

    def exitSquished(self):
        taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
        base.localAvatar.laffMeter.stop()