from toontown.safezone import DistributedSZTreasure from toontown.toonbase import ToontownGlobals from direct.interval.IntervalGlobal import * from pandac.PandaModules import Point3 Models = {ToontownGlobals.ToontownCentral: 'phase_4/models/props/icecream', ToontownGlobals.DonaldsDock: 'phase_6/models/props/starfish_treasure', ToontownGlobals.TheBrrrgh: 'phase_8/models/props/snowflake_treasure', ToontownGlobals.MinniesMelodyland: 'phase_6/models/props/music_treasure', ToontownGlobals.DaisyGardens: 'phase_8/models/props/flower_treasure', ToontownGlobals.DonaldsDreamland: 'phase_8/models/props/zzz_treasure'} class DistributedCashbotBossTreasure(DistributedSZTreasure.DistributedSZTreasure): def __init__(self, cr): DistributedSZTreasure.DistributedSZTreasure.__init__(self, cr) self.grabSoundPath = 'phase_4/audio/sfx/SZ_DD_treasure.ogg' def setStyle(self, hoodId): newModel = Models[hoodId] if self.modelPath != newModel: if self.modelPath: self.loadModel(newModel) self.modelPath = newModel def setGoonId(self, goonId): self.goonId = goonId def setFinalPosition(self, x, y, z): if not self.nodePath: self.makeNodePath() if self.treasureFlyTrack: self.treasureFlyTrack.finish() self.treasureFlyTrack = None startPos = None goon = self.cr.doId2do[self.goonId] if goon: startPos = goon.getPos() lerpTime = 1 self.treasureFlyTrack = Sequence(Func(self.collNodePath.stash), Parallel(ProjectileInterval(self.treasure, startPos=Point3(0, 0, 0), endPos=Point3(0, 0, 0), duration=lerpTime, gravityMult=2.0), LerpPosInterval(self.nodePath, lerpTime, Point3(x, y, z), startPos=startPos)), Func(self.collNodePath.unstash)) self.treasureFlyTrack.start() return