from pandac.PandaModules import * from toontown.toonbase.ToontownGlobals import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * import random from otp.level import DistributedLevel from direct.directnotify import DirectNotifyGlobal import FactoryBase import FactoryEntityCreator import FactorySpecs from otp.level import LevelSpec from otp.level import LevelConstants from toontown.toonbase import TTLocalizer from toontown.coghq import FactoryCameraViews from direct.controls.ControlManager import CollisionHandlerRayStart if __dev__: from otp.level import EditorGlobals class DistributedFactory(DistributedLevel.DistributedLevel, FactoryBase.FactoryBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactory') def __init__(self, cr): DistributedLevel.DistributedLevel.__init__(self, cr) FactoryBase.FactoryBase.__init__(self) self.suitIds = [] self.suits = [] self.reserveSuits = [] self.joiningReserves = [] self.suitsInitialized = 0 self.goonClipPlanes = {} base.localAvatar.physControls.setCollisionRayHeight(10.0) def createEntityCreator(self): return FactoryEntityCreator.FactoryEntityCreator(level=self) def generate(self): self.notify.debug('generate') DistributedLevel.DistributedLevel.generate(self) self.factoryViews = FactoryCameraViews.FactoryCameraViews(self) base.localAvatar.chatMgr.chatInputSpeedChat.addFactoryMenu() if __dev__: bboard.post(EditorGlobals.EditTargetPostName, self) self.accept('SOSPanelEnter', self.handleSOSPanel) def delete(self): DistributedLevel.DistributedLevel.delete(self) base.localAvatar.chatMgr.chatInputSpeedChat.removeFactoryMenu() self.factoryViews.delete() del self.factoryViews self.ignore('SOSPanelEnter') if __dev__: bboard.removeIfEqual(EditorGlobals.EditTargetPostName, self) base.localAvatar.physControls.setCollisionRayHeight(CollisionHandlerRayStart) def setFactoryId(self, id): FactoryBase.FactoryBase.setFactoryId(self, id) def setForemanConfronted(self, avId): if avId == base.localAvatar.doId: return av = base.cr.identifyFriend(avId) if av is None: return base.localAvatar.setSystemMessage(avId, TTLocalizer.ForemanConfrontedMsg % av.getName()) return def setDefeated(self): self.notify.info('setDefeated') messenger.send('FactoryWinEvent') def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.DistributedLevel.levelAnnounceGenerate(self) specModule = FactorySpecs.getFactorySpecModule(self.factoryId) factorySpec = LevelSpec.LevelSpec(specModule) if __dev__: typeReg = self.getEntityTypeReg() factorySpec.setEntityTypeReg(typeReg) DistributedLevel.DistributedLevel.initializeLevel(self, factorySpec) def privGotSpec(self, levelSpec): if __dev__: if not levelSpec.hasEntityTypeReg(): typeReg = self.getEntityTypeReg() levelSpec.setEntityTypeReg(typeReg) firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent() def handleFirstSetZoneDone(): base.factoryReady = 1 messenger.send('FactoryReady') self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone) modelCount = len(levelSpec.getAllEntIds()) loader.beginBulkLoad('factory', TTLocalizer.HeadingToFactoryTitle % TTLocalizer.FactoryNames[self.factoryId], modelCount, 1, TTLocalizer.TIP_COGHQ) DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec) loader.endBulkLoad('factory') def printPos(self = self): pos = base.localAvatar.getPos(self.getZoneNode(self.lastToonZone)) h = base.localAvatar.getH(self.getZoneNode(self.lastToonZone)) print 'factory pos: %s, h: %s, zone %s' % (repr(pos), h, self.lastToonZone) posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nZone: %s' % str(self.lastToonZone) base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout) self.accept('f2', printPos) base.localAvatar.setCameraCollisionsCanMove(1) self.acceptOnce('leavingFactory', self.announceLeaving) def handleSOSPanel(self, panel): avIds = [] for avId in self.avIdList: if base.cr.doId2do.get(avId): avIds.append(avId) panel.setFactoryToonIdList(avIds) def disable(self): self.notify.debug('disable') base.localAvatar.setCameraCollisionsCanMove(0) if hasattr(self, 'suits'): del self.suits if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest: self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest) del self.relatedObjectMgrRequest DistributedLevel.DistributedLevel.disable(self) def setSuits(self, suitIds, reserveSuitIds): oldSuitIds = list(self.suitIds) self.suitIds = suitIds self.reserveSuitIds = reserveSuitIds newSuitIds = [] for suitId in self.suitIds: if suitId not in oldSuitIds: newSuitIds.append(suitId) if len(newSuitIds): def bringOutOfReserve(suits): for suit in suits: if suit: suit.comeOutOfReserve() self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve) def reservesJoining(self): pass def getCogSpec(self, cogId): cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId) return cogSpecModule.CogData[cogId] def getReserveCogSpec(self, cogId): cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId) return cogSpecModule.ReserveCogData[cogId] def getBattleCellSpec(self, battleCellId): cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId) return cogSpecModule.BattleCells[battleCellId] def getFloorOuchLevel(self): return 2 def getGoonPathId(self): return 'sellbotFactory' def getTaskZoneId(self): return self.factoryId def getBossTaunt(self): return TTLocalizer.FactoryBossTaunt def getBossBattleTaunt(self): return TTLocalizer.FactoryBossBattleTaunt