from direct.showbase.DirectObject import DirectObject from toontown.toonbase.ToontownGlobals import * from direct.directnotify import DirectNotifyGlobal from direct.interval.IntervalGlobal import * from direct.actor import Actor import random from . import DivingGameGlobals class DivingFishSpawn(DirectObject): RADIUS = 0.7 def __init__(self, spawnId, direction, position, cHandler): loadBase = 'phase_4/models/char/' self.entryNode = render.attachNewNode('entryNode') self.direction = direction self.fishArray = {} self.inactiveArray = [] self.fishActive = 0 self.position = position self.spawnId = spawnId self.id = -1 def getUniqueNumber(self): self.id += 1 return self.id def createFish(self, fishcode): loadBase = 'phase_4/models/char/' if fishcode == 0: fish = Actor.Actor('phase_4/models/char/clownFish-zero.bam', {'anim': loadBase + 'clownFish-swim.bam'}) fish.name = 'clown' elif fishcode == 1: fish = Actor.Actor('phase_4/models/char/PBJfish-zero.bam', {'anim': 'phase_4/models/char/PBJfish-swim.bam'}) fish.name = 'pbj' elif fishcode == 2: fish = Actor.Actor('phase_4/models/char/BearAcuda-zero.bam', {'anim': 'phase_4/models/char/BearAcuda-swim.bam'}) fish.name = 'bear' elif fishcode == 3: fish = Actor.Actor(loadBase + 'balloonFish-zero.bam', {'anim': loadBase + 'balloonFish-swim.bam'}) fish.name = 'balloon' elif fishcode == 4: fish = Actor.Actor(loadBase + 'nurseShark-zero.bam', {'anim': loadBase + 'nurseShark-swim.bam'}) fish.name = 'nurse' elif fishcode == 5: fish = Actor.Actor(loadBase + 'pianoTuna-zero.bam', {'anim': loadBase + 'pianoTuna-swim.bam'}) fish.name = 'piano' else: return fish.active = 1 fish.direction = self.direction idCode = self.getUniqueNumber() fish.code = str(self.spawnId) + str(idCode) self.fishArray[idCode] = fish fish.reparentTo(render) fish.setScale(1) fish.moveLerp = Sequence() if fish.name == 'clown': fish.setH(90 * self.direction) fish.loop('anim') cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.2) elif fish.name == 'pbj': fish.setH(15 * self.direction) fish.loop('anim') cSphere = CollisionSphere(0.0, 0.0, 0.0, 1) elif fish.name == 'balloon': fish.setH(0) fish.loop('anim', fromFrame=0, toFrame=94) fish.setScale(2) cSphere = CollisionSphere(0.0, 0.0, 0.0, 0.2) elif fish.name == 'bear': fish.setH(90 * self.direction) cSphere = CollisionSphere(0.0, -1.0, 3.5, 3.0) fish.loop('anim') fish.setScale(0.4, 1.7, 1.7) elif fish.name == 'nurse': fish.setH(90 * self.direction) cSphere = CollisionSphere(0.0, -1.0, 0.0, 1) fish.setScale(0.5, 1.7, 1.7) fish.loop('anim') elif fish.name == 'mackerel': fish.setH(90 * self.direction) cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.5) fish.loop('anim', fromFrame=36, toFrame=80) elif fish.name == 'piano': fish.loop('anim') fish.setScale(1.4) cSphere = CollisionSphere(0, 0, 0, 1) fishSoundName = 'Piano_Tuna.ogg' if self.direction == -1: fish.setH(0) else: fish.setH(180) cSphere.setTangible(0) fish.offset = 0 cSphereNode = CollisionNode('fc' + str(fish.code)) cSphereNode.addSolid(cSphere) cSphereNode.setFromCollideMask(BitMask32.allOff()) cSphereNode.setIntoCollideMask(DivingGameGlobals.CollideMask) cSphereNodePath = fish.attachNewNode(cSphereNode) self.accept('into-' + 'fc' + str(fish.code), self.__handleFishCollide) fish.moveloop = Sequence(Wait(4), LerpScaleInterval(fish, startScale=1, scale=3, duration=1), Wait(1.5), LerpScaleInterval(fish, startScale=3, scale=1, duration=0.5)) return fish def destroy(self): self.ignoreAll() for fish in list(self.fishArray.values()): fish.moveLerp.pause() fish.specialLerp.finish() if hasattr(fish, 'sound'): fish.sound.stop() fish.sound = None fish.moveLerp = None fish.specialLerp = None fish.removeNode() del fish return def __handleFishCollide(self, collEntry): messenger.send('FishHit', [collEntry])