from libtoontown import * from direct.directnotify import DirectNotifyGlobal from otp.ai.AIZoneData import AIZoneDataStore from otp.ai.TimeManagerAI import TimeManagerAI from otp.distributed.OtpDoGlobals import * from toontown.distributed.ToontownInternalRepository import ToontownInternalRepository from toontown.distributed.ToontownDistrictAI import ToontownDistrictAI from toontown.distributed.ToontownDistrictStatsAI import ToontownDistrictStatsAI from toontown.ai.HolidayManagerAI import HolidayManagerAI from toontown.ai.NewsManagerAI import NewsManagerAI from toontown.building.DistributedTrophyMgrAI import DistributedTrophyMgrAI from toontown.catalog.CatalogManagerAI import CatalogManagerAI from toontown.hood.TTHoodDataAI import TTHoodDataAI from toontown.hood import ZoneUtil from toontown.pets.PetManagerAI import PetManagerAI from toontown.suit.SuitInvasionManagerAI import SuitInvasionManagerAI from toontown.toon import NPCToons from toontown.uberdog.DistributedInGameNewsMgrAI import DistributedInGameNewsMgrAI from toontown.toonbase import ToontownGlobals class ToontownAIRepository(ToontownInternalRepository): notify = DirectNotifyGlobal.directNotify.newCategory('ToontownAIRepository') def __init__(self, baseChannel, serverId, districtName): ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI') self.districtName = districtName self.doLiveUpdates = config.GetBool('want-live-updates', True) self.wantCogdominiums = config.GetBool('want-cogdominiums', True) self.districtId = None self.district = None self.districtStats = None self.holidayManager = None self.zoneDataStore = None self.petMgr = None self.suitInvasionManager = None self.timeManager = None self.newsManager = None self.inGameNewsMgr = None self.catalogManager = None self.trophyMgr = None self.zoneTable = {} self.dnaStoreMap = {} self.dnaDataMap = {} self.hoods = [] self.buildingManagers = {} self.suitPlanners = {} def handleConnected(self): ToontownInternalRepository.handleConnected(self) # Generate our district... self.districtId = self.allocateChannel() self.district = ToontownDistrictAI(self) self.district.setName(self.districtName) self.district.generateWithRequiredAndId(self.districtId, self.getGameDoId(), OTP_ZONE_ID_DISTRICTS) # Claim ownership of that district... self.district.setAI(self.ourChannel) # Create our local objects. self.createLocals() # Create our global objects. self.createGlobals() # Create our zones. self.createZones() # Make our district available, and we're done. self.district.b_setAvailable(True) self.notify.info('Done.') def createLocals(self): """ Creates "local" (non-distributed) objects. """ # Create our holiday manager... self.holidayManager = HolidayManagerAI(self) # Create our zone data store... self.zoneDataStore = AIZoneDataStore() # Create our pet manager... self.petMgr = PetManagerAI(self) # Create our suit invasion manager... self.suitInvasionManager = SuitInvasionManagerAI(self) def createGlobals(self): """ Creates "global" (distributed) objects. """ # Generate our district stats... self.districtStats = ToontownDistrictStatsAI(self) self.districtStats.settoontownDistrictId(self.districtId) self.districtStats.generateWithRequiredAndId(self.allocateChannel(), self.district.getDoId(), OTP_ZONE_ID_DISTRICTS_STATS) # Generate our time manager... self.timeManager = TimeManagerAI(self) self.timeManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT) # Generate our news manager... self.newsManager = NewsManagerAI(self) self.newsManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT) # Generate our in-game news manager... self.inGameNewsMgr = DistributedInGameNewsMgrAI(self) self.inGameNewsMgr.generateWithRequired(OTP_ZONE_ID_MANAGEMENT) # Generate our catalog manager... self.catalogManager = CatalogManagerAI(self) self.catalogManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT) # Generate our trophy manager... self.trophyMgr = DistributedTrophyMgrAI(self) self.trophyMgr.generateWithRequired(OTP_ZONE_ID_MANAGEMENT) def generateHood(self, hoodConstructor, zoneId): # Bossbot HQ doesn't use DNA, so we skip over that. if zoneId != ToontownGlobals.BossbotHQ: self.dnaStoreMap[zoneId] = DNAStorage() self.dnaDataMap[zoneId] = loadDNAFileAI(self.dnaStoreMap[zoneId], self.genDNAFileName(zoneId)) if zoneId in ToontownGlobals.HoodHierarchy: for streetId in ToontownGlobals.HoodHierarchy[zoneId]: self.dnaStoreMap[streetId] = DNAStorage() self.dnaDataMap[streetId] = loadDNAFileAI(self.dnaStoreMap[streetId], self.genDNAFileName(streetId)) hood = hoodConstructor(self, zoneId) hood.startup() self.hoods.append(hood) def createZones(self): # First, generate our zone2NpcDict... NPCToons.generateZone2NpcDict() # Toontown Central self.zoneTable[ToontownGlobals.ToontownCentral] = ( (ToontownGlobals.ToontownCentral, 1, 0), (ToontownGlobals.SillyStreet, 1, 1), (ToontownGlobals.LoopyLane, 1, 1), (ToontownGlobals.PunchlinePlace, 1, 1) ) self.generateHood(TTHoodDataAI, ToontownGlobals.ToontownCentral) def genDNAFileName(self, zoneId): canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId) canonicalHoodId = ZoneUtil.getCanonicalHoodId(canonicalZoneId) hood = ToontownGlobals.dnaMap[canonicalHoodId] if canonicalHoodId == canonicalZoneId: canonicalZoneId = 'sz' phase = ToontownGlobals.phaseMap[canonicalHoodId] else: phase = ToontownGlobals.streetPhaseMap[canonicalHoodId] return 'phase_%s/dna/%s_%s.dna' % (phase, hood, canonicalZoneId) def loadDNAFileAI(self, dnaStore, dnaFileName): return loadDNAFileAI(dnaStore, dnaFileName) def findFishingPonds(self, dnaData, zoneId, area): return [], [] # TODO def findPartyHats(self, dnaData, zoneId): return [] # TODO def getTrackClsends(self): return False def getAvatarExitEvent(self, avId): return 'distObjDelete-%d' % avId def getZoneDataStore(self): return self.zoneDataStore def incrementPopulation(self): self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() + 1) def decrementPopulation(self): self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() - 1) def sendQueryToonMaxHp(self, avId, callback): pass # TODO?