from direct.distributed.DistributedNodeAI import DistributedNodeAI from direct.distributed.ClockDelta import * from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.fsm import StateData from toontown.safezone import DistributedChineseCheckersAI from toontown.safezone import DistributedCheckersAI from toontown.safezone import DistributedFindFourAI class DistributedPicnicTableAI(DistributedNodeAI): def __init__(self, air, zone, name, x, y, z, h, p, r): DistributedNodeAI.__init__(self, air) self.name = name self.air = air self.seats = [ None, None, None, None, None, None] self.setPos(x, y, z) self.setHpr(h, p, r) self.playersSitting = 0 self.myPos = ( x, y, z) self.myHpr = (h, p, r) self.playerIdList = [] self.checkersZoneId = None self.generateOtpObject(air.districtId, zone, optionalFields=['setX', 'setY', 'setZ', 'setH', 'setP', 'setR']) self.observers = [] self.allowPickers = [] self.hasPicked = False self.game = None self.gameDoId = None self.isAccepting = True return def announceGenerate(self): pass def delete(self): DistributedNodeAI.delete(self) self.game = None self.gameDoId = None return def setGameDoId(self, doId): self.gameDoId = doId self.game = self.air.doId2do.get(doId) def requestTableState(self): avId = self.air.getAvatarIdFromSender() self.getTableState() def getTableState(self): tableStateList = [] for x in self.seats: if x == None: tableStateList.append(0) else: tableStateList.append(x) if self.game and self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdate('setTableState', [tableStateList, 1]) else: self.sendUpdate('setTableState', [tableStateList, 0]) return def sendIsPlaying(self): if self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdate('setIsPlaying', [1]) else: self.sendUpdate('setIsPlaying', [0]) def announceWinner(self, gameName, avId): self.sendUpdate('announceWinner', [gameName, avId]) self.gameDoId = None self.game = None return def requestJoin(self, si, x, y, z, h, p, r): avId = self.air.getAvatarIdFromSender() if self.findAvatar(avId) != None: self.notify.warning('Ignoring multiple requests from %s to board.' % avId) return av = self.air.doId2do.get(avId) if av: if av.hp > 0 and self.isAccepting and self.seats[si] == None: self.notify.debug('accepting boarder %d' % avId) self.acceptBoarder(avId, si, x, y, z, h, p, r) else: self.notify.debug('rejecting boarder %d' % avId) self.sendUpdateToAvatarId(avId, 'rejectJoin', []) else: self.notify.warning('avid: %s does not exist, but tried to board a picnicTable' % avId) return def acceptBoarder(self, avId, seatIndex, x, y, z, h, p, r): self.notify.debug('acceptBoarder %d' % avId) if self.findAvatar(avId) != None: return isEmpty = True for xx in self.seats: if xx != None: isEmpty = False break if isEmpty == True or self.hasPicked == False: self.sendUpdateToAvatarId(avId, 'allowPick', []) self.allowPickers.append(avId) if self.hasPicked == True: self.sendUpdateToAvatarId(avId, 'setZone', [self.game.zoneId]) self.seats[seatIndex] = avId self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId]) self.timeOfBoarding = globalClock.getRealTime() if self.game: self.game.informGameOfPlayer() self.sendUpdate('fillSlot', [ avId, seatIndex, x, y, z, h, p, r, globalClockDelta.localToNetworkTime(self.timeOfBoarding), self.doId]) self.getTableState() return def requestPickedGame(self, gameNum): avId = self.air.getAvatarIdFromSender() if self.hasPicked == False and avId in self.allowPickers: self.hasPicked = True numPickers = len(self.allowPickers) self.allowPickers = [] self.pickGame(gameNum) if self.game: for x in range(numPickers): self.game.informGameOfPlayer() def pickGame(self, gameNum): x = 0 for x in self.seats: if x != None: x += 1 if gameNum == 1: if simbase.config.GetBool('want-chinese', 0): self.game = DistributedChineseCheckersAI.DistributedChineseCheckersAI(self.air, self.doId, 'chinese', self.getX(), self.getY(), self.getZ() + 2.83, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [self.game.zoneId]) else: if gameNum == 2: if x <= 2: if simbase.config.GetBool('want-checkers', 0): self.game = DistributedCheckersAI.DistributedCheckersAI(self.air, self.doId, 'checkers', self.getX(), self.getY(), self.getZ() + 2.83, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [self.game.zoneId]) else: if x <= 2: if simbase.config.GetBool('want-findfour', 0): self.game = DistributedFindFourAI.DistributedFindFourAI(self.air, self.doId, 'findFour', self.getX(), self.getY(), self.getZ() + 2.83, self.getH(), self.getP(), self.getR()) self.sendUpdate('setZone', [self.game.zoneId]) return def requestZone(self): avId = self.air.getAvatarIdFromSender() self.sendUpdateToAvatarId(avId, 'setZone', [self.game.zoneId]) def requestGameZone(self): if self.hasPicked == True: avId = self.air.getAvatarIdFromSender() if self.game: self.game.playersObserving.append(avId) self.observers.append(avId) self.acceptOnce(self.air.getAvatarExitEvent(avId), self.handleObserverExit, extraArgs=[avId]) if self.game: if self.game.fsm.getCurrentState().getName() == 'playing': self.sendUpdateToAvatarId(avId, 'setGameZone', [self.checkersZoneId, 1]) else: self.sendUpdateToAvatarId(avId, 'setGameZone', [self.checkersZoneId, 0]) def leaveObserve(self): avId = self.air.getAvatarIdFromSender() if self.game: if avId in self.game.playersObserving: self.game.playersObserving.remove(avId) def handleObserverExit(self, avId): if self.game and avId in self.game.playersObserving: if self.game: self.game.playersObserving.remove(avId) self.ignore(self.air.getAvatarExitEvent(avId)) def requestExit(self): self.notify.debug('requestExit') avId = self.air.getAvatarIdFromSender() av = self.air.doId2do.get(avId) if av: if self.countFullSeats() > 0: self.acceptExiter(avId) else: self.notify.debug('Player tried to exit after AI already kicked everyone out') else: self.notify.warning('avId: %s does not exist, but tried to exit picnicTable' % avId) def acceptExiter(self, avId): seatIndex = self.findAvatar(avId) if seatIndex == None: if avId in self.observers: self.sendUpdateToAvatarId(avId, 'emptySlot', [avId, 255, globalClockDelta.getRealNetworkTime()]) else: self.seats[seatIndex] = None self.ignore(self.air.getAvatarExitEvent(avId)) self.sendUpdate('emptySlot', [ avId, seatIndex, globalClockDelta.getRealNetworkTime()]) self.getTableState() numActive = 0 for x in self.seats: if x != None: numActive = numActive + 1 if self.game: self.game.informGameOfPlayerLeave() self.game.handlePlayerExit(avId) if numActive == 0: self.isAccepting = True if self.game: self.game.handleEmptyGame() self.game.requestDelete() self.game = None self.hasPicked = False return def __handleUnexpectedExit(self, avId): self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly') seatIndex = self.findAvatar(avId) if seatIndex == None: pass else: self.seats[seatIndex] = None self.ignore(self.air.getAvatarExitEvent(avId)) if self.game: self.game.informGameOfPlayerLeave() self.game.handlePlayerExit(avId) self.hasPicked = False self.getTableState() numActive = 0 for x in self.seats: if x != None: numActive = numActive + 1 if numActive == 0 and self.game: simbase.air.deallocateZone(self.game.zoneId) self.game.requestDelete() self.game = None self.gameDoId = None return def informGameOfPlayerExit(self, avId): self.game.handlePlayerExit(avId) def handleGameOver(self): for x in self.observers: self.acceptExiter(x) self.observers.remove(x) if self.game: self.game.playersObserving = [] for x in self.seats: if x != None: self.acceptExiter(x) self.game = None self.gameDoId = None self.hasPicked = False return def findAvatar(self, avId): for i in range(len(self.seats)): if self.seats[i] == avId: return i return None def countFullSeats(self): avCounter = 0 for i in self.seats: if i: avCounter += 1 return avCounter def findAvailableSeat(self): for i in range(len(self.seats)): if self.seats[i] == None: return i return def setCheckersZoneId(self, zoneId): self.checkersZoneId = zoneId