from otp.ai.AIBaseGlobal import * from direct.distributed.ClockDelta import * from toontown.suit import DistributedBossCogAI from direct.directnotify import DirectNotifyGlobal from otp.avatar import DistributedAvatarAI from toontown.suit import DistributedSuitAI from toontown.battle import BattleExperienceAI from direct.fsm import FSM from toontown.toonbase import ToontownGlobals from toontown.toon import InventoryBase from toontown.toonbase import TTLocalizer from toontown.battle import BattleBase from toontown.toon import NPCToons from toontown.suit import SellbotBossGlobals from toontown.suit import SuitDNA import random class DistributedSellbotBossAI(DistributedBossCogAI.DistributedBossCogAI, FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSellbotBossAI') limitHitCount = 6 numPies = ToontownGlobals.FullPies def __init__(self, air): DistributedBossCogAI.DistributedBossCogAI.__init__(self, air, 's') FSM.FSM.__init__(self, 'DistributedSellbotBossAI') self.doobers = [] self.nerfed = ToontownGlobals.SELLBOT_NERF_HOLIDAY in self.air.holidayManager.currentHolidays if self.nerfed: self.bossMaxDamage = ToontownGlobals.SellbotBossMaxDamageNerfed self.pieHitToonup = SellbotBossGlobals.PieToonupNerfed self.pieDamageMult = SellbotBossGlobals.PieDamageMultNerfed self.hitCountDamage = SellbotBossGlobals.HitCountDamageNerfed else: self.bossMaxDamage = ToontownGlobals.SellbotBossMaxDamage self.pieHitToonup = SellbotBossGlobals.PieToonup self.pieDamageMult = SellbotBossGlobals.PieDamageMult self.hitCountDamage = SellbotBossGlobals.HitCountDamage self.recoverRate = 0 self.recoverStartTime = 0 def generateWithRequired(self, zoneId): self.numRentalDiguises, self.numNormalDiguises = self.countDisguises() self.__setCagedToonNpcId() DistributedBossCogAI.DistributedBossCogAI.generateWithRequired(self, zoneId) def delete(self): self.destroyEasyModeBarrels() return DistributedBossCogAI.DistributedBossCogAI.delete(self) def getHoodId(self): return ToontownGlobals.SellbotHQ def getCagedToonNpcId(self): return self.cagedToonNpcId def __setCagedToonNpcId(self): def npcFriendsMaxStars(stars): return [ id for id in list(NPCToons.npcFriends.keys()) if NPCToons.getNPCTrackLevelHpRarity(id)[3] <= stars ] if self.numRentalDiguises >= 4: self.cagedToonNpcId = random.choice(NPCToons.npcFriendsMinMaxStars(3, 3)) else: if 1 <= self.numRentalDiguises <= 3: self.cagedToonNpcId = random.choice(NPCToons.npcFriendsMinMaxStars(3, 4)) else: self.cagedToonNpcId = random.choice(NPCToons.npcFriendsMinMaxStars(3, 5)) def magicWordHit(self, damage, avId): if self.attackCode != ToontownGlobals.BossCogDizzyNow: self.hitBossInsides() self.hitBoss(damage) def hitBoss(self, bossDamage): avId = self.air.getAvatarIdFromSender() if not self.validate(avId, avId in self.involvedToons, 'DistributedSellbotBossAI.hitBoss from unknown avatar'): return self.validate(avId, bossDamage == 1, 'invalid bossDamage %s' % bossDamage) bossDamage = int(round(bossDamage * self.pieDamageMult)) if bossDamage < 1: return currState = self.getCurrentOrNextState() if currState != 'BattleThree': return if self.attackCode != ToontownGlobals.BossCogDizzyNow: return bossDamage = min(self.getBossDamage() + bossDamage, self.bossMaxDamage) self.b_setBossDamage(bossDamage, 0, 0) if self.bossDamage >= self.bossMaxDamage: self.setState('NearVictory') else: self.__recordHit() def hitBossInsides(self): avId = self.air.getAvatarIdFromSender() if not self.validate(avId, avId in self.involvedToons, 'hitBossInsides from unknown avatar'): return currState = self.getCurrentOrNextState() if currState != 'BattleThree': return self.b_setAttackCode(ToontownGlobals.BossCogDizzyNow) self.b_setBossDamage(self.getBossDamage(), 0, 0) def hitToon(self, toonId): avId = self.air.getAvatarIdFromSender() if not self.validate(avId, avId != toonId, 'hitToon on self'): return if avId not in self.involvedToons or toonId not in self.involvedToons: return toon = self.air.doId2do.get(toonId) if toon: self.healToon(toon, self.pieHitToonup) def getDamageMultiplier(self): if self.nerfed: return SellbotBossGlobals.AttackMultNerfed else: return SellbotBossGlobals.AttackMult def touchCage(self): avId = self.air.getAvatarIdFromSender() currState = self.getCurrentOrNextState() if currState != 'BattleThree' and currState != 'NearVictory': return if not self.validate(avId, avId in self.involvedToons, 'touchCage from unknown avatar'): return toon = simbase.air.doId2do.get(avId) if toon: toon.b_setNumPies(self.numPies) toon.__touchedCage = 1 self.__goodJump(avId) def finalPieSplat(self): if self.state != 'NearVictory': return self.b_setState('Victory') def doNextAttack(self, task): if self.attackCode == ToontownGlobals.BossCogDizzyNow: attackCode = ToontownGlobals.BossCogRecoverDizzyAttack else: attackCode = random.choice([ToontownGlobals.BossCogAreaAttack, ToontownGlobals.BossCogFrontAttack, ToontownGlobals.BossCogDirectedAttack, ToontownGlobals.BossCogDirectedAttack, ToontownGlobals.BossCogDirectedAttack, ToontownGlobals.BossCogDirectedAttack]) if attackCode == ToontownGlobals.BossCogAreaAttack: self.__doAreaAttack() else: if attackCode == ToontownGlobals.BossCogDirectedAttack: self.__doDirectedAttack() else: self.b_setAttackCode(attackCode) def __doAreaAttack(self): self.b_setAttackCode(ToontownGlobals.BossCogAreaAttack) if self.recoverRate: newRecoverRate = min(200, self.recoverRate * 1.2) else: newRecoverRate = 2 now = globalClock.getFrameTime() self.b_setBossDamage(self.getBossDamage(), newRecoverRate, now) def __doDirectedAttack(self): if self.nearToons: toonId = random.choice(self.nearToons) self.b_setAttackCode(ToontownGlobals.BossCogDirectedAttack, toonId) else: self.__doAreaAttack() def b_setBossDamage(self, bossDamage, recoverRate, recoverStartTime): self.d_setBossDamage(bossDamage, recoverRate, recoverStartTime) self.setBossDamage(bossDamage, recoverRate, recoverStartTime) def setBossDamage(self, bossDamage, recoverRate, recoverStartTime): self.bossDamage = bossDamage self.recoverRate = recoverRate self.recoverStartTime = recoverStartTime def getBossDamage(self): now = globalClock.getFrameTime() elapsed = now - self.recoverStartTime return int(max(self.bossDamage - self.recoverRate * elapsed / 60.0, 0)) def d_setBossDamage(self, bossDamage, recoverRate, recoverStartTime): timestamp = globalClockDelta.localToNetworkTime(recoverStartTime) self.sendUpdate('setBossDamage', [bossDamage, recoverRate, timestamp]) def waitForNextStrafe(self, delayTime): currState = self.getCurrentOrNextState() if currState == 'BattleThree': taskName = self.uniqueName('NextStrafe') taskMgr.remove(taskName) taskMgr.doMethodLater(delayTime, self.doNextStrafe, taskName) def stopStrafes(self): taskName = self.uniqueName('NextStrafe') taskMgr.remove(taskName) def doNextStrafe(self, task): if self.attackCode != ToontownGlobals.BossCogDizzyNow: side = random.choice([0, 1]) direction = random.choice([0, 1]) self.sendUpdate('doStrafe', [side, direction]) delayTime = 9 self.waitForNextStrafe(delayTime) def __sendDooberIds(self): dooberIds = [] for suit in self.doobers: dooberIds.append(suit.doId) self.sendUpdate('setDooberIds', [dooberIds]) def d_cagedToonBattleThree(self, index, avId): self.sendUpdate('cagedToonBattleThree', [index, avId]) def formatReward(self): return str(self.cagedToonNpcId) def makeBattleOneBattles(self): self.postBattleState = 'RollToBattleTwo' self.initializeBattles(1, ToontownGlobals.SellbotBossBattleOnePosHpr) def generateSuits(self, battleNumber): if self.nerfed: if battleNumber == 1: return self.invokeSuitPlanner(15, 0) else: return self.invokeSuitPlanner(16, 1) else: if battleNumber == 1: return self.invokeSuitPlanner(9, 0) else: return self.invokeSuitPlanner(10, 1) def removeToon(self, avId): toon = simbase.air.doId2do.get(avId) if toon: toon.b_setNumPies(0) DistributedBossCogAI.DistributedBossCogAI.removeToon(self, avId) def enterOff(self): DistributedBossCogAI.DistributedBossCogAI.enterOff(self) self.__resetDoobers() def enterElevator(self): DistributedBossCogAI.DistributedBossCogAI.enterElevator(self) self.b_setBossDamage(0, 0, 0) if self.nerfed: self.createEasyModeBarrels() def enterIntroduction(self): DistributedBossCogAI.DistributedBossCogAI.enterIntroduction(self) self.__makeDoobers() self.b_setBossDamage(0, 0, 0) def exitIntroduction(self): DistributedBossCogAI.DistributedBossCogAI.exitIntroduction(self) self.__resetDoobers() def enterRollToBattleTwo(self): self.divideToons() self.barrier = self.beginBarrier('RollToBattleTwo', self.involvedToons, 45, self.__doneRollToBattleTwo) def __doneRollToBattleTwo(self, avIds): self.b_setState('PrepareBattleTwo') def exitRollToBattleTwo(self): self.ignoreBarrier(self.barrier) def enterPrepareBattleTwo(self): self.barrier = self.beginBarrier('PrepareBattleTwo', self.involvedToons, 30, self.__donePrepareBattleTwo) self.makeBattleTwoBattles() def __donePrepareBattleTwo(self, avIds): self.b_setState('BattleTwo') def exitPrepareBattleTwo(self): self.ignoreBarrier(self.barrier) def makeBattleTwoBattles(self): self.postBattleState = 'PrepareBattleThree' self.initializeBattles(2, ToontownGlobals.SellbotBossBattleTwoPosHpr) def enterBattleTwo(self): if self.battleA: self.battleA.startBattle(self.toonsA, self.suitsA) if self.battleB: self.battleB.startBattle(self.toonsB, self.suitsB) def exitBattleTwo(self): self.resetBattles() def enterPrepareBattleThree(self): self.barrier = self.beginBarrier('PrepareBattleThree', self.involvedToons, 30, self.__donePrepareBattleThree) def __donePrepareBattleThree(self, avIds): self.b_setState('BattleThree') def exitPrepareBattleThree(self): self.ignoreBarrier(self.barrier) def enterBattleThree(self): self.resetBattles() self.setPieType() self.b_setBossDamage(0, 0, 0) self.battleThreeStart = globalClock.getFrameTime() for toonId in self.involvedToons: toon = simbase.air.doId2do.get(toonId) if toon: toon.__touchedCage = 0 self.waitForNextAttack(5) self.waitForNextStrafe(9) self.cagedToonDialogIndex = 100 self.__saySomethingLater() def __saySomething(self, task=None): index = None avId = 0 if len(self.involvedToons) == 0: return avId = random.choice(self.involvedToons) toon = simbase.air.doId2do.get(avId) if toon.__touchedCage: if self.cagedToonDialogIndex <= TTLocalizer.CagedToonBattleThreeMaxAdvice: index = self.cagedToonDialogIndex self.cagedToonDialogIndex += 1 elif random.random() < 0.2: index = random.randrange(100, TTLocalizer.CagedToonBattleThreeMaxAdvice + 1) else: index = random.randrange(20, TTLocalizer.CagedToonBattleThreeMaxTouchCage + 1) if index: self.d_cagedToonBattleThree(index, avId) self.__saySomethingLater() return def __saySomethingLater(self, delayTime=15): taskName = self.uniqueName('CagedToonSaySomething') taskMgr.remove(taskName) taskMgr.doMethodLater(delayTime, self.__saySomething, taskName) def __goodJump(self, avId): currState = self.getCurrentOrNextState() if currState != 'BattleThree': return index = random.randrange(10, TTLocalizer.CagedToonBattleThreeMaxGivePies + 1) self.d_cagedToonBattleThree(index, avId) self.__saySomethingLater() def exitBattleThree(self): self.stopAttacks() self.stopStrafes() taskName = self.uniqueName('CagedToonSaySomething') taskMgr.remove(taskName) def enterNearVictory(self): self.resetBattles() def exitNearVictory(self): pass def enterVictory(self): self.resetBattles() self.suitsKilled.append({'type': None, 'level': None, 'track': self.dna.dept, 'isSkelecog': 0, 'isForeman': 0, 'isVP': 1, 'isCFO': 0, 'isSupervisor': 0, 'isVirtual': 0, 'activeToons': self.involvedToons[:]}) self.barrier = self.beginBarrier('Victory', self.involvedToons, 10, self.__doneVictory) return def __doneVictory(self, avIds): self.d_setBattleExperience() self.b_setState('Reward') BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons) for toonId in self.involvedToons: toon = self.air.doId2do.get(toonId) if toon: configMax = simbase.config.GetInt('max-sos-cards', 16) if configMax == 8: maxNumCalls = 1 else: maxNumCalls = 2 if not toon.attemptAddNPCFriend(self.cagedToonNpcId, numCalls=maxNumCalls): self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId)) if self.__shouldPromoteToon(toon): toon.b_promote(self.deptIndex) self.sendUpdateToAvatarId(toonId, 'toonPromoted', [1]) else: self.sendUpdateToAvatarId(toonId, 'toonPromoted', [0]) def __shouldPromoteToon(self, toon): if not toon.readyForPromotion(self.deptIndex): return False else: if self.isToonWearingRentalSuit(toon.doId): return False return True def exitVictory(self): self.takeAwayPies() def enterFrolic(self): DistributedBossCogAI.DistributedBossCogAI.enterFrolic(self) self.b_setBossDamage(0, 0, 0) def __resetDoobers(self): for suit in self.doobers: suit.requestDelete() self.doobers = [] def __makeDoobers(self): self.__resetDoobers() for i in range(8): suit = DistributedSuitAI.DistributedSuitAI(self.air, None) level = random.randrange(len(SuitDNA.suitsPerLevel)) suit.dna = SuitDNA.SuitDNA() suit.dna.newSuitRandom(level=level, dept=self.dna.dept) suit.setLevel(level) suit.generateWithRequired(self.zoneId) self.doobers.append(suit) self.__sendDooberIds() return def setPieType(self): for toonId in self.involvedToons: toon = simbase.air.doId2do.get(toonId) if toon: toon.d_setPieType(4) def takeAwayPies(self): for toonId in self.involvedToons: toon = simbase.air.doId2do.get(toonId) if toon: toon.b_setNumPies(0) def __recordHit(self): now = globalClock.getFrameTime() self.hitCount += 1 if self.hitCount < self.limitHitCount or self.bossDamage < self.hitCountDamage: return self.b_setAttackCode(ToontownGlobals.BossCogRecoverDizzyAttack) def createEasyModeBarrels(self): self.barrels = [] for entId, entDef in SellbotBossGlobals.BarrelDefs.items(): barrelType = entDef['type'] barrel = barrelType(self.air, entId) SellbotBossGlobals.setBarrelAttr(barrel, entId) barrel.generateWithRequired(self.zoneId) self.barrels.append(barrel) def destroyEasyModeBarrels(self): if hasattr(self, 'barrels') and self.barrels: for barrel in self.barrels: barrel.requestDelete() self.barrels = [] def getNextState(self): currState = self.getCurrentOrNextState() if currState == "Elevator": return "Introduction" elif currState == "Introduction": return "BattleOne" elif currState == "BattleOne": return "RollToBattleTwo" elif currState == "RollToBattleTwo": return "PrepareBattleTwo" elif currState in ("PrepareBattleTwo", "BattleTwo"): return "PrepareBattleThree" elif currState in ("PrepareBattleThree", "BattleThree", "NearVictory"): return "Victory" # Do not skip Victory, weird stuff may happen, like not collecting their rewards. elif currState == "Reward": return "Epilogue" return None