from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from toontown.toonbase import ToontownGlobals from pandac.PandaModules import * from math import * import math GEO_ID = 0 def circleX(angle, radius, centerX, centerY): x = radius * cos(angle) + centerX return x def circleY(angle, radius, centerX, centerY): y = radius * sin(angle) + centerY return y def getCirclePoints(segCount, centerX, centerY, radius, wideX = 1.0, wideY = 1.0): returnShape = [] for seg in range(0, segCount): coordX = wideX * circleX(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY) coordY = wideY * circleY(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY) returnShape.append((coordX, coordY, 1)) coordX = wideX * circleX(pi * 2.0 * float(0 / segCount), radius, centerX, centerY) coordY = wideY * circleY(pi * 2.0 * float(0 / segCount), radius, centerX, centerY) returnShape.append((coordX, coordY, 1)) return returnShape def addCircle(attachNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): targetGN = GeomNode('Circle Geom') zFloat = 0.025 targetCircleShape = getCirclePoints(5 + vertexCount, 0.0, 0.0, radius) gFormat = GeomVertexFormat.getV3cp() targetCircleVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic) targetCircleVertexWriter = GeomVertexWriter(targetCircleVertexData, 'vertex') targetCircleColorWriter = GeomVertexWriter(targetCircleVertexData, 'color') targetCircleVertexWriter.addData3f(0.0, 0.0, zFloat) targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3]) for vertex in targetCircleShape: targetCircleVertexWriter.addData3f(0.0 + vertex[0], 0.0 + vertex[1], zFloat) targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3]) targetTris = GeomTrifans(Geom.UHStatic) sizeTarget = len(targetCircleShape) targetTris.addVertex(0) for countVertex in range(1, sizeTarget + 1): targetTris.addVertex(countVertex) targetTris.addVertex(1) targetTris.closePrimitive() targetGeom = Geom(targetCircleVertexData) targetGeom.addPrimitive(targetTris) attachNode.addGeom(targetGeom) return targetGeom def addCircleGeom(rootNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): global GEO_ID GN = GeomNode('Circle %s' % GEO_ID) GEO_ID += 1 NodePathGeom = rootNode.attachNewNode(GN) geo = addCircle(GN, vertexCount, radius, color, layer) return (NodePathGeom, GN, geo) def addSquare(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): targetGN = GeomNode('Square Geom') sX = sizeX / 2.0 sY = sizeY / 2.0 color1 = color color2 = color color3 = color gFormat = GeomVertexFormat.getV3n3cpt2() boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic) boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex') boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal') boxColorWriter = GeomVertexWriter(boxVertexData, 'color') boxTextureWriter = GeomVertexWriter(boxVertexData, 'texcoord') boxVertexWriter.addData3f(-sX, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTextureWriter.addData2f(0.0, 1.0) boxVertexWriter.addData3f(-sX, -sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTextureWriter.addData2f(0.0, 0.0) boxVertexWriter.addData3f(sX, -sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTextureWriter.addData2f(1.0, 0.0) boxVertexWriter.addData3f(sX, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTextureWriter.addData2f(1.0, 1.0) boxTris = GeomTristrips(Geom.UHStatic) boxTris.addVertex(1) boxTris.addVertex(2) boxTris.addVertex(0) boxTris.addVertex(3) boxTris.closePrimitive() boxGeom = Geom(boxVertexData) boxGeom.addPrimitive(boxTris) attachNode.addGeom(boxGeom) return boxGeom def addSquareGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): global GEO_ID GN = GeomNode('Square %s' % GEO_ID) GEO_ID += 1 NodePathGeom = rootNode.attachNewNode(GN) geo = addSquare(GN, sizeX, sizeY, color, layer) return (NodePathGeom, GN, geo) def addBox(attachNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0): targetGN = GeomNode('Box Geom') sX = sizeX / 2.0 sY = sizeY / 2.0 sZ = sizeZ / 2.0 color1 = color color2 = color color3 = color if darken: color1 = color * 0.75 color2 = color * 0.5 color3 = color * 0.25 gFormat = GeomVertexFormat.getV3n3cp() boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic) boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex') boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal') boxColorWriter = GeomVertexWriter(boxVertexData, 'color') boxVertexWriter.addData3f(sX, sY, sZ) boxNormalWriter.addData3f(0, 1, 0) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, sY, -sZ) boxNormalWriter.addData3f(0, 1, 0) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(-sX, sY, -sZ) boxNormalWriter.addData3f(0, 1, 0) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(-sX, sY, sZ) boxNormalWriter.addData3f(0, 1, 0) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(-sX, -sY, sZ) boxNormalWriter.addData3f(0, -1, 0) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxVertexWriter.addData3f(-sX, -sY, -sZ) boxNormalWriter.addData3f(0, -1, 0) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(sX, -sY, -sZ) boxNormalWriter.addData3f(0, -1, 0) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxVertexWriter.addData3f(sX, -sY, sZ) boxNormalWriter.addData3f(0, -1, 0) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxVertexWriter.addData3f(-sX, sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(-sX, -sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, -sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, sY, -sZ) boxNormalWriter.addData3f(0, 0, -1) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(sX, -sY, -sZ) boxNormalWriter.addData3f(0, 0, -1) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(-sX, -sY, -sZ) boxNormalWriter.addData3f(0, 0, -1) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(-sX, sY, -sZ) boxNormalWriter.addData3f(0, 0, -1) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(sX, sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, -sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(sX, -sY, -sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(sX, sY, -sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3]) boxVertexWriter.addData3f(-sX, sY, -sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxVertexWriter.addData3f(-sX, -sY, -sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3]) boxVertexWriter.addData3f(-sX, -sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxVertexWriter.addData3f(-sX, sY, sZ) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3]) boxTris = GeomTristrips(Geom.UHStatic) boxTris.addVertex(0) boxTris.addVertex(1) boxTris.addVertex(3) boxTris.addVertex(2) boxTris.closePrimitive() boxTris.addVertex(5) boxTris.addVertex(6) boxTris.addVertex(4) boxTris.addVertex(7) boxTris.closePrimitive() boxTris.addVertex(9) boxTris.addVertex(10) boxTris.addVertex(8) boxTris.addVertex(11) boxTris.closePrimitive() boxTris.addVertex(13) boxTris.addVertex(14) boxTris.addVertex(12) boxTris.addVertex(15) boxTris.closePrimitive() boxTris.addVertex(16) boxTris.addVertex(17) boxTris.addVertex(19) boxTris.addVertex(18) boxTris.closePrimitive() boxTris.addVertex(21) boxTris.addVertex(22) boxTris.addVertex(20) boxTris.addVertex(23) boxTris.closePrimitive() boxGeom = Geom(boxVertexData) boxGeom.addPrimitive(boxTris) attachNode.addGeom(boxGeom) return boxGeom def addBoxGeom(rootNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0): global GEO_ID GN = GeomNode('Box %s' % GEO_ID) GEO_ID += 1 nodePathGeom = rootNode.attachNewNode(GN) geo = addBox(GN, sizeX, sizeY, sizeZ, color, darken) return (nodePathGeom, GN, geo) def addArrow(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): targetGN = GeomNode('Arrow Geom') sX = sizeX / 2.0 sY = sizeY / 2.0 color1 = color color2 = color color3 = color gFormat = GeomVertexFormat.getV3n3cp() boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic) boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex') boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal') boxColorWriter = GeomVertexWriter(boxVertexData, 'color') boxVertexWriter.addData3f(-sX, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(-sX, -sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, -sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTris = GeomTristrips(Geom.UHStatic) boxTris.addVertex(1) boxTris.addVertex(2) boxTris.addVertex(0) boxTris.addVertex(3) boxTris.closePrimitive() boxVertexWriter.addData3f(-sX * 2.0, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(sX * 2.0, sY, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxVertexWriter.addData3f(0.0, sY * 2.0, 0.0) boxNormalWriter.addData3f(0, 0, 1) boxColorWriter.addData4f(color[0], color[1], color[2], color[3]) boxTris.addVertex(4) boxTris.addVertex(5) boxTris.addVertex(6) boxTris.closePrimitive() boxGeom = Geom(boxVertexData) boxGeom.addPrimitive(boxTris) attachNode.addGeom(boxGeom) return boxGeom def addArrowGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0): global GEO_ID GN = GeomNode('Arrow %s' % GEO_ID) GEO_ID += 1 NodePathGeom = rootNode.attachNewNode(GN) geo = addArrow(GN, sizeX, sizeY, color, layer) return (NodePathGeom, GN, geo)