import __builtin__ class game: name = 'toontown' process = 'client' __builtin__.game = game() import time import os import sys import random import __builtin__ try: launcher except: from toontown.launcher.ToontownDummyLauncher import ToontownDummyLauncher launcher = ToontownDummyLauncher() __builtin__.launcher = launcher launcher.setRegistry('EXIT_PAGE', 'normal') pollingDelay = 0.5 print 'ToontownStart: Polling for game2 to finish...' while not launcher.getGame2Done(): time.sleep(pollingDelay) print 'ToontownStart: Game2 is finished.' print 'ToontownStart: Starting the game.' from pandac.PandaModules import * if launcher.isDummy(): http = HTTPClient() else: http = launcher.http tempLoader = Loader() backgroundNode = tempLoader.loadSync(Filename('phase_3/models/gui/loading-background')) from direct.gui import DirectGuiGlobals print 'ToontownStart: setting default font' import ToontownGlobals DirectGuiGlobals.setDefaultFontFunc(ToontownGlobals.getInterfaceFont) launcher.setPandaErrorCode(7) import ToonBase ToonBase.ToonBase() from pandac.PandaModules import * if base.win == None: print 'Unable to open window; aborting.' sys.exit() launcher.setPandaErrorCode(0) launcher.setPandaWindowOpen() ConfigVariableDouble('decompressor-step-time').setValue(0.01) ConfigVariableDouble('extractor-step-time').setValue(0.01) backgroundNodePath = aspect2d.attachNewNode(backgroundNode, 0) backgroundNodePath.setPos(0.0, 0.0, 0.0) backgroundNodePath.setScale(render2d, VBase3(1)) backgroundNodePath.find('**/fg').setBin('fixed', 20) backgroundNodePath.find('**/bg').setBin('fixed', 10) base.graphicsEngine.renderFrame() DirectGuiGlobals.setDefaultRolloverSound(base.loadSfx('phase_3/audio/sfx/GUI_rollover.mp3')) DirectGuiGlobals.setDefaultClickSound(base.loadSfx('phase_3/audio/sfx/GUI_create_toon_fwd.mp3')) DirectGuiGlobals.setDefaultDialogGeom(loader.loadModel('phase_3/models/gui/dialog_box_gui')) import TTLocalizer from otp.otpbase import OTPGlobals OTPGlobals.setDefaultProductPrefix(TTLocalizer.ProductPrefix) if base.musicManagerIsValid: music = base.musicManager.getSound('phase_3/audio/bgm/tt_theme.mid') if music: music.setLoop(1) music.setVolume(0.9) music.play() print 'ToontownStart: Loading default gui sounds' DirectGuiGlobals.setDefaultRolloverSound(base.loadSfx('phase_3/audio/sfx/GUI_rollover.mp3')) DirectGuiGlobals.setDefaultClickSound(base.loadSfx('phase_3/audio/sfx/GUI_create_toon_fwd.mp3')) else: music = None import ToontownLoader from direct.gui.DirectGui import * serverVersion = base.config.GetString('server-version', 'no_version_set') print 'ToontownStart: serverVersion: ', serverVersion version = OnscreenText(serverVersion, pos=(-1.3, -0.975), scale=0.06, fg=Vec4(0, 0, 1, 0.6), align=TextNode.ALeft) loader.beginBulkLoad('init', TTLocalizer.LoaderLabel, 138, 0, TTLocalizer.TIP_NONE) from ToonBaseGlobal import * from direct.showbase.MessengerGlobal import * from toontown.distributed import ToontownClientRepository cr = ToontownClientRepository.ToontownClientRepository(serverVersion, launcher) cr.music = music del music base.initNametagGlobals() base.cr = cr loader.endBulkLoad('init') from otp.friends import FriendManager from otp.distributed.OtpDoGlobals import * cr.generateGlobalObject(OTP_DO_ID_FRIEND_MANAGER, 'FriendManager') if not launcher.isDummy(): base.startShow(cr, launcher.getGameServer()) else: base.startShow(cr) backgroundNodePath.reparentTo(hidden) backgroundNodePath.removeNode() del backgroundNodePath del backgroundNode del tempLoader version.cleanup() del version base.loader = base.loader __builtin__.loader = base.loader autoRun = ConfigVariableBool('toontown-auto-run', 1) if autoRun and launcher.isDummy() and (not Thread.isTrueThreads() or __name__ == '__main__'): try: run() except SystemExit: raise except: from direct.showbase import PythonUtil print PythonUtil.describeException() raise